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	Band-aid solution for 'Disk Shader Cache' (#5188)
* Enable 'Accurate Multiplication' by default. * Move 'Disk Shader Cache' to the 'Advanced' tab * Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled. * Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled. * Add a tooltip for 'Disk Shader Cache'.
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					 8 changed files with 37 additions and 23 deletions
				
			
		|  | @ -119,7 +119,7 @@ void Config::ReadValues() { | |||
|         sdl2_config->GetBoolean("Renderer", "separable_shader", false); | ||||
| #endif | ||||
|     Settings::values.shaders_accurate_mul = | ||||
|         sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false); | ||||
|         sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", true); | ||||
|     Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); | ||||
|  |  | |||
|  | @ -115,7 +115,7 @@ use_hw_shader = | |||
| separable_shader = | ||||
| 
 | ||||
| # Whether to use accurate multiplication in hardware shaders | ||||
| # 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct) | ||||
| # 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct) | ||||
| shaders_accurate_mul = | ||||
| 
 | ||||
| # Whether to use the Just-In-Time (JIT) compiler for shader emulation | ||||
|  |  | |||
|  | @ -284,8 +284,6 @@ void Config::ReadUtilityValues() { | |||
|         ReadSetting(QStringLiteral("custom_textures"), false).toBool(); | ||||
|     Settings::values.preload_textures = | ||||
|         ReadSetting(QStringLiteral("preload_textures"), false).toBool(); | ||||
|     Settings::values.use_disk_shader_cache = | ||||
|         ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); | ||||
| 
 | ||||
|     qt_config->endGroup(); | ||||
| } | ||||
|  | @ -478,8 +476,10 @@ void Config::ReadRendererValues() { | |||
|         ReadSetting(QStringLiteral("separable_shader"), false).toBool(); | ||||
| #endif | ||||
|     Settings::values.shaders_accurate_mul = | ||||
|         ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool(); | ||||
|         ReadSetting(QStringLiteral("shaders_accurate_mul"), true).toBool(); | ||||
|     Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool(); | ||||
|     Settings::values.use_disk_shader_cache = | ||||
|         ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); | ||||
|     Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool(); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt()); | ||||
|  | @ -834,8 +834,6 @@ void Config::SaveUtilityValues() { | |||
|     WriteSetting(QStringLiteral("dump_textures"), Settings::values.dump_textures, false); | ||||
|     WriteSetting(QStringLiteral("custom_textures"), Settings::values.custom_textures, false); | ||||
|     WriteSetting(QStringLiteral("preload_textures"), Settings::values.preload_textures, false); | ||||
|     WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, | ||||
|                  true); | ||||
| 
 | ||||
|     qt_config->endGroup(); | ||||
| } | ||||
|  | @ -981,8 +979,10 @@ void Config::SaveRendererValues() { | |||
|     WriteSetting(QStringLiteral("use_separable_shader"), Settings::values.separable_shader, false); | ||||
| #endif | ||||
|     WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul, | ||||
|                  false); | ||||
|                  true); | ||||
|     WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true); | ||||
|     WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, | ||||
|                  true); | ||||
|     WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true); | ||||
|     WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1); | ||||
|     WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); | ||||
|  |  | |||
|  | @ -47,8 +47,6 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent) | |||
|         if (!ui->toggle_preload_textures->isEnabled()) | ||||
|             ui->toggle_preload_textures->setChecked(false); | ||||
|     }); | ||||
| 
 | ||||
|     ui->toggle_disk_shader_cache->setEnabled(Settings::values.use_hw_shader); | ||||
| } | ||||
| 
 | ||||
| void ConfigureEnhancements::SetConfiguration() { | ||||
|  | @ -66,8 +64,6 @@ void ConfigureEnhancements::SetConfiguration() { | |||
|     } | ||||
|     ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option)); | ||||
|     ui->swap_screen->setChecked(Settings::values.swap_screen); | ||||
|     ui->toggle_disk_shader_cache->setChecked(Settings::values.use_hw_shader && | ||||
|                                              Settings::values.use_disk_shader_cache); | ||||
|     ui->upright_screen->setChecked(Settings::values.upright_screen); | ||||
|     ui->toggle_dump_textures->setChecked(Settings::values.dump_textures); | ||||
|     ui->toggle_custom_textures->setChecked(Settings::values.custom_textures); | ||||
|  | @ -117,8 +113,6 @@ void ConfigureEnhancements::ApplyConfiguration() { | |||
|     Settings::values.layout_option = | ||||
