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video_core: Refactor GPU interface (#7272)
* video_core: Refactor GPU interface * citra_qt: Better debug widget lifetime
This commit is contained in:
parent
602f4f60d8
commit
2bb7f89c30
167 changed files with 4172 additions and 4866 deletions
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@ -2,33 +2,17 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "core/core.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/gsp/gsp.h"
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#include "core/hle/service/gsp/gsp_gpu.h"
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#include "core/hle/service/gsp/gsp_lcd.h"
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namespace Service::GSP {
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static std::weak_ptr<GSP_GPU> gsp_gpu;
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void SignalInterrupt(InterruptId interrupt_id) {
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auto gpu = gsp_gpu.lock();
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ASSERT(gpu != nullptr);
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return gpu->SignalInterrupt(interrupt_id);
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}
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void InstallInterfaces(Core::System& system) {
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auto& service_manager = system.ServiceManager();
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auto gpu = std::make_shared<GSP_GPU>(system);
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gpu->InstallAsService(service_manager);
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gsp_gpu = gpu;
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std::make_shared<GSP_GPU>(system)->InstallAsService(service_manager);
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std::make_shared<GSP_LCD>()->InstallAsService(service_manager);
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}
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void SetGlobalModule(Core::System& system) {
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gsp_gpu = system.ServiceManager().GetService<GSP_GPU>("gsp::Gpu");
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}
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} // namespace Service::GSP
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@ -4,25 +4,12 @@
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#pragma once
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#include <cstddef>
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/result.h"
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#include "core/hle/service/gsp/gsp_gpu.h"
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#include "core/hle/service/gsp/gsp_lcd.h"
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namespace Core {
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class System;
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}
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namespace Service::GSP {
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/**
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* Signals that the specified interrupt type has occurred to userland code
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* @param interrupt_id ID of interrupt that is being signalled
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*/
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void SignalInterrupt(InterruptId interrupt_id);
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void InstallInterfaces(Core::System& system);
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void SetGlobalModule(Core::System& system);
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} // namespace Service::GSP
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110
src/core/hle/service/gsp/gsp_command.h
Normal file
110
src/core/hle/service/gsp/gsp_command.h
Normal file
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@ -0,0 +1,110 @@
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// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/bit_field.h"
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namespace Service::GSP {
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/// GSP command ID
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enum class CommandId : u32 {
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RequestDma = 0x00,
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SubmitCmdList = 0x01,
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MemoryFill = 0x02,
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DisplayTransfer = 0x03,
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TextureCopy = 0x04,
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CacheFlush = 0x05,
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};
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struct DmaCommand {
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u32 source_address;
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u32 dest_address;
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u32 size;
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};
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struct SubmitCmdListCommand {
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u32 address;
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u32 size;
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u32 flags;
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u32 unused[3];
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u32 do_flush;
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};
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struct MemoryFillCommand {
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u32 start1;
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u32 value1;
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u32 end1;
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u32 start2;
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u32 value2;
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u32 end2;
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u16 control1;
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u16 control2;
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};
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struct DisplayTransferCommand {
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u32 in_buffer_address;
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u32 out_buffer_address;
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u32 in_buffer_size;
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u32 out_buffer_size;
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u32 flags;
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};
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struct TextureCopyCommand {
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u32 in_buffer_address;
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u32 out_buffer_address;
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u32 size;
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u32 in_width_gap;
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u32 out_width_gap;
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u32 flags;
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};
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struct CacheFlushCommand {
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struct {
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u32 address;
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u32 size;
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} regions[3];
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};
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/// GSP command
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struct Command {
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BitField<0, 8, CommandId> id;
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union {
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DmaCommand dma_request;
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SubmitCmdListCommand submit_gpu_cmdlist;
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MemoryFillCommand memory_fill;
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DisplayTransferCommand display_transfer;
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TextureCopyCommand texture_copy;
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CacheFlushCommand cache_flush;
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std::array<u8, 0x1C> raw_data;
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};
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};
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static_assert(sizeof(Command) == 0x20, "Command struct has incorrect size");
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/// GSP shared memory GX command buffer header
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struct CommandBuffer {
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union {
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u32 hex;
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// Current command index. This index is updated by GSP module after loading the command
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// data, right before the command is processed. When this index is updated by GSP module,
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// the total commands field is decreased by one as well.
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BitField<0, 8, u32> index;
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// Total commands to process, must not be value 0 when GSP module handles commands. This
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// must be <=15 when writing a command to shared memory. This is incremented by the
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// application when writing a command to shared memory, after increasing this value
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// TriggerCmdReqQueue is only used if this field is value 1.
