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	Merge pull request #2335 from yuriks/shader-refactor
Misc. Shader refactors
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						commit
						2ca548bbe5
					
				
					 9 changed files with 336 additions and 338 deletions
				
			
		|  | @ -39,6 +39,7 @@ set(HEADERS | |||
|             rasterizer.h | ||||
|             rasterizer_interface.h | ||||
|             renderer_base.h | ||||
|             shader/debug_data.h | ||||
|             shader/shader.h | ||||
|             shader/shader_interpreter.h | ||||
|             swrasterizer.h | ||||
|  |  | |||
|  | @ -138,7 +138,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                 if (immediate_attribute_id >= regs.vs.num_input_attributes + 1) { | ||||
|                     immediate_attribute_id = 0; | ||||
| 
 | ||||
|                     Shader::UnitState<false> shader_unit; | ||||
|                     Shader::UnitState shader_unit; | ||||
|                     g_state.vs.Setup(); | ||||
| 
 | ||||
|                     // Send to vertex shader
 | ||||
|  | @ -237,7 +237,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|         unsigned int vertex_cache_pos = 0; | ||||
|         vertex_cache_ids.fill(-1); | ||||
| 
 | ||||
|         Shader::UnitState<false> shader_unit; | ||||
|         Shader::UnitState shader_unit; | ||||
|         g_state.vs.Setup(); | ||||
| 
 | ||||
|         for (unsigned int index = 0; index < regs.num_vertices; ++index) { | ||||
|  |  | |||
							
								
								
									
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								src/video_core/shader/debug_data.h
									
										
									
									
									
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								src/video_core/shader/debug_data.h
									
										
									
									
									
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							|  | @ -0,0 +1,186 @@ | |||
| // Copyright 2016 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <vector> | ||||
| #include "common/common_types.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "video_core/pica_types.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| namespace Shader { | ||||
| 
 | ||||
| /// Helper structure used to keep track of data useful for inspection of shader emulation
 | ||||
| template <bool full_debugging> | ||||
| struct DebugData; | ||||
| 
 | ||||
| template <> | ||||
| struct DebugData<false> { | ||||
|     // TODO: Hide these behind and interface and move them to DebugData<true>
 | ||||
|     u32 max_offset = 0;    ///< maximum program counter ever reached
 | ||||
|     u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used
 | ||||
| }; | ||||
| 
 | ||||
| template <> | ||||
| struct DebugData<true> { | ||||
|     /// Records store the input and output operands of a particular instruction.
 | ||||
|     struct Record { | ||||
|         enum Type { | ||||
|             // Floating point arithmetic operands
 | ||||
|             SRC1 = 0x1, | ||||
|             SRC2 = 0x2, | ||||
|             SRC3 = 0x4, | ||||
| 
 | ||||
|             // Initial and final output operand value
 | ||||
|             DEST_IN = 0x8, | ||||
|             DEST_OUT = 0x10, | ||||
| 
 | ||||
|             // Current and next instruction offset (in words)
 | ||||
|             CUR_INSTR = 0x20, | ||||
|             NEXT_INSTR = 0x40, | ||||
| 
 | ||||
|             // Output address register value
 | ||||
|             ADDR_REG_OUT = 0x80, | ||||
| 
 | ||||
|             // Result of a comparison instruction
 | ||||
|             CMP_RESULT = 0x100, | ||||
| 
 | ||||
|             // Input values for conditional flow control instructions
 | ||||
|             COND_BOOL_IN = 0x200, | ||||
|             COND_CMP_IN = 0x400, | ||||
| 
 | ||||
|             // Input values for a loop
 | ||||
|             LOOP_INT_IN = 0x800, | ||||
|         }; | ||||
| 
 | ||||
|         Math::Vec4<float24> src1; | ||||
|         Math::Vec4<float24> src2; | ||||
|         Math::Vec4<float24> src3; | ||||
| 
 | ||||
|         Math::Vec4<float24> dest_in; | ||||
|         Math::Vec4<float24> dest_out; | ||||
| 
 | ||||
|         s32 address_registers[2]; | ||||
|         bool conditional_code[2]; | ||||
|         bool cond_bool; | ||||
|         bool cond_cmp[2]; | ||||
|         Math::Vec4<u8> loop_int; | ||||
| 
 | ||||
|         u32 instruction_offset; | ||||
|         u32 next_instruction; | ||||
| 
 | ||||
|         /// set of enabled fields (as a combination of Type flags)
 | ||||
|         unsigned mask = 0; | ||||
|     }; | ||||
| 
 | ||||
|     u32 max_offset = 0;    ///< maximum program counter ever reached
 | ||||
|     u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used
