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	gl_resource_manager: Profile creation and deletion
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		|  | @ -5,21 +5,29 @@ | |||
| #include <utility> | ||||
| #include <glad/glad.h> | ||||
| #include "common/common_types.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192)); | ||||
| MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192)); | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| void OGLTexture::Create() { | ||||
|     if (handle != 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     glGenTextures(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLTexture::Release() { | ||||
|     if (handle == 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteTextures(1, &handle); | ||||
|     OpenGLState::GetCurState().ResetTexture(handle).Apply(); | ||||
|     handle = 0; | ||||
|  | @ -28,12 +36,16 @@ void OGLTexture::Release() { | |||
| void OGLSampler::Create() { | ||||
|     if (handle != 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     glGenSamplers(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLSampler::Release() { | ||||
|     if (handle == 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteSamplers(1, &handle); | ||||
|     OpenGLState::GetCurState().ResetSampler(handle).Apply(); | ||||
|     handle = 0; | ||||
|  | @ -44,12 +56,16 @@ void OGLShader::Create(const char* source, GLenum type) { | |||
|         return; | ||||
|     if (source == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     handle = LoadShader(source, type); | ||||
| } | ||||
| 
 | ||||
| void OGLShader::Release() { | ||||
|     if (handle == 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteShader(handle); | ||||
|     handle = 0; | ||||
| } | ||||
|  | @ -57,6 +73,8 @@ void OGLShader::Release() { | |||
| void OGLProgram::Create(bool separable_program, const std::vector<GLuint>& shaders) { | ||||
|     if (handle != 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     handle = LoadProgram(separable_program, shaders); | ||||
| } | ||||
| 
 | ||||
|  | @ -64,12 +82,16 @@ void OGLProgram::Create(const char* vert_shader, const char* frag_shader) { | |||
|     OGLShader vert, frag; | ||||
|     vert.Create(vert_shader, GL_VERTEX_SHADER); | ||||
|     frag.Create(frag_shader, GL_FRAGMENT_SHADER); | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     Create(false, {vert.handle, frag.handle}); | ||||
| } | ||||
| 
 | ||||
| void OGLProgram::Release() { | ||||
|     if (handle == 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteProgram(handle); | ||||
|     OpenGLState::GetCurState().ResetProgram(handle).Apply(); | ||||
|     handle = 0; | ||||
|  | @ -78,12 +100,16 @@ void OGLProgram::Release() { | |||
| void OGLPipeline::Create() { | ||||
|     if (handle != 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     glGenProgramPipelines(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLPipeline::Release() { | ||||
|     if (handle == 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteProgramPipelines(1, &handle); | ||||
|     OpenGLState::GetCurState().ResetPipeline(handle).Apply(); | ||||
|     handle = 0; | ||||
|  | @ -92,12 +118,16 @@ void OGLPipeline::Release() { | |||
| void OGLBuffer::Create() { | ||||
|     if (handle != 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     glGenBuffers(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLBuffer::Release() { | ||||
|     if (handle == 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteBuffers(1, &handle); | ||||
|     OpenGLState::GetCurState().ResetBuffer(handle).Apply(); | ||||
|     handle = 0; | ||||
|  | @ -106,12 +136,16 @@ void OGLBuffer::Release() { | |||
| void OGLVertexArray::Create() { | ||||
|     if (handle != 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     glGenVertexArrays(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLVertexArray::Release() { | ||||
|     if (handle == 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteVertexArrays(1, &handle); | ||||
|     OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); | ||||
|     handle = 0; | ||||
|  | @ -120,12 +154,16 @@ void OGLVertexArray::Release() { | |||
| void OGLFramebuffer::Create() { | ||||
|     if (handle != 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     glGenFramebuffers(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLFramebuffer::Release() { | ||||
|     if (handle == 0) | ||||
|         return; | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteFramebuffers(1, &handle); | ||||
|     OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); | ||||
|     handle = 0; | ||||
|  |  | |||
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