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BitField<8, 8, u32> number_commands;
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};
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u32 unk[7];
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Command commands[0xF];
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};
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static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
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} // namespace Service::GSP
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@ -9,30 +9,21 @@
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#include <boost/serialization/shared_ptr.hpp>
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#include "common/archives.h"
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#include "common/bit_field.h"
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#include "common/microprofile.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/file_sys/plugin_3gx.h"
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#include "core/hle/ipc.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/shared_page.h"
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#include "core/hle/result.h"
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#include "core/hle/service/gsp/gsp_gpu.h"
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#include "core/hw/gpu.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "core/memory.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_debugger.h"
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#include "video_core/pica/regs_lcd.h"
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SERIALIZE_EXPORT_IMPL(Service::GSP::SessionData)
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SERIALIZE_EXPORT_IMPL(Service::GSP::GSP_GPU)
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SERVICE_CONSTRUCT_IMPL(Service::GSP::GSP_GPU)
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// Main graphics debugger object - TODO: Here is probably not the best place for this
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GraphicsDebugger g_debugger;
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namespace Service::GSP {
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// Beginning address of HW regs
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ErrorSummary::InvalidArgument,
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ErrorLevel::Usage); // 0xE0E02BEC
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static PAddr VirtualToPhysicalAddress(VAddr addr) {
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if (addr == 0) {
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return 0;
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}
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// Note: the region end check is inclusive because the game can pass in an address that
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// represents an open right boundary
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if (addr >= Memory::VRAM_VADDR && addr <= Memory::VRAM_VADDR_END) {
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return addr - Memory::VRAM_VADDR + Memory::VRAM_PADDR;
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}
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if (addr >= Memory::LINEAR_HEAP_VADDR && addr <= Memory::LINEAR_HEAP_VADDR_END) {
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return addr - Memory::LINEAR_HEAP_VADDR + Memory::FCRAM_PADDR;
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}
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if (addr >= Memory::NEW_LINEAR_HEAP_VADDR && addr <= Memory::NEW_LINEAR_HEAP_VADDR_END) {
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return addr - Memory::NEW_LINEAR_HEAP_VADDR + Memory::FCRAM_PADDR;
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}
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if (addr >= Memory::PLUGIN_3GX_FB_VADDR && addr <= Memory::PLUGIN_3GX_FB_VADDR_END) {
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return addr - Memory::PLUGIN_3GX_FB_VADDR + Service::PLGLDR::PLG_LDR::GetPluginFBAddr();
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}
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LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x{:08X}", addr);
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// To help with debugging, set bit on address so that it's obviously invalid.
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// TODO: find the correct way to handle this error
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return addr | 0x80000000;
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}
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u32 GSP_GPU::GetUnusedThreadId() const {
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for (u32 id = 0; id < MaxGSPThreads; ++id) {
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if (!used_thread_ids[id])
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if (!used_thread_ids[id]) {
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return id;
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}
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}
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UNREACHABLE_MSG("All GSP threads are in use");
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return 0;
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}
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/// Gets a pointer to a thread command buffer in GSP shared memory
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static inline u8* GetCommandBuffer(std::shared_ptr<Kernel::SharedMemory> shared_memory,
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u32 thread_id) {
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return shared_memory->GetPointer(0x800 + (thread_id * sizeof(CommandBuffer)));
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CommandBuffer* GSP_GPU::GetCommandBuffer(u32 thread_id) {
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auto* ptr = shared_memory->GetPointer(0x800 + (thread_id * sizeof(CommandBuffer)));
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return reinterpret_cast<CommandBuffer*>(ptr);
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}
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FrameBufferUpdate* GSP_GPU::GetFrameBufferInfo(u32 thread_id, u32 screen_index) {
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DEBUG_ASSERT_MSG(screen_index < 2, "Invalid screen index");
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// For each thread there are two FrameBufferUpdate fields
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u32 offset = 0x200 + (2 * thread_id + screen_index) * sizeof(FrameBufferUpdate);
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const u32 offset = 0x200 + (2 * thread_id + screen_index) * sizeof(FrameBufferUpdate);
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u8* ptr = shared_memory->GetPointer(offset);
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return reinterpret_cast<FrameBufferUpdate*>(ptr);
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}
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/// Gets a pointer to the interrupt relay queue for a given thread index
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static inline InterruptRelayQueue* GetInterruptRelayQueue(
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std::shared_ptr<Kernel::SharedMemory> shared_memory, u32 thread_id) {
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InterruptRelayQueue* GSP_GPU::GetInterruptRelayQueue(u32 thread_id) {
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u8* ptr = shared_memory->GetPointer(sizeof(InterruptRelayQueue) * thread_id);
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return reinterpret_cast<InterruptRelayQueue*>(ptr);
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}
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SessionRequestHandler::ClientDisconnected(server_session);
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}
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/**
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* Writes a single GSP GPU hardware registers with a single u32 value
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* (For internal use.)