 | ||||
| 
 | ||||
|     /// List of records for each executed shader instruction
 | ||||
|     std::vector<DebugData<true>::Record> records; | ||||
| }; | ||||
| 
 | ||||
| /// Type alias for better readability
 | ||||
| using DebugDataRecord = DebugData<true>::Record; | ||||
| 
 | ||||
| /// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
 | ||||
| template <DebugDataRecord::Type type, typename ValueType> | ||||
| inline void SetField(DebugDataRecord& record, ValueType value); | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) { | ||||
|     record.src1.x = value[0]; | ||||
|     record.src1.y = value[1]; | ||||
|     record.src1.z = value[2]; | ||||
|     record.src1.w = value[3]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) { | ||||
|     record.src2.x = value[0]; | ||||
|     record.src2.y = value[1]; | ||||
|     record.src2.z = value[2]; | ||||
|     record.src2.w = value[3]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) { | ||||
|     record.src3.x = value[0]; | ||||
|     record.src3.y = value[1]; | ||||
|     record.src3.z = value[2]; | ||||
|     record.src3.w = value[3]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) { | ||||
|     record.dest_in.x = value[0]; | ||||
|     record.dest_in.y = value[1]; | ||||
|     record.dest_in.z = value[2]; | ||||
|     record.dest_in.w = value[3]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) { | ||||
|     record.dest_out.x = value[0]; | ||||
|     record.dest_out.y = value[1]; | ||||
|     record.dest_out.z = value[2]; | ||||
|     record.dest_out.w = value[3]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) { | ||||
|     record.address_registers[0] = value[0]; | ||||
|     record.address_registers[1] = value[1]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) { | ||||
|     record.conditional_code[0] = value[0]; | ||||
|     record.conditional_code[1] = value[1]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) { | ||||
|     record.cond_bool = value; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) { | ||||
|     record.cond_cmp[0] = value[0]; | ||||
|     record.cond_cmp[1] = value[1]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) { | ||||
|     record.loop_int = value; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) { | ||||
|     record.instruction_offset = value; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) { | ||||
|     record.next_instruction = value; | ||||
| } | ||||
| 
 | ||||
| /// Helper function to set debug information on the current shader iteration.
 | ||||
| template <DebugDataRecord::Type type, typename ValueType> | ||||
| inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) { | ||||
|     // Debugging disabled => nothing to do
 | ||||
| } | ||||
| 
 | ||||
| template <DebugDataRecord::Type type, typename ValueType> | ||||
| inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) { | ||||
|     if (offset >= debug_data.records.size()) | ||||
|         debug_data.records.resize(offset + 1); | ||||
| 
 | ||||
|     SetField<type, ValueType>(debug_data.records[offset], value); | ||||
|     debug_data.records[offset].mask |= type; | ||||
| } | ||||
| 
 | ||||
| } // namespace Shader
 | ||||
| } // namespace Pica
 | ||||
|  | @ -109,15 +109,12 @@ void ShaderSetup::Setup() { | |||
| 
 | ||||
| MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); | ||||
| 
 | ||||
| void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) { | ||||
| void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attributes) { | ||||
|     auto& config = g_state.regs.vs; | ||||
|     auto& setup = g_state.vs; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(GPU_Shader); | ||||
| 
 | ||||
|     state.debug.max_offset = 0; | ||||
|     state.debug.max_opdesc_id = 0; | ||||
| 
 | ||||
|     // Setup input register table
 | ||||
|     const auto& attribute_register_map = config.input_register_map; | ||||
| 
 | ||||
|  | @ -128,22 +125,23 @@ void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num | |||
|     state.conditional_code[1] = false; | ||||
| 
 | ||||
| #ifdef ARCHITECTURE_x86_64 | ||||
|     if (VideoCore::g_shader_jit_enabled) | ||||
|     if (VideoCore::g_shader_jit_enabled) { | ||||
|         jit_shader->Run(setup, state, config.main_offset); | ||||
|     else | ||||
|         RunInterpreter(setup, state, config.main_offset); | ||||
|     } else { | ||||
|         DebugData<false> dummy_debug_data; | ||||
|         RunInterpreter(setup, state, dummy_debug_data, config.main_offset); | ||||
|     } | ||||
| #else | ||||
|     RunInterpreter(setup, state, config.main_offset); | ||||
|     DebugData<false> dummy_debug_data; | ||||
|     RunInterpreter(setup, state, dummy_debug_data, config.main_offset); | ||||
