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	Shader: implement DPH/DPHI in JIT
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					 2 changed files with 36 additions and 2 deletions
				
			
		|  | @ -23,7 +23,7 @@ const JitFunction instr_table[64] = { | |||
|     &JitCompiler::Compile_ADD,      // add
 | ||||
|     &JitCompiler::Compile_DP3,      // dp3
 | ||||
|     &JitCompiler::Compile_DP4,      // dp4
 | ||||
|     nullptr,                        // dph
 | ||||
|     &JitCompiler::Compile_DPH,      // dph
 | ||||
|     nullptr,                        // unknown
 | ||||
|     &JitCompiler::Compile_EX2,      // ex2
 | ||||
|     &JitCompiler::Compile_LG2,      // lg2
 | ||||
|  | @ -44,7 +44,7 @@ const JitFunction instr_table[64] = { | |||
|     nullptr,                        // unknown
 | ||||
|     nullptr,                        // unknown
 | ||||
|     nullptr,                        // unknown
 | ||||
|     nullptr,                        // dphi
 | ||||
|     &JitCompiler::Compile_DPH,      // dphi
 | ||||
|     nullptr,                        // unknown
 | ||||
|     &JitCompiler::Compile_SGE,      // sgei
 | ||||
|     &JitCompiler::Compile_SLT,      // slti
 | ||||
|  | @ -347,6 +347,39 @@ void JitCompiler::Compile_DP4(Instruction instr) { | |||
|     Compile_DestEnable(instr, SRC1); | ||||
| } | ||||
| 
 | ||||
| void JitCompiler::Compile_DPH(Instruction instr) { | ||||
|     if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) { | ||||
|         Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); | ||||
|         Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); | ||||
|     } else { | ||||
|         Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||||
|         Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||||
|     } | ||||
| 
 | ||||
|     if (Common::GetCPUCaps().sse4_1) { | ||||
|         // Set 4th component to 1.0
 | ||||
|         BLENDPS(SRC1, R(ONE), 0x8); // 0b1000
 | ||||
|         DPPS(SRC1, R(SRC2), 0xff); | ||||
|     } else { | ||||
|         // Reverse to set the 4th component to 1.0
 | ||||
|         SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); | ||||
|         MOVSS(SRC1, R(ONE)); | ||||
|         SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); | ||||
| 
 | ||||
|         MULPS(SRC1, R(SRC2)); | ||||
| 
 | ||||
|         MOVAPS(SRC2, R(SRC1)); | ||||
|         SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
 | ||||
|         ADDPS(SRC1, R(SRC2)); | ||||
| 
 | ||||
|         MOVAPS(SRC2, R(SRC1)); | ||||
|         SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
 | ||||
|         ADDPS(SRC1, R(SRC2)); | ||||
|     } | ||||
| 
 | ||||
|     Compile_DestEnable(instr, SRC1); | ||||
| } | ||||
| 
 | ||||
| void JitCompiler::Compile_EX2(Instruction instr) { | ||||
|     Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||||
|     MOVSS(XMM0, R(SRC1)); | ||||
|  |  | |||
|  | @ -37,6 +37,7 @@ public: | |||
|     void Compile_ADD(Instruction instr); | ||||
|     void Compile_DP3(Instruction instr); | ||||
|     void Compile_DP4(Instruction instr); | ||||
|     void Compile_DPH(Instruction instr); | ||||
|     void Compile_EX2(Instruction instr); | ||||
|     void Compile_LG2(Instruction instr); | ||||
|     void Compile_MUL(Instruction instr); | ||||
|  |  | |||
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