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*
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* @param base_address The address of the register in question
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* @param data Data to be written
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*/
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static void WriteSingleHWReg(u32 base_address, u32 data) {
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DEBUG_ASSERT_MSG((base_address & 3) == 0 && base_address < 0x420000,
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"Write address out of range or misaligned");
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HW::Write<u32>(base_address + REGS_BEGIN, data);
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}
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/**
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* Writes sequential GSP GPU hardware registers using an array of source data
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*
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* @param data A vector containing the source data
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* @return RESULT_SUCCESS if the parameters are valid, error code otherwise
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*/
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static ResultCode WriteHWRegs(u32 base_address, u32 size_in_bytes, std::span<const u8> data) {
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static ResultCode WriteHWRegs(u32 base_address, u32 size_in_bytes, std::span<const u8> data,
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VideoCore::GPU& gpu) {
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// This magic number is verified to be done by the gsp module
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const u32 max_size_in_bytes = 0x80;
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"Write address was out of range or misaligned! (address=0x{:08x}, size=0x{:08x})",
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base_address, size_in_bytes);
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return ERR_REGS_OUTOFRANGE_OR_MISALIGNED;
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} else if (size_in_bytes <= max_size_in_bytes) {
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if (size_in_bytes & 3) {
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LOG_ERROR(Service_GSP, "Misaligned size 0x{:08x}", size_in_bytes);
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return ERR_REGS_MISALIGNED;
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} else {
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std::size_t offset = 0;
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while (size_in_bytes > 0) {
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u32 value;
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std::memcpy(&value, &data[offset], sizeof(u32));
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WriteSingleHWReg(base_address, value);
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}
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size_in_bytes -= 4;
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offset += 4;
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base_address += 4;
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}
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return RESULT_SUCCESS;
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}
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} else {
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if (size_in_bytes > max_size_in_bytes) {
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LOG_ERROR(Service_GSP, "Out of range size 0x{:08x}", size_in_bytes);
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return ERR_REGS_INVALID_SIZE;
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}
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if (size_in_bytes & 3) {
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LOG_ERROR(Service_GSP, "Misaligned size 0x{:08x}", size_in_bytes);
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return ERR_REGS_MISALIGNED;
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}
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std::size_t offset = 0;
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while (size_in_bytes > 0) {
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u32 value;
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std::memcpy(&value, &data[offset], sizeof(u32));
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gpu.WriteReg(REGS_BEGIN + base_address, value);
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size_in_bytes -= 4;
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offset += 4;
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base_address += 4;
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}
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return RESULT_SUCCESS;
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}
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/**
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* @return RESULT_SUCCESS if the parameters are valid, error code otherwise
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*/
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static ResultCode WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, std::span<const u8> data,
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std::span<const u8> masks) {
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std::span<const u8> masks, VideoCore::GPU& gpu) {
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// This magic number is verified to be done by the gsp module
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const u32 max_size_in_bytes = 0x80;
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"Write address was out of range or misaligned! (address=0x{:08x}, size=0x{:08x})",
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base_address, size_in_bytes);
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return ERR_REGS_OUTOFRANGE_OR_MISALIGNED;
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} else if (size_in_bytes <= max_size_in_bytes) {
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if (size_in_bytes & 3) {
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LOG_ERROR(Service_GSP, "Misaligned size 0x{:08x}", size_in_bytes);
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return ERR_REGS_MISALIGNED;
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} else {
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std::size_t offset = 0;