| #endif // ARCHITECTURE_x86_64
 | ||||
| } | ||||
| 
 | ||||
| DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, | ||||
|                                               const Regs::ShaderConfig& config, | ||||
|                                               const ShaderSetup& setup) { | ||||
|     UnitState<true> state; | ||||
| 
 | ||||
|     state.debug.max_offset = 0; | ||||
|     state.debug.max_opdesc_id = 0; | ||||
|     UnitState state; | ||||
|     DebugData<true> debug_data; | ||||
| 
 | ||||
|     // Setup input register table
 | ||||
|     boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); | ||||
|  | @ -154,8 +152,8 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_ | |||
|     state.conditional_code[0] = false; | ||||
|     state.conditional_code[1] = false; | ||||
| 
 | ||||
|     RunInterpreter(setup, state, config.main_offset); | ||||
|     return state.debug; | ||||
|     RunInterpreter(setup, state, debug_data, config.main_offset); | ||||
|     return debug_data; | ||||
| } | ||||
| 
 | ||||
| } // namespace Shader
 | ||||
|  |  | |||
|  | @ -8,8 +8,6 @@ | |||
| #include <cstddef> | ||||
| #include <memory> | ||||
| #include <type_traits> | ||||
| #include <vector> | ||||
| #include <boost/container/static_vector.hpp> | ||||
| #include <nihstro/shader_bytecode.h> | ||||
| #include "common/assert.h" | ||||
| #include "common/common_funcs.h" | ||||
|  | @ -17,6 +15,7 @@ | |||
| #include "common/vector_math.h" | ||||
| #include "video_core/pica.h" | ||||
| #include "video_core/pica_types.h" | ||||
| #include "video_core/shader/debug_data.h" | ||||
| 
 | ||||
| using nihstro::RegisterType; | ||||
| using nihstro::SourceRegister; | ||||
|  | @ -89,183 +88,12 @@ struct OutputRegisters { | |||
| }; | ||||
| static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD"); | ||||
| 
 | ||||
| // Helper structure used to keep track of data useful for inspection of shader emulation
 | ||||
| template <bool full_debugging> | ||||
| struct DebugData; | ||||
| 
 | ||||
| template <> | ||||
| struct DebugData<false> { | ||||
|     // TODO: Hide these behind and interface and move them to DebugData<true>
 | ||||
|     u32 max_offset;    // maximum program counter ever reached
 | ||||
|     u32 max_opdesc_id; // maximum swizzle pattern index ever used
 | ||||
| }; | ||||
| 
 | ||||
| template <> | ||||
| struct DebugData<true> { | ||||
|     // Records store the input and output operands of a particular instruction.
 | ||||
|     struct Record { | ||||
|         enum Type { | ||||
|             // Floating point arithmetic operands
 | ||||
|             SRC1 = 0x1, | ||||
|             SRC2 = 0x2, | ||||
|             SRC3 = 0x4, | ||||
| 
 | ||||
|             // Initial and final output operand value
 | ||||
|             DEST_IN = 0x8, | ||||
|             DEST_OUT = 0x10, | ||||
| 
 | ||||
|             // Current and next instruction offset (in words)
 | ||||
|             CUR_INSTR = 0x20, | ||||
|             NEXT_INSTR = 0x40, | ||||
| 
 | ||||
|             // Output address register value
 | ||||
|             ADDR_REG_OUT = 0x80, | ||||
| 
 | ||||
|             // Result of a comparison instruction
 | ||||
|             CMP_RESULT = 0x100, | ||||
| 
 | ||||
|             // Input values for conditional flow control instructions
 | ||||
|             COND_BOOL_IN = 0x200, | ||||
|             COND_CMP_IN = 0x400, | ||||
| 
 | ||||
|             // Input values for a loop
 | ||||
|             LOOP_INT_IN = 0x800, | ||||
|         }; | ||||
| 
 | ||||
|         Math::Vec4<float24> src1; | ||||
|         Math::Vec4<float24> src2; | ||||
|         Math::Vec4<float24> src3; | ||||
| 
 | ||||
|         Math::Vec4<float24> dest_in; | ||||
|         Math::Vec4<float24> dest_out; | ||||
| 
 | ||||
|         s32 address_registers[2]; | ||||
|         bool conditional_code[2]; | ||||
|         bool cond_bool; | ||||
|         bool cond_cmp[2]; | ||||
|         Math::Vec4<u8> loop_int; | ||||
| 
 | ||||
|         u32 instruction_offset; | ||||
|         u32 next_instruction; | ||||
| 
 | ||||
|         // set of enabled fields (as a combination of Type flags)
 | ||||
|         unsigned mask = 0; | ||||
|     }; | ||||
| 
 | ||||
|     u32 max_offset;    // maximum program counter ever reached
 | ||||
|     u32 max_opdesc_id; // maximum swizzle pattern index ever used
 | ||||
| 
 | ||||
|     // List of records for each executed shader instruction
 | ||||
|     std::vector<DebugData<true>::Record> records; | ||||
| }; | ||||
| 
 | ||||
| // Type alias for better readability
 | ||||
| using DebugDataRecord = DebugData<true>::Record; | ||||
| 
 | ||||
| // Helper function to set a DebugData<true>::Record field based on the template enum parameter.