|         static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex()); | ||||
|     Settings::values.swap_screen = ui->swap_screen->isChecked(); | ||||
|     Settings::values.use_disk_shader_cache = | ||||
|         Settings::values.use_hw_shader && ui->toggle_disk_shader_cache->isChecked(); | ||||
|     Settings::values.upright_screen = ui->upright_screen->isChecked(); | ||||
|     Settings::values.dump_textures = ui->toggle_dump_textures->isChecked(); | ||||
|     Settings::values.custom_textures = ui->toggle_custom_textures->isChecked(); | ||||
|  |  | |||
|  | @ -290,13 +290,6 @@ | |||
|       <string>Utility</string> | ||||
|      </property> | ||||
|      <layout class="QVBoxLayout" name="verticalLayout_8"> | ||||
|       <item> | ||||
|        <widget class="QCheckBox" name="toggle_disk_shader_cache"> | ||||
|         <property name="text"> | ||||
|          <string>Use Disk Shader Cache</string> | ||||
|         </property> | ||||
|        </widget> | ||||
|       </item> | ||||
|       <item> | ||||
|        <widget class="QCheckBox" name="toggle_custom_textures"> | ||||
|         <property name="toolTip"> | ||||
|  |  | |||
|  | @ -27,6 +27,21 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | |||
| 
 | ||||
|     ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked()); | ||||
|     connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled); | ||||
| 
 | ||||
|     ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_shader->isChecked() && | ||||
|                                              ui->toggle_accurate_mul->isChecked()); | ||||
|     connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] { | ||||
|         ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_shader->isChecked() && | ||||
|                                                  ui->toggle_accurate_mul->isChecked()); | ||||
|         if (!ui->toggle_disk_shader_cache->isEnabled()) | ||||
|             ui->toggle_disk_shader_cache->setChecked(false); | ||||
|     }); | ||||
| 
 | ||||
|     connect(ui->toggle_accurate_mul, &QCheckBox::toggled, this, [this] { | ||||
|         ui->toggle_disk_shader_cache->setEnabled(ui->toggle_accurate_mul->isChecked()); | ||||
|         if (!ui->toggle_disk_shader_cache->isEnabled()) | ||||
|             ui->toggle_disk_shader_cache->setChecked(false); | ||||
|     }); | ||||
| #ifdef __APPLE__ | ||||
|     connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) { | ||||
|         if (state == Qt::Checked) { | ||||
|  | @ -58,6 +73,7 @@ void ConfigureGraphics::SetConfiguration() { | |||
|     ui->toggle_separable_shader->setChecked(Settings::values.separable_shader); | ||||
|     ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul); | ||||
|     ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); | ||||
|     ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); | ||||
|     ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new); | ||||
| } | ||||
| 
 | ||||
|  | @ -67,6 +83,7 @@ void ConfigureGraphics::ApplyConfiguration() { | |||
|     Settings::values.separable_shader = ui->toggle_separable_shader->isChecked(); | ||||
|     Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked(); | ||||
|     Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); | ||||
|     Settings::values.use_disk_shader_cache = ui->toggle_disk_shader_cache->isChecked(); | ||||
|     Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked(); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -118,6 +118,16 @@ | |||
|       <string>Advanced</string> | ||||
|      </property> | ||||
|      <layout class="QVBoxLayout" name="verticalLayout_2"> | ||||
|        <item> | ||||
|          <widget class="QCheckBox" name="toggle_disk_shader_cache"> | ||||
|            <property name="toolTip"> | ||||
|              <string><html><head/><body><p>Reduce stuttering by storing and loading generated shaders to disk.</p><p>It cannot be used without Enable Hardware Shader or Accurate Multiplication.</p></body></html></string> | ||||
|            </property> | ||||
|            <property name="text"> | ||||
|              <string>Use Disk Shader Cache</string> | ||||
|            </property> | ||||
|          </widget> | ||||
|        </item> | ||||
|       <item> | ||||
|        <widget class="QCheckBox" name="toggle_vsync_new"> | ||||
|         <property name="toolTip"> | ||||
|  |  | |||
|  | @ -106,8 +106,8 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {} | |||
| 
 | ||||
| std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() { | ||||
|     const bool has_title_id = GetProgramID() != 0; | ||||
|     if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache || | ||||
|         !has_title_id) { | ||||
|     if (!Settings::values.use_hw_shader || !Settings::values.shaders_accurate_mul || | ||||
|         !Settings::values.use_disk_shader_cache || !has_title_id) { | ||||
|         return std::nullopt; | ||||
|     } | ||||
|     tried_to_load = true; | ||||
|  |  | |||
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