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	Avoid leaking fences during re-presentation (#5713)
* Avoid leaking fences during re-presentation
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		|  | @ -1107,6 +1107,11 @@ void RendererOpenGL::TryPresent(int timeout_ms) { | |||
|     glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height, | ||||
|                       GL_COLOR_BUFFER_BIT, GL_LINEAR); | ||||
| 
 | ||||
|     // Delete the fence if we're re-presenting to avoid leaking fences
 | ||||
|     if (frame->present_fence) { | ||||
|         glDeleteSync(frame->present_fence); | ||||
|     } | ||||
| 
 | ||||
|     /* insert fence for the main thread to block on */ | ||||
|     frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); | ||||
|     glFlush(); | ||||
|  |  | |||
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