 | ||||
| template <DebugDataRecord::Type type, typename ValueType> | ||||
| inline void SetField(DebugDataRecord& record, ValueType value); | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) { | ||||
|     record.src1.x = value[0]; | ||||
|     record.src1.y = value[1]; | ||||
|     record.src1.z = value[2]; | ||||
|     record.src1.w = value[3]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) { | ||||
|     record.src2.x = value[0]; | ||||
|     record.src2.y = value[1]; | ||||
|     record.src2.z = value[2]; | ||||
|     record.src2.w = value[3]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) { | ||||
|     record.src3.x = value[0]; | ||||
|     record.src3.y = value[1]; | ||||
|     record.src3.z = value[2]; | ||||
|     record.src3.w = value[3]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) { | ||||
|     record.dest_in.x = value[0]; | ||||
|     record.dest_in.y = value[1]; | ||||
|     record.dest_in.z = value[2]; | ||||
|     record.dest_in.w = value[3]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) { | ||||
|     record.dest_out.x = value[0]; | ||||
|     record.dest_out.y = value[1]; | ||||
|     record.dest_out.z = value[2]; | ||||
|     record.dest_out.w = value[3]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) { | ||||
|     record.address_registers[0] = value[0]; | ||||
|     record.address_registers[1] = value[1]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) { | ||||
|     record.conditional_code[0] = value[0]; | ||||
|     record.conditional_code[1] = value[1]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) { | ||||
|     record.cond_bool = value; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) { | ||||
|     record.cond_cmp[0] = value[0]; | ||||
|     record.cond_cmp[1] = value[1]; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) { | ||||
|     record.loop_int = value; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) { | ||||
|     record.instruction_offset = value; | ||||
| } | ||||
| 
 | ||||
| template <> | ||||
| inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) { | ||||
|     record.next_instruction = value; | ||||
| } | ||||
| 
 | ||||
| // Helper function to set debug information on the current shader iteration.
 | ||||
| template <DebugDataRecord::Type type, typename ValueType> | ||||
| inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) { | ||||
|     // Debugging disabled => nothing to do
 | ||||
| } | ||||
| 
 | ||||
| template <DebugDataRecord::Type type, typename ValueType> | ||||
| inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) { | ||||
|     if (offset >= debug_data.records.size()) | ||||
|         debug_data.records.resize(offset + 1); | ||||
| 
 | ||||
|     SetField<type, ValueType>(debug_data.records[offset], value); | ||||
|     debug_data.records[offset].mask |= type; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * This structure contains the state information that needs to be unique for a shader unit. The 3DS | ||||
|  * has four shader units that process shaders in parallel. At the present, Citra only implements a | ||||
|  * single shader unit that processes all shaders serially. Putting the state information in a struct | ||||
|  * here will make it easier for us to parallelize the shader processing later. | ||||
|  */ | ||||
| template <bool Debug> | ||||
| struct UnitState { | ||||
|     struct Registers { | ||||
|         // The registers are accessed by the shader JIT using SSE instructions, and are therefore
 | ||||
|  | @ -283,8 +111,6 @@ struct UnitState { | |||
|     // TODO: How many bits do these actually have?
