video_core: Refactor GPU interface (#7272)

* video_core: Refactor GPU interface

* citra_qt: Better debug widget lifetime
This commit is contained in:
GPUCode 2023-12-28 12:46:57 +02:00 committed by GitHub
parent 602f4f60d8
commit 2bb7f89c30
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GPG key ID: 4AEE18F83AFDEB23
167 changed files with 4172 additions and 4866 deletions

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@ -74,7 +74,6 @@
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/memory_detect.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#if CITRA_ARCH(x86_64)
@ -96,8 +95,8 @@
#include "input_common/main.h"
#include "network/network_settings.h"
#include "ui_main.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#ifdef __APPLE__
#include "common/apple_authorization.h"
@ -458,7 +457,7 @@ void GMainWindow::InitializeDebugWidgets() {
connect(this, &GMainWindow::EmulationStopping, registersWidget,
&RegistersWidget::OnEmulationStopping);
graphicsWidget = new GPUCommandStreamWidget(this);
graphicsWidget = new GPUCommandStreamWidget(system, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
graphicsWidget->hide();
debug_menu->addAction(graphicsWidget->toggleViewAction());
@ -473,12 +472,13 @@ void GMainWindow::InitializeDebugWidgets() {
graphicsBreakpointsWidget->hide();
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
graphicsVertexShaderWidget =
new GraphicsVertexShaderWidget(system, Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
graphicsVertexShaderWidget->hide();
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
graphicsTracingWidget = new GraphicsTracingWidget(system, Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
graphicsTracingWidget->hide();
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
@ -1237,6 +1237,11 @@ void GMainWindow::BootGame(const QString& filename) {
video_dumping_path.clear();
}
// Register debug widgets
if (graphicsWidget->isVisible()) {
graphicsWidget->Register();
}
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(system, *render_window);
emit EmulationStarting(emu_thread.get());
@ -1315,6 +1320,11 @@ void GMainWindow::ShutdownGame() {
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
Pica::g_debug_context->ClearBreakpoints();
// Unregister debug widgets
if (graphicsWidget->isVisible()) {
graphicsWidget->Unregister();
}
// Frame advancing must be cancelled in order to release the emu thread from waiting
system.frame_limiter.SetFrameAdvancing(false);
@ -2214,7 +2224,7 @@ void GMainWindow::OnToggleFilterBar() {
void GMainWindow::OnCreateGraphicsSurfaceViewer() {
auto graphicsSurfaceViewerWidget =
new GraphicsSurfaceWidget(system.Memory(), Pica::g_debug_context, this);
new GraphicsSurfaceWidget(system, Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
// TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
graphicsSurfaceViewerWidget->show();
@ -2434,10 +2444,10 @@ void GMainWindow::OnStartVideoDumping() {
}
void GMainWindow::StartVideoDumping(const QString& path) {
Layout::FramebufferLayout layout{
Layout::FrameLayoutFromResolutionScale(VideoCore::g_renderer->GetResolutionScaleFactor())};
auto& renderer = system.GPU().Renderer();
const auto layout{Layout::FrameLayoutFromResolutionScale(renderer.GetResolutionScaleFactor())};
auto dumper = std::make_shared<VideoDumper::FFmpegBackend>();
auto dumper = std::make_shared<VideoDumper::FFmpegBackend>(renderer);
if (dumper->StartDumping(path.toStdString(), layout)) {
system.RegisterVideoDumper(dumper);
} else {