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	Merge pull request #1475 from lioncash/align
Common: Get rid of alignment macros
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						305e63d9ea
					
				
					 2 changed files with 5 additions and 13 deletions
				
			
		|  | @ -82,7 +82,7 @@ struct ShaderSetup { | |||
|     struct { | ||||
|         // The float uniforms are accessed by the shader JIT using SSE instructions, and are
 | ||||
|         // therefore required to be 16-byte aligned.
 | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(f[96]); | ||||
|         alignas(16) Math::Vec4<float24> f[96]; | ||||
| 
 | ||||
|         std::array<bool, 16> b; | ||||
|         std::array<Math::Vec4<u8>, 4> i; | ||||
|  | @ -276,9 +276,9 @@ struct UnitState { | |||
|     struct Registers { | ||||
|         // The registers are accessed by the shader JIT using SSE instructions, and are therefore
 | ||||
|         // required to be 16-byte aligned.
 | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(input[16]); | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(output[16]); | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]); | ||||
|         alignas(16) Math::Vec4<float24> input[16]; | ||||
|         alignas(16) Math::Vec4<float24> output[16]; | ||||
|         alignas(16) Math::Vec4<float24> temporary[16]; | ||||
|     } registers; | ||||
|     static_assert(std::is_pod<Registers>::value, "Structure is not POD"); | ||||
| 
 | ||||
|  |  | |||
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