 | ||||
|     s32 address_registers[3]; | ||||
| 
 | ||||
|     DebugData<Debug> debug; | ||||
| 
 | ||||
|     static size_t InputOffset(const SourceRegister& reg) { | ||||
|         switch (reg.GetRegisterType()) { | ||||
|         case RegisterType::Input: | ||||
|  | @ -332,21 +158,16 @@ struct ShaderSetup { | |||
|         std::array<Math::Vec4<u8>, 4> i; | ||||
|     } uniforms; | ||||
| 
 | ||||
|     static size_t UniformOffset(RegisterType type, unsigned index) { | ||||
|         switch (type) { | ||||
|         case RegisterType::FloatUniform: | ||||
|             return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>); | ||||
|     static size_t GetFloatUniformOffset(unsigned index) { | ||||
|         return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>); | ||||
|     } | ||||
| 
 | ||||
|         case RegisterType::BoolUniform: | ||||
|             return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool); | ||||
|     static size_t GetBoolUniformOffset(unsigned index) { | ||||
|         return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool); | ||||
|     } | ||||
| 
 | ||||
|         case RegisterType::IntUniform: | ||||
|             return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>); | ||||
| 
 | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|             return 0; | ||||
|         } | ||||
|     static size_t GetIntUniformOffset(unsigned index) { | ||||
|         return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>); | ||||
|     } | ||||
| 
 | ||||
|     std::array<u32, 1024> program_code; | ||||
|  | @ -364,7 +185,7 @@ struct ShaderSetup { | |||
|      * @param input Input vertex into the shader | ||||
|      * @param num_attributes The number of vertex shader attributes | ||||
|      */ | ||||
|     void Run(UnitState<false>& state, const InputVertex& input, int num_attributes); | ||||
|     void Run(UnitState& state, const InputVertex& input, int num_attributes); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Produce debug information based on the given shader and input vertex | ||||
|  |  | |||
|  | @ -6,6 +6,7 @@ | |||
| #include <array> | ||||
| #include <cmath> | ||||
| #include <numeric> | ||||
| #include <boost/container/static_vector.hpp> | ||||
| #include <nihstro/shader_bytecode.h> | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
|  | @ -38,12 +39,42 @@ struct CallStackElement { | |||
| }; | ||||
| 
 | ||||
| template <bool Debug> | ||||
| void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset) { | ||||
| void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data, | ||||
|                     unsigned offset) { | ||||
|     // TODO: Is there a maximal size for this?
 | ||||
|     boost::container::static_vector<CallStackElement, 16> call_stack; | ||||
| 
 | ||||
|     u32 program_counter = offset; | ||||
| 
 | ||||
|     auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset, | ||||
|                                                 u8 repeat_count, u8 loop_increment) { | ||||
|         // -1 to make sure when incrementing the PC we end up at the correct offset
 | ||||
|         program_counter = offset - 1; | ||||
|         ASSERT(call_stack.size() < call_stack.capacity()); | ||||
|         call_stack.push_back( | ||||
|             {offset + num_instructions, return_offset, repeat_count, loop_increment, offset}); | ||||
|     }; | ||||
| 
 | ||||
|     auto evaluate_condition = [&state](Instruction::FlowControlType flow_control) { | ||||
|         using Op = Instruction::FlowControlType::Op; | ||||
| 
 | ||||
|         bool result_x = flow_control.refx.Value() == state.conditional_code[0]; | ||||
|         bool result_y = flow_control.refy.Value() == state.conditional_code[1]; | ||||
| 
 | ||||
|         switch (flow_control.op) { | ||||
|         case Op::Or: | ||||
|             return result_x || result_y; | ||||
|         case Op::And: | ||||
|             return result_x && result_y; | ||||
|         case Op::JustX: | ||||
|             return result_x; | ||||
|         case Op::JustY: | ||||
|             return result_y; | ||||
|         default: | ||||
|             UNREACHABLE(); | ||||
|             return false; | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     const auto& uniforms = g_state.vs.uniforms; | ||||
|     const auto& swizzle_data = g_state.vs.swizzle_data; | ||||
|     const auto& program_code = g_state.vs.program_code; | ||||
|  | @ -74,20 +105,11 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|         const Instruction instr = {program_code[program_counter]}; | ||||
|         const SwizzlePattern swizzle = {swizzle_data[instr.common.operand_desc_id]}; | ||||
| 
 | ||||
|         auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, | ||||
|                                                     u32 num_instructions, u32 return_offset, | ||||
|                                                     u8 repeat_count, u8 loop_increment) { | ||||
|             // -1 to make sure when incrementing the PC we end up at the correct offset
 | ||||
|             program_counter = offset - 1; | ||||
|             ASSERT(call_stack.size() < call_stack.capacity()); | ||||
|             call_stack.push_back( | ||||
|                 {offset + num_instructions, return_offset, repeat_count, loop_increment, offset}); | ||||
|         }; | ||||
|         Record<DebugDataRecord::CUR_INSTR>(state.debug, iteration, program_counter); | ||||
|         Record<DebugDataRecord::CUR_INSTR>(debug_data, iteration, program_counter); | ||||
|         if (iteration > 0) | ||||
