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	Merge pull request #1475 from lioncash/align
Common: Get rid of alignment macros
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						305e63d9ea
					
				
					 2 changed files with 5 additions and 13 deletions
				
			
		|  | @ -18,19 +18,11 @@ | |||
| #define INSERT_PADDING_BYTES(num_bytes) u8 CONCAT2(pad, __LINE__)[(num_bytes)] | ||||
| #define INSERT_PADDING_WORDS(num_words) u32 CONCAT2(pad, __LINE__)[(num_words)] | ||||
| 
 | ||||
| // Inlining
 | ||||
| #ifdef _WIN32 | ||||
|     // Alignment
 | ||||
|     #define FORCE_INLINE __forceinline | ||||
|     #define MEMORY_ALIGNED16(x) __declspec(align(16)) x | ||||
|     #define MEMORY_ALIGNED32(x) __declspec(align(32)) x | ||||
|     #define MEMORY_ALIGNED64(x) __declspec(align(64)) x | ||||
|     #define MEMORY_ALIGNED128(x) __declspec(align(128)) x | ||||
| #else | ||||
|     #define FORCE_INLINE inline __attribute__((always_inline)) | ||||
|     #define MEMORY_ALIGNED16(x) __attribute__((aligned(16))) x | ||||
|     #define MEMORY_ALIGNED32(x) __attribute__((aligned(32))) x | ||||
|     #define MEMORY_ALIGNED64(x) __attribute__((aligned(64))) x | ||||
|     #define MEMORY_ALIGNED128(x) __attribute__((aligned(128))) x | ||||
| #endif | ||||
| 
 | ||||
| #ifndef _MSC_VER | ||||
|  |  | |||
|  | @ -82,7 +82,7 @@ struct ShaderSetup { | |||
|     struct { | ||||
|         // The float uniforms are accessed by the shader JIT using SSE instructions, and are
 | ||||
|         // therefore required to be 16-byte aligned.
 | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(f[96]); | ||||
|         alignas(16) Math::Vec4<float24> f[96]; | ||||
| 
 | ||||
|         std::array<bool, 16> b; | ||||
|         std::array<Math::Vec4<u8>, 4> i; | ||||
|  | @ -276,9 +276,9 @@ struct UnitState { | |||
|     struct Registers { | ||||
|         // The registers are accessed by the shader JIT using SSE instructions, and are therefore
 | ||||
|         // required to be 16-byte aligned.
 | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(input[16]); | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(output[16]); | ||||
|         Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]); | ||||
|         alignas(16) Math::Vec4<float24> input[16]; | ||||
|         alignas(16) Math::Vec4<float24> output[16]; | ||||
|         alignas(16) Math::Vec4<float24> temporary[16]; | ||||
|     } registers; | ||||
|     static_assert(std::is_pod<Registers>::value, "Structure is not POD"); | ||||
| 
 | ||||
|  |  | |||
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