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while (size_in_bytes > 0) {
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const u32 reg_address = base_address + REGS_BEGIN;
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}
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u32 reg_value;
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HW::Read<u32>(reg_value, reg_address);
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u32 value, mask;
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std::memcpy(&value, &data[offset], sizeof(u32));
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std::memcpy(&mask, &masks[offset], sizeof(u32));
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// Update the current value of the register only for set mask bits
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reg_value = (reg_value & ~mask) | (value & mask);
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WriteSingleHWReg(base_address, reg_value);
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size_in_bytes -= 4;
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offset += 4;
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base_address += 4;
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}
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return RESULT_SUCCESS;
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}
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} else {
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if (size_in_bytes > max_size_in_bytes) {
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LOG_ERROR(Service_GSP, "Out of range size 0x{:08x}", size_in_bytes);
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return ERR_REGS_INVALID_SIZE;
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}
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if (size_in_bytes & 3) {
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LOG_ERROR(Service_GSP, "Misaligned size 0x{:08x}", size_in_bytes);
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return ERR_REGS_MISALIGNED;
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}
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std::size_t offset = 0;
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while (size_in_bytes > 0) {
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const u32 reg_address = base_address + REGS_BEGIN;
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u32 reg_value = gpu.ReadReg(reg_address);
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u32 value, mask;
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std::memcpy(&value, &data[offset], sizeof(u32));
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std::memcpy(&mask, &masks[offset], sizeof(u32));
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// Update the current value of the register only for set mask bits
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reg_value = (reg_value & ~mask) | (value & mask);
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gpu.WriteReg(reg_address, reg_value);
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size_in_bytes -= 4;
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offset += 4;
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base_address += 4;
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}
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return RESULT_SUCCESS;
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}
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void GSP_GPU::WriteHWRegs(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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u32 reg_addr = rp.Pop<u32>();
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u32 size = rp.Pop<u32>();
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std::vector<u8> src_data = rp.PopStaticBuffer();
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const u32 reg_addr = rp.Pop<u32>();
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const u32 size = rp.Pop<u32>();
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const auto src_data = rp.PopStaticBuffer();
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(GSP::WriteHWRegs(reg_addr, size, src_data));
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rb.Push(GSP::WriteHWRegs(reg_addr, size, src_data, system.GPU()));
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}
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void GSP_GPU::WriteHWRegsWithMask(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
|
||||
u32 reg_addr = rp.Pop<u32>();
|
||||
u32 size = rp.Pop<u32>();
|
||||
|
||||
std::vector<u8> src_data = rp.PopStaticBuffer();
|
||||
std::vector<u8> mask_data = rp.PopStaticBuffer();
|
||||
const u32 reg_addr = rp.Pop<u32>();
|
||||
const u32 size = rp.Pop<u32>();
|
||||
const auto src_data = rp.PopStaticBuffer();
|
||||
const auto mask_data = rp.PopStaticBuffer();
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(GSP::WriteHWRegsWithMask(reg_addr, size, src_data, mask_data));
|
||||
rb.Push(GSP::WriteHWRegsWithMask(reg_addr, size, src_data, mask_data, system.GPU()));
|
||||
}
|
||||
|
||||
void GSP_GPU::ReadHWRegs(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -270,7 +221,7 @@ void GSP_GPU::ReadHWRegs(Kernel::HLERequestContext& ctx) {
|
|||
return;
|
||||
}
|
||||
|
||||
// size should be word-aligned
|
||||
// Size should be word-aligned
|
||||
if ((size % 4) != 0) {
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(ERR_REGS_MISALIGNED);
|
||||
|
@ -279,8 +230,9 @@ void GSP_GPU::ReadHWRegs(Kernel::HLERequestContext& ctx) {
|
|||
}
|
||||
|
||||
std::vector<u8> buffer(size);
|
||||
for (u32 offset = 0; offset < size; ++offset) {
|
||||
HW::Read<u8>(buffer[offset], REGS_BEGIN + reg_addr + offset);
|
||||
for (u32 word = 0; word < size / sizeof(u32); ++word) {
|
||||
const u32 data = system.GPU().ReadReg(REGS_BEGIN + reg_addr + word * sizeof(u32));
|
||||
std::memcpy(buffer.data() + word * sizeof(u32), &data, sizeof(u32));
|
||||
}
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
|
||||
|
@ -288,53 +240,15 @@ void GSP_GPU::ReadHWRegs(Kernel::HLERequestContext& ctx) {
|
|||
rb.PushStaticBuffer(std::move(buffer), 0);
|
||||
}
|
||||
|
||||
ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
|
||||
u32 base_address = 0x400000;
|
||||
PAddr phys_address_left = VirtualToPhysicalAddress(info.address_left);
|
||||
PAddr phys_address_right = VirtualToPhysicalAddress(info.address_right);
|
||||
if (info.active_fb == 0) {
|
||||
WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_FRAMEBUFFER_REG_INDEX(
|
||||
screen_id, address_left1)),