|             Record<DebugDataRecord::NEXT_INSTR>(state.debug, iteration - 1, program_counter); | ||||
|             Record<DebugDataRecord::NEXT_INSTR>(debug_data, iteration - 1, program_counter); | ||||
| 
 | ||||
|         state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + program_counter); | ||||
|         debug_data.max_offset = std::max<u32>(debug_data.max_offset, 1 + program_counter); | ||||
| 
 | ||||
|         auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* { | ||||
|             switch (source_reg.GetRegisterType()) { | ||||
|  | @ -155,54 +177,54 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                           ? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0] | ||||
|                           : dummy_vec4_float24; | ||||
| 
 | ||||
|             state.debug.max_opdesc_id = | ||||
|                 std::max<u32>(state.debug.max_opdesc_id, 1 + instr.common.operand_desc_id); | ||||
|             debug_data.max_opdesc_id = | ||||
|                 std::max<u32>(debug_data.max_opdesc_id, 1 + instr.common.operand_desc_id); | ||||
| 
 | ||||
|             switch (instr.opcode.Value().EffectiveOpCode()) { | ||||
|             case OpCode::Id::ADD: { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
| 
 | ||||
|                     dest[i] = src1[i] + src2[i]; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::MUL: { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
| 
 | ||||
|                     dest[i] = src1[i] * src2[i]; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::FLR: | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
| 
 | ||||
|                     dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32())); | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::MAX: | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | @ -212,13 +234,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                     //   max(NaN, 0) -> 0
 | ||||
|                     dest[i] = (src1[i] > src2[i]) ? src1[i] : src2[i]; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::MIN: | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | @ -228,16 +250,16 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                     //   min(NaN, 0) -> 0
 | ||||
|                     dest[i] = (src1[i] < src2[i]) ? src1[i] : src2[i]; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::DP3: | ||||
|             case OpCode::Id::DP4: | ||||
|             case OpCode::Id::DPH: | ||||
|             case OpCode::Id::DPHI: { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
| 
 | ||||
|                 OpCode::Id opcode = instr.opcode.Value().EffectiveOpCode(); | ||||
|                 if (opcode == OpCode::Id::DPH || opcode == OpCode::Id::DPHI) | ||||
|  | @ -253,14 +275,14 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
| 
 | ||||
|                     dest[i] = dot; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             // Reciprocal
 | ||||
|             case OpCode::Id::RCP: { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32()); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|  | @ -268,14 +290,14 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
| 
 | ||||
|                     dest[i] = rcp_res; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             // Reciprocal Square Root
 | ||||
|             case OpCode::Id::RSQ: { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32())); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|  | @ -283,12 +305,12 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
| 
 | ||||
|                     dest[i] = rsq_res; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::MOVA: { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 for (int i = 0; i < 2; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | @ -296,29 +318,29 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                     // TODO: Figure out how the rounding is done on hardware
 | ||||
|                     state.address_registers[i] = static_cast<s32>(src1[i].ToFloat32()); | ||||
|                 } | ||||
|                 Record<DebugDataRecord::ADDR_REG_OUT>(state.debug, iteration, | ||||
|                 Record<DebugDataRecord::ADDR_REG_OUT>(debug_data, iteration, | ||||
|                                                       state.address_registers); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::MOV: { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
| 
 | ||||
|                     dest[i] = src1[i]; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::SGE: | ||||
|             case OpCode::Id::SGEI: | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | @ -326,14 +348,14 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                     dest[i] = (src1[i] >= src2[i]) ? float24::FromFloat32(1.0f) | ||||
|                                                    : float24::FromFloat32(0.0f); | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::SLT: | ||||
|             case OpCode::Id::SLTI: | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
|  | @ -341,12 +363,12 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                     dest[i] = (src1[i] < src2[i]) ? float24::FromFloat32(1.0f) | ||||
|                                                   : float24::FromFloat32(0.0f); | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::CMP: | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||||
|                 for (int i = 0; i < 2; ++i) { | ||||
|                     // TODO: Can you restrict to one compare via dest masking?
