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	fix deadzone max value
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -438,7 +438,7 @@ public: | |||
|         const int port = params.Get("port", 0); | ||||
|         const int axis_x = params.Get("axis_x", 0); | ||||
|         const int axis_y = params.Get("axis_y", 1); | ||||
|         float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .099f); | ||||
|         float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); | ||||
| 
 | ||||
|         auto joystick = state.GetSDLJoystickByGUID(guid, port); | ||||
| 
 | ||||
|  |  | |||
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