|
||||
phys_address_left);
|
||||
WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_FRAMEBUFFER_REG_INDEX(
|
||||
screen_id, address_right1)),
|
||||
phys_address_right);
|
||||
} else {
|
||||
WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_FRAMEBUFFER_REG_INDEX(
|
||||
screen_id, address_left2)),
|
||||
phys_address_left);
|
||||
WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_FRAMEBUFFER_REG_INDEX(
|
||||
screen_id, address_right2)),
|
||||
phys_address_right);
|
||||
}
|
||||
WriteSingleHWReg(base_address +
|
||||
4 * static_cast<u32>(GPU_FRAMEBUFFER_REG_INDEX(screen_id, stride)),
|
||||
info.stride);
|
||||
WriteSingleHWReg(base_address +
|
||||
4 * static_cast<u32>(GPU_FRAMEBUFFER_REG_INDEX(screen_id, color_format)),
|
||||
info.format);
|
||||
WriteSingleHWReg(base_address +
|
||||
4 * static_cast<u32>(GPU_FRAMEBUFFER_REG_INDEX(screen_id, active_fb)),
|
||||
info.shown_fb);
|
||||
|
||||
if (Pica::g_debug_context)
|
||||
Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::BufferSwapped, nullptr);
|
||||
|
||||
if (screen_id == 0) {
|
||||
MicroProfileFlip();
|
||||
Core::System::GetInstance().perf_stats->EndGameFrame();
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
void GSP_GPU::SetBufferSwap(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx);
|
||||
u32 screen_id = rp.Pop<u32>();
|
||||
auto fb_info = rp.PopRaw<FrameBufferInfo>();
|
||||
|
||||
system.GPU().SetBufferSwap(screen_id, fb_info);
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(GSP::SetBufferSwap(screen_id, fb_info));
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GSP_GPU::FlushDataCache(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -382,10 +296,9 @@ void GSP_GPU::RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
|
|||
u32 flags = rp.Pop<u32>();
|
||||
|
||||
auto interrupt_event = rp.PopObject<Kernel::Event>();
|
||||
// TODO(mailwl): return right error code instead assert
|
||||
ASSERT_MSG((interrupt_event != nullptr), "handle is not valid!");
|
||||
ASSERT_MSG(interrupt_event, "handle is not valid!");
|
||||
|
||||
interrupt_event->SetName("GSP_GSP_GPU::interrupt_event");
|
||||
interrupt_event->SetName("GSP_GPU::interrupt_event");
|
||||
|
||||
SessionData* session_data = GetSessionData(ctx.Session());
|
||||
session_data->interrupt_event = std::move(interrupt_event);
|
||||
|
@ -422,15 +335,17 @@ void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
void GSP_GPU::SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id) {
|
||||
SessionData* session_data = FindRegisteredThreadData(thread_id);
|
||||
if (session_data == nullptr)
|
||||
if (!session_data) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto interrupt_event = session_data->interrupt_event;
|
||||
if (interrupt_event == nullptr) {
|
||||
LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
|
||||
return;
|
||||
}
|
||||
InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(shared_memory, thread_id);
|
||||
|
||||
auto* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
|
||||
u8 next = interrupt_relay_queue->index;
|
||||
next += interrupt_relay_queue->number_interrupts;
|
||||
next = next % 0x34; // 0x34 is the number of interrupt slots
|
||||
|
@ -441,29 +356,20 @@ void GSP_GPU::SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id)
|
|||
interrupt_relay_queue->error_code = 0x0; // No error
|
||||
|
||||
// Update framebuffer information if requested
|
||||
// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
|
||||
// executing any GSP commands, only waiting on the event.
|
||||
// TODO(Subv): The real GSP module triggers PDC0 after updating both the top and bottom
|
||||
// screen, it is currently unknown what PDC1 does.
|
||||
int screen_id = (interrupt_id == InterruptId::PDC0) ? 0
|
||||
: (interrupt_id == InterruptId::PDC1) ? 1
|
||||
: -1;
|
||||
const s32 screen_id = (interrupt_id == InterruptId::PDC0) ? 0
|
||||
: (interrupt_id == InterruptId::PDC1) ? 1
|
||||
: -1;
|
||||
if (screen_id != -1) {
|
||||
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
|
||||
auto* info = GetFrameBufferInfo(thread_id, screen_id);
|
||||
if (info->is_dirty) {
|
||||
GSP::SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
|
||||
system.GPU().SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
|
||||
info->is_dirty.Assign(false);
|
||||
}
|
||||
}
|
||||
|
||||
interrupt_event->Signal();
|
||||
}
|
||||
|
||||
/**
|
||||
* Signals that the specified interrupt type has occurred to userland code
|
||||
* @param interrupt_id ID of interrupt that is being signalled
|
||||
* @todo This should probably take a thread_id parameter and only signal this thread?
|
||||
* @todo This probably does not belong in the GSP module, instead move to video_core
|
||||
*/
|
||||
void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
|
||||
if (nullptr == shared_memory) {
|
||||
LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
|
||||
|
@ -488,154 +394,13 @@ void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
|
|||
SignalInterruptForThread(interrupt_id, active_thread_id);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(GPU_GSP_DMA, "GPU", "GSP DMA", MP_RGB(100, 0, 255));
|
||||
|
||||
/// Executes the next GSP command
|
||||
static void ExecuteCommand(const Command& command, u32 thread_id) {
|
||||
// Utility function to convert register ID to address
|
||||
static auto WriteGPURegister = [](u32 id, u32 data) {
|
||||
GPU::Write<u32>(0x1EF00000 + 4 * id, data);
|
||||
};
|
||||
|
||||
switch (command.id) {
|
||||
|
||||
// GX request DMA - typically used for copying memory from GSP heap to VRAM
|
||||
case CommandId::REQUEST_DMA: {
|
||||
MICROPROFILE_SCOPE(GPU_GSP_DMA);
|
||||
Memory::MemorySystem& memory = Core::System::GetInstance().Memory();
|
||||
|
||||
// TODO: Consider attempting rasterizer-accelerated surface blit if that usage is ever
|
||||
// possible/likely
|
||||
Memory::RasterizerFlushVirtualRegion(command.dma_request.source_address,
|
||||
command.dma_request.size, Memory::FlushMode::Flush);
|
||||
Memory::RasterizerFlushVirtualRegion(command.dma_request.dest_address,
|
||||
command.dma_request.size,
|
||||
Memory::FlushMode::Invalidate);
|
||||
|
||||
// TODO(Subv): These memory accesses should not go through the application's memory mapping.
|
||||
// They should go through the GSP module's memory mapping.
|
||||
memory.CopyBlock(*Core::System::GetInstance().Kernel().GetCurrentProcess(),
|
||||
command.dma_request.dest_address, command.dma_request.source_address,
|
||||
command.dma_request.size);
|
||||
SignalInterrupt(InterruptId::DMA);
|
||||
break;
|
||||
}
|
||||
// TODO: This will need some rework in the future. (why?)