 | ||||
| 
 | ||||
|  | @ -383,12 +405,12 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                         break; | ||||
|                     } | ||||
|                 } | ||||
|                 Record<DebugDataRecord::CMP_RESULT>(state.debug, iteration, state.conditional_code); | ||||
|                 Record<DebugDataRecord::CMP_RESULT>(debug_data, iteration, state.conditional_code); | ||||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::EX2: { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
| 
 | ||||
|                 // EX2 only takes first component exp2 and writes it to all dest components
 | ||||
|                 float24 ex2_res = float24::FromFloat32(std::exp2(src1[0].ToFloat32())); | ||||
|  | @ -399,13 +421,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                     dest[i] = ex2_res; | ||||
|                 } | ||||
| 
 | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             case OpCode::Id::LG2: { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
| 
 | ||||
|                 // LG2 only takes the first component log2 and writes it to all dest components
 | ||||
|                 float24 lg2_res = float24::FromFloat32(std::log2(src1[0].ToFloat32())); | ||||
|  | @ -416,7 +438,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                     dest[i] = lg2_res; | ||||
|                 } | ||||
| 
 | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|  | @ -498,17 +520,17 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                               ? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0] | ||||
|                               : dummy_vec4_float24; | ||||
| 
 | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); | ||||
|                 Record<DebugDataRecord::SRC3>(state.debug, iteration, src3); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||||
|                 Record<DebugDataRecord::SRC3>(debug_data, iteration, src3); | ||||
|                 Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
| 
 | ||||
|                     dest[i] = src1[i] * src2[i] + src3[i]; | ||||
|                 } | ||||
|                 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); | ||||
|                 Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||||
|             } else { | ||||
|                 LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x", | ||||
|                           (int)instr.opcode.Value().EffectiveOpCode(), | ||||
|  | @ -518,26 +540,6 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|         } | ||||
| 
 | ||||
|         default: { | ||||
|             static auto evaluate_condition = [](const UnitState<Debug>& state, bool refx, bool refy, | ||||
|                                                 Instruction::FlowControlType flow_control) { | ||||
|                 bool results[2] = {refx == state.conditional_code[0], | ||||
|                                    refy == state.conditional_code[1]}; | ||||
| 
 | ||||
|                 switch (flow_control.op) { | ||||
|                 case flow_control.Or: | ||||
|                     return results[0] || results[1]; | ||||
| 
 | ||||
|                 case flow_control.And: | ||||
|                     return results[0] && results[1]; | ||||
| 
 | ||||
|                 case flow_control.JustX: | ||||
|                     return results[0]; | ||||
| 
 | ||||
|                 case flow_control.JustY: | ||||
|                     return results[1]; | ||||
|                 } | ||||
|             }; | ||||
| 
 | ||||
|             // Handle each instruction on its own
 | ||||
|             switch (instr.opcode.Value()) { | ||||
|             case OpCode::Id::END: | ||||
|  | @ -545,17 +547,15 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::JMPC: | ||||
|                 Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, | ||||
|                                                      state.conditional_code); | ||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, | ||||
|                                        instr.flow_control)) { | ||||
|                 Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); | ||||
|                 if (evaluate_condition(instr.flow_control)) { | ||||
|                     program_counter = instr.flow_control.dest_offset - 1; | ||||
|                 } | ||||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::JMPU: | ||||
|                 Record<DebugDataRecord::COND_BOOL_IN>( | ||||
|                     state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); | ||||
|                     debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); | ||||
| 
 | ||||
|                 if (uniforms.b[instr.flow_control.bool_uniform_id] == | ||||
|                     !(instr.flow_control.num_instructions & 1)) { | ||||
|  | @ -564,25 +564,23 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::CALL: | ||||
|                 call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                 call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                      program_counter + 1, 0, 0); | ||||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::CALLU: | ||||
|                 Record<DebugDataRecord::COND_BOOL_IN>( | ||||
|                     state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); | ||||
|                     debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); | ||||
|                 if (uniforms.b[instr.flow_control.bool_uniform_id]) { | ||||
|                     call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                     call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                          program_counter + 1, 0, 0); | ||||
|                 } | ||||
|                 break; | ||||
| 
 | ||||
|             case OpCode::Id::CALLC: | ||||
|                 Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, | ||||
|                                                      state.conditional_code); | ||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, | ||||
|                                        instr.flow_control)) { | ||||
|                     call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                 Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); | ||||
|                 if (evaluate_condition(instr.flow_control)) { | ||||
|                     call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                          program_counter + 1, 0, 0); | ||||
|                 } | ||||
|                 break; | ||||
|  | @ -592,14 +590,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
| 
 | ||||
|             case OpCode::Id::IFU: | ||||
|                 Record<DebugDataRecord::COND_BOOL_IN>( | ||||
|                     state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); | ||||
|                     debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); | ||||
|                 if (uniforms.b[instr.flow_control.bool_uniform_id]) { | ||||
|                     call(state, program_counter + 1, | ||||
|                          instr.flow_control.dest_offset - program_counter - 1, | ||||
|                     call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1, | ||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, | ||||
|                          0); | ||||
|                 } else { | ||||
|                     call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                     call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, | ||||
|                          0); | ||||
|                 } | ||||
|  | @ -609,16 +606,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|             case OpCode::Id::IFC: { | ||||
|                 // TODO: Do we need to consider swizzlers here?
