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Band-aid solution for 'Disk Shader Cache' ()

* Enable 'Accurate Multiplication' by default.

* Move 'Disk Shader Cache' to the 'Advanced' tab

* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.

* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.

* Add a tooltip for 'Disk Shader Cache'.
This commit is contained in:
tywald 2020-11-06 19:07:59 +01:00 committed by GitHub
parent 1bb20571b1
commit 2e0ce86c9e
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 37 additions and 23 deletions
src/citra_qt/configuration

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@ -284,8 +284,6 @@ void Config::ReadUtilityValues() {
ReadSetting(QStringLiteral("custom_textures"), false).toBool();
Settings::values.preload_textures =
ReadSetting(QStringLiteral("preload_textures"), false).toBool();
Settings::values.use_disk_shader_cache =
ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
qt_config->endGroup();
}
@ -478,8 +476,10 @@ void Config::ReadRendererValues() {
ReadSetting(QStringLiteral("separable_shader"), false).toBool();
#endif
Settings::values.shaders_accurate_mul =
ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool();
ReadSetting(QStringLiteral("shaders_accurate_mul"), true).toBool();
Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool();
Settings::values.use_disk_shader_cache =
ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool();
Settings::values.resolution_factor =
static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
@ -834,8 +834,6 @@ void Config::SaveUtilityValues() {
WriteSetting(QStringLiteral("dump_textures"), Settings::values.dump_textures, false);
WriteSetting(QStringLiteral("custom_textures"), Settings::values.custom_textures, false);
WriteSetting(QStringLiteral("preload_textures"), Settings::values.preload_textures, false);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
true);
qt_config->endGroup();
}
@ -981,8 +979,10 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("use_separable_shader"), Settings::values.separable_shader, false);
#endif
WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul,
false);
true);
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
true);
WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true);
WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);