|
||||
case CommandId::SUBMIT_GPU_CMDLIST: {
|
||||
auto& params = command.submit_gpu_cmdlist;
|
||||
|
||||
if (params.do_flush) {
|
||||
// This flag flushes the command list (params.address, params.size) from the cache.
|
||||
// Command lists are not processed by the hardware renderer, so we don't need to
|
||||
// actually flush them in Citra.
|
||||
}
|
||||
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.address)),
|
||||
VirtualToPhysicalAddress(params.address) >> 3);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.size)),
|
||||
params.size);
|
||||
|
||||
// TODO: Not sure if we are supposed to always write this .. seems to trigger processing
|
||||
// though
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.trigger)), 1);
|
||||
|
||||
// TODO(yuriks): Figure out the meaning of the `flags` field.
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// It's assumed that the two "blocks" behave equivalently.
|
||||
// Presumably this is done simply to allow two memory fills to run in parallel.
|
||||
case CommandId::SET_MEMORY_FILL: {
|
||||
auto& params = command.memory_fill;
|
||||
|
||||
if (params.start1 != 0) {
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)),
|
||||
VirtualToPhysicalAddress(params.start1) >> 3);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)),
|
||||
VirtualToPhysicalAddress(params.end1) >> 3);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value_32bit)),
|
||||
params.value1);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].control)),
|
||||
params.control1);
|
||||
}
|
||||
|
||||
if (params.start2 != 0) {
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)),
|
||||
VirtualToPhysicalAddress(params.start2) >> 3);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)),
|
||||
VirtualToPhysicalAddress(params.end2) >> 3);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value_32bit)),
|
||||
params.value2);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].control)),
|
||||
params.control2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case CommandId::SET_DISPLAY_TRANSFER: {
|
||||
auto& params = command.display_transfer;
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_address)),
|
||||
VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_address)),
|
||||
VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_size)),
|
||||
params.in_buffer_size);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_size)),
|
||||
params.out_buffer_size);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.flags)),
|
||||
params.flags);
|
||||
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.trigger)), 1);
|
||||
break;
|
||||
}
|
||||
|
||||
case CommandId::SET_TEXTURE_COPY: {
|
||||
auto& params = command.texture_copy;
|
||||
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.input_address),
|
||||
VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
|
||||
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.output_address),
|
||||
VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
|
||||
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.texture_copy.size),
|
||||
params.size);
|
||||
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.texture_copy.input_size),
|
||||
params.in_width_gap);
|
||||
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.texture_copy.output_size),
|
||||
params.out_width_gap);
|
||||
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.flags), params.flags);
|
||||
|
||||
// NOTE: Actual GSP ORs 1 with current register instead of overwriting. Doesn't seem to
|
||||
// matter.
|
||||
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.trigger), 1);
|
||||
break;
|
||||
}
|
||||
|
||||
case CommandId::CACHE_FLUSH: {
|
||||
// NOTE: Rasterizer flushing handled elsewhere in CPU read/write and other GPU handlers
|
||||
// Use command.cache_flush.regions to implement this handler
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
LOG_ERROR(Service_GSP, "unknown command 0x{:08X}", (int)command.id.Value());
|
||||
}
|
||||
|
||||
if (Pica::g_debug_context)
|
||||
Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::GSPCommandProcessed,
|
||||
(void*)&command);
|
||||
}
|
||||
|
||||
void GSP_GPU::SetLcdForceBlack(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx);
|
||||
const bool enable_black = rp.Pop<bool>();
|
||||
|
||||
bool enable_black = rp.Pop<bool>();
|
||||
LCD::Regs::ColorFill data = {0};
|
||||
|
||||
// Since data is already zeroed, there is no need to explicitly set
|
||||
// the color to black (all zero).
|
||||
Pica::ColorFill data{};
|
||||
data.is_enabled.Assign(enable_black);
|
||||
|
||||
LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_top), data.raw); // Top LCD
|
||||
LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_bottom), data.raw); // Bottom LCD
|
||||
system.GPU().SetColorFill(data);
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
@ -644,20 +409,17 @@ void GSP_GPU::SetLcdForceBlack(Kernel::HLERequestContext& ctx) {
|
|||
void GSP_GPU::TriggerCmdReqQueue(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx);
|
||||
|
||||
// Iterate through each thread's command queue...
|
||||
for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) {
|
||||
CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(shared_memory, thread_id);
|
||||
// Iterate through each command.
|
||||
auto* command_buffer = GetCommandBuffer(active_thread_id);
|
||||
auto& gpu = system.GPU();
|
||||
for (u32 i = 0; i < command_buffer->number_commands; i++) {
|
||||
gpu.Debugger().GXCommandProcessed(command_buffer->commands[i]);
|
||||
|
||||
// Iterate through each command...