 | ||||
| 
 | ||||
|                 Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration, | ||||
|                                                      state.conditional_code); | ||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, | ||||
|                                        instr.flow_control)) { | ||||
|                     call(state, program_counter + 1, | ||||
|                          instr.flow_control.dest_offset - program_counter - 1, | ||||
|                 Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); | ||||
|                 if (evaluate_condition(instr.flow_control)) { | ||||
|                     call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1, | ||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, | ||||
|                          0); | ||||
|                 } else { | ||||
|                     call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                     call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, | ||||
|                          0); | ||||
|                 } | ||||
|  | @ -633,9 +627,8 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
|                                           uniforms.i[instr.flow_control.int_uniform_id].w); | ||||
|                 state.address_registers[2] = loop_param.y; | ||||
| 
 | ||||
|                 Record<DebugDataRecord::LOOP_INT_IN>(state.debug, iteration, loop_param); | ||||
|                 call(state, program_counter + 1, | ||||
|                      instr.flow_control.dest_offset - program_counter + 1, | ||||
|                 Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param); | ||||
|                 call(program_counter + 1, instr.flow_control.dest_offset - program_counter + 1, | ||||
|                      instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z); | ||||
|                 break; | ||||
|             } | ||||
|  | @ -657,8 +650,8 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
| } | ||||
| 
 | ||||
| // Explicit instantiation
 | ||||
| template void RunInterpreter(const ShaderSetup& setup, UnitState<false>& state, unsigned offset); | ||||
| template void RunInterpreter(const ShaderSetup& setup, UnitState<true>& state, unsigned offset); | ||||
| template void RunInterpreter(const ShaderSetup&, UnitState&, DebugData<false>&, unsigned offset); | ||||
| template void RunInterpreter(const ShaderSetup&, UnitState&, DebugData<true>&, unsigned offset); | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -8,11 +8,14 @@ namespace Pica { | |||
| 
 | ||||
| namespace Shader { | ||||
| 
 | ||||
| template <bool Debug> | ||||
| struct UnitState; | ||||
| 
 | ||||
| template <bool Debug> | ||||
| void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset); | ||||
| struct DebugData; | ||||
| 
 | ||||
| template <bool Debug> | ||||
| void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data, | ||||
|                     unsigned offset); | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -185,10 +185,10 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe | |||
| 
 | ||||
|     if (src_reg.GetRegisterType() == RegisterType::FloatUniform) { | ||||
|         src_ptr = SETUP; | ||||
|         src_offset = ShaderSetup::UniformOffset(RegisterType::FloatUniform, src_reg.GetIndex()); | ||||
|         src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex()); | ||||
|     } else { | ||||
|         src_ptr = STATE; | ||||
|         src_offset = UnitState<false>::InputOffset(src_reg); | ||||
|         src_offset = UnitState::InputOffset(src_reg); | ||||
|     } | ||||
| 
 | ||||
|     int src_offset_disp = (int)src_offset; | ||||
|  | @ -266,9 +266,7 @@ void JitShader::Compile_DestEnable(Instruction instr, Xmm src) { | |||
| 
 | ||||
|     SwizzlePattern swiz = {g_state.vs.swizzle_data[operand_desc_id]}; | ||||
| 
 | ||||
|     int dest_offset_disp = (int)UnitState<false>::OutputOffset(dest); | ||||
|     ASSERT_MSG(dest_offset_disp == UnitState<false>::OutputOffset(dest), | ||||
|                "Destinaton offset too large for int type"); | ||||
|     size_t dest_offset_disp = UnitState::OutputOffset(dest); | ||||
| 
 | ||||
|     // If all components are enabled, write the result to the destination register
 | ||||
|     if (swiz.dest_mask == NO_DEST_REG_MASK) { | ||||
|  | @ -348,8 +346,7 @@ void JitShader::Compile_EvaluateCondition(Instruction instr) { | |||
| } | ||||
| 
 | ||||
| void JitShader::Compile_UniformCondition(Instruction instr) { | ||||
|     size_t offset = | ||||
|         ShaderSetup::UniformOffset(RegisterType::BoolUniform, instr.flow_control.bool_uniform_id); | ||||
|     size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id); | ||||
|     cmp(byte[SETUP + offset], 0); | ||||
| } | ||||
| 
 | ||||
|  | @ -732,8 +729,7 @@ void JitShader::Compile_LOOP(Instruction instr) { | |||
|     // This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
 | ||||
|     // The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
 | ||||
|     // 4 bits) to be used as an offset into the 16-byte vector registers later
 | ||||
|     size_t offset = | ||||
|         ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id); | ||||
|     size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id); | ||||
|     mov(LOOPCOUNT, dword[SETUP + offset]); | ||||
|     mov(LOOPCOUNT_REG, LOOPCOUNT); | ||||
|     shr(LOOPCOUNT_REG, 4); | ||||
|  |  | |||
|  | @ -34,7 +34,7 @@ class JitShader : public Xbyak::CodeGenerator { | |||
| public: | ||||
|     JitShader(); | ||||
| 
 | ||||
|     void Run(const ShaderSetup& setup, UnitState<false>& state, unsigned offset) const { | ||||
|     void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const { | ||||
|         program(&setup, &state, instruction_labels[offset].getAddress()); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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