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	Shader Debugger: Remove useless signal
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					 2 changed files with 2 additions and 10 deletions
				
			
		|  | @ -361,9 +361,6 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De | |||
| 
 | ||||
|     cycle_index = new QSpinBox; | ||||
| 
 | ||||
|     connect(this, SIGNAL(SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags)), | ||||
|             binary_list->selectionModel(), SLOT(select(const QModelIndex&, QItemSelectionModel::SelectionFlags))); | ||||
| 
 | ||||
|     connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader())); | ||||
| 
 | ||||
|     connect(cycle_index, SIGNAL(valueChanged(int)), this, SLOT(OnCycleIndexChanged(int))); | ||||
|  | @ -550,7 +547,7 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) { | |||
|     instruction_description->setText(text); | ||||
| 
 | ||||
|     // Scroll to current instruction
 | ||||
|     const QModelIndex& instr_index = model->index(record.instruction_offset, 0); | ||||
|     emit SelectCommand(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows); | ||||
|     QModelIndex instr_index = model->index(record.instruction_offset, 0); | ||||
|     binary_list->selectionModel()->select(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows); | ||||
|     binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible); | ||||
| } | ||||
|  |  | |||
|  | @ -60,11 +60,6 @@ private slots: | |||
|      */ | ||||
|     void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr); | ||||
| 
 | ||||
| 
 | ||||
| signals: | ||||
|     // Call this to change the current command selection in the disassembly view
 | ||||
|     void SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags); | ||||
| 
 | ||||
| private: | ||||
|     QLabel* instruction_description; | ||||
|     QTreeView* binary_list; | ||||
|  |  | |||
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