|
||||
for (unsigned i = 0; i < command_buffer->number_commands; ++i) {
|
||||
g_debugger.GXCommandProcessed((u8*)&command_buffer->commands[i]);
|
||||
// Decode and execute command
|
||||
gpu.Execute(command_buffer->commands[i]);
|
||||
|
||||
// Decode and execute command
|
||||
ExecuteCommand(command_buffer->commands[i], thread_id);
|
||||
|
||||
// Indicates that command has completed
|
||||
command_buffer->number_commands.Assign(command_buffer->number_commands - 1);
|
||||
}
|
||||
// Indicates that command has completed
|
||||
command_buffer->number_commands.Assign(command_buffer->number_commands - 1);
|
||||
}
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
|
|
|
@ -13,7 +13,8 @@
|
|||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/gsp/gsp_command.h"
|
||||
#include "core/hle/service/gsp/gsp_interrupt.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Core {
|
||||
|
@ -28,53 +29,6 @@ class SharedMemory;
|
|||
|
||||
namespace Service::GSP {
|
||||
|
||||
/// GSP interrupt ID
|
||||
enum class InterruptId : u8 {
|
||||
PSC0 = 0x00,
|
||||
PSC1 = 0x01,
|
||||
PDC0 = 0x02, // Seems called every vertical screen line
|
||||
PDC1 = 0x03, // Seems called every frame
|
||||
PPF = 0x04,
|
||||
P3D = 0x05,
|
||||
DMA = 0x06,
|
||||
};
|
||||
|
||||
/// GSP command ID
|
||||
enum class CommandId : u32 {
|
||||
REQUEST_DMA = 0x00,
|
||||
/// Submits a commandlist for execution by the GPU.
|
||||
SUBMIT_GPU_CMDLIST = 0x01,
|
||||
|
||||
// Fills a given memory range with a particular value
|
||||
SET_MEMORY_FILL = 0x02,
|
||||
|
||||
// Copies an image and optionally performs color-conversion or scaling.
|
||||
// This is highly similar to the GameCube's EFB copy feature
|
||||
SET_DISPLAY_TRANSFER = 0x03,
|
||||
|
||||
// Conceptionally similar to SET_DISPLAY_TRANSFER and presumable uses the same hardware path
|
||||
SET_TEXTURE_COPY = 0x04,
|
||||
/// Flushes up to 3 cache regions in a single command.
|
||||
CACHE_FLUSH = 0x05,
|
||||
};
|
||||
|
||||
/// GSP thread interrupt relay queue
|
||||
struct InterruptRelayQueue {
|
||||
// Index of last interrupt in the queue
|
||||
u8 index;
|
||||
// Number of interrupts remaining to be processed by the userland code
|
||||
u8 number_interrupts;
|
||||
// Error code - zero on success, otherwise an error has occurred
|
||||
u8 error_code;
|
||||
u8 padding1;
|
||||
|
||||
u32 missed_PDC0;
|
||||
u32 missed_PDC1;
|
||||
|
||||
InterruptId slot[0x34]; ///< Interrupt ID slots
|
||||
};
|
||||
static_assert(sizeof(InterruptRelayQueue) == 0x40, "InterruptRelayQueue struct has incorrect size");
|
||||
|
||||
struct FrameBufferInfo {
|
||||
u32 active_fb; // 0 = first, 1 = second
|
||||
u32 address_left;
|
||||
|
@ -96,95 +50,9 @@ struct FrameBufferUpdate {
|
|||
u32 pad2;
|
||||
};
|
||||
static_assert(sizeof(FrameBufferUpdate) == 0x40, "Struct has incorrect size");
|
||||
// TODO: Not sure if this padding is correct.
|
||||
// Chances are the second block is stored at offset 0x24 rather than 0x20.
|
||||
static_assert(offsetof(FrameBufferUpdate, framebuffer_info[1]) == 0x20,
|
||||
"FrameBufferInfo element has incorrect alignment");
|
||||
|
||||
/// GSP command
|
||||
struct Command {
|
||||
BitField<0, 8, CommandId> id;
|
||||
|
||||
union {
|
||||
struct {
|
||||
u32 source_address;
|
||||
u32 dest_address;
|
||||
u32 size;
|
||||
} dma_request;
|
||||
|
||||
struct {
|
||||
u32 address;
|
||||
u32 size;
|
||||
u32 flags;
|
||||
u32 unused[3];
|
||||
u32 do_flush;
|
||||
} submit_gpu_cmdlist;
|
||||
|
||||
struct {
|
||||
u32 start1;
|
||||
u32 value1;
|
||||
u32 end1;
|
||||
|
||||
u32 start2;
|
||||
u32 value2;
|
||||
u32 end2;
|
||||
|
||||
u16 control1;
|
||||
u16 control2;
|
||||
} memory_fill;
|
||||
|
||||
struct {
|
||||
u32 in_buffer_address;
|
||||
u32 out_buffer_address;
|
||||
u32 in_buffer_size;
|
||||
u32 out_buffer_size;
|
||||
u32 flags;
|
||||
} display_transfer;
|
||||
|
||||
struct {
|
||||
u32 in_buffer_address;
|
||||
u32 out_buffer_address;
|
||||
u32 size;
|
||||
u32 in_width_gap;
|
||||
u32 out_width_gap;
|
||||
u32 flags;
|
||||
} texture_copy;
|
||||
|
||||
struct {
|
||||
struct {
|
||||
u32 address;
|
||||
u32 size;
|
||||
} regions[3];
|
||||
} cache_flush;
|
||||
|
||||
u8 raw_data[0x1C];
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(Command) == 0x20, "Command struct has incorrect size");
|
||||
|
||||
/// GSP shared memory GX command buffer header
|
||||
struct CommandBuffer {
|
||||
union {
|
||||
u32 hex;
|
||||
|
||||
// Current command index. This index is updated by GSP module after loading the command
|
||||
// data, right before the command is processed. When this index is updated by GSP module,
|
||||
// the total commands field is decreased by one as well.
|
||||
BitField<0, 8, u32> index;
|
||||
|
||||
// Total commands to process, must not be value 0 when GSP module handles commands. This
|
||||
// must be <=15 when writing a command to shared memory. This is incremented by the
|
||||
// application when writing a command to shared memory, after increasing this value
|
||||
// TriggerCmdReqQueue is only used if this field is value 1.
|
||||
BitField<8, 8, u32> number_commands;
|
||||
};
|
||||
|
||||
u32 unk[7];
|
||||
|
||||
Command commands[0xF];
|
||||
};
|
||||
static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
|
||||
|
||||
constexpr u32 FRAMEBUFFER_WIDTH = 240;
|
||||
constexpr u32 FRAMEBUFFER_WIDTH_POW2 = 256;
|
||||
constexpr u32 TOP_FRAMEBUFFER_HEIGHT = 400;
|
||||
|
@ -242,6 +110,12 @@ public:
|
|||
*/
|
||||
FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
|
||||
|
||||
/// Gets a pointer to a thread command buffer in GSP shared memory
|
||||
CommandBuffer* GetCommandBuffer(u32 thread_id);
|
||||
|
||||
/// Gets a pointer to the interrupt relay queue for a given thread index
|
||||
InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id);
|
||||
|
||||
/**
|
||||
* Retreives the ID of the thread with GPU rights.
|
||||
*/
|
||||
|
@ -513,7 +387,7 @@ private:
|
|||
static constexpr u32 MaxGSPThreads = 4;
|
||||
|
||||
/// Thread ids currently in use by the sessions connected to the GSPGPU service.
|
||||
std::array<bool, MaxGSPThreads> used_thread_ids = {false, false, false, false};
|
||||
std::array<bool, MaxGSPThreads> used_thread_ids{};
|
||||
|
||||
friend class SessionData;
|
||||
|
||||
|
@ -522,8 +396,6 @@ private:
|
|||
friend class boost::serialization::access;
|
||||
};
|
||||
|
||||
ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info);
|
||||
|
||||
} // namespace Service::GSP
|
||||
|
||||
BOOST_CLASS_EXPORT_KEY(Service::GSP::SessionData)
|
||||
|
|
42
src/core/hle/service/gsp/gsp_interrupt.h
Normal file
42
src/core/hle/service/gsp/gsp_interrupt.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
// Copyright 2023 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Service::GSP {
|
||||
|
||||
/// GSP interrupt ID
|
||||
enum class InterruptId : u8 {
|
||||
PSC0 = 0x00,
|
||||
PSC1 = 0x01,
|
||||
PDC0 = 0x02,
|
||||
PDC1 = 0x03,
|
||||
PPF = 0x04,
|
||||
P3D = 0x05,
|
||||
DMA = 0x06,
|
||||
};
|
||||
|
||||
/// GSP thread interrupt relay queue
|
||||
struct InterruptRelayQueue {
|
||||
// Index of last interrupt in the queue
|
||||
u8 index;
|
||||
// Number of interrupts remaining to be processed by the userland code
|
||||
u8 number_interrupts;
|
||||
// Error code - zero on success, otherwise an error has occurred
|
||||
u8 error_code;
|
||||
u8 padding1;
|
||||
|
||||
u32 missed_PDC0;
|
||||
u32 missed_PDC1;
|
||||
|
||||
InterruptId slot[0x34]; ///< Interrupt ID slots
|
||||
};
|
||||
static_assert(sizeof(InterruptRelayQueue) == 0x40, "InterruptRelayQueue struct has incorrect size");
|
||||
|
||||
using InterruptHandler = std::function<void(InterruptId)>;
|
||||
|
||||
} // namespace Service::GSP
|
|
@ -22,7 +22,6 @@
|
|||
#include "core/hle/service/hid/hid_user.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/movie.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
SERVICE_CONSTRUCT_IMPL(Service::HID::Module)
|
||||
SERIALIZE_EXPORT_IMPL(Service::HID::Module)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue