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	Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
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					 16 changed files with 522 additions and 132 deletions
				
			
		|  | @ -72,6 +72,10 @@ void Config::ReadValues() { | |||
|     Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); | ||||
|     Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0); | ||||
| 
 | ||||
|     // Layout
 | ||||
|     Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0)); | ||||
|     Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false); | ||||
| 
 | ||||
|     // Audio
 | ||||
|     Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); | ||||
|     Settings::values.enable_audio_stretching = | ||||
|  |  | |||
|  | @ -63,6 +63,16 @@ use_scaled_resolution = | |||
| # 0 (default): Off, 1: On | ||||
| use_vsync = | ||||
| 
 | ||||
| [Layout] | ||||
| # Layout for the screen inside the render window. | ||||
| # 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen | ||||
| layout_option = | ||||
| 
 | ||||
| # Swaps the prominent screen with the other screen. | ||||
| # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. | ||||
| # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent | ||||
| swap_screen = | ||||
| 
 | ||||
| # The clear color for the renderer. What shows up on the sides of the bottom screen. | ||||
| # Must be in range of 0.0-1.0. Defaults to 1.0 for all. | ||||
| bg_red = | ||||
|  |  | |||
|  | @ -46,11 +46,8 @@ bool EmuWindow_SDL2::IsOpen() const { | |||
| 
 | ||||
| void EmuWindow_SDL2::OnResize() { | ||||
|     int width, height; | ||||
| 
 | ||||
|     SDL_GetWindowSize(render_window, &width, &height); | ||||
| 
 | ||||
|     NotifyFramebufferLayoutChanged( | ||||
|         EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height)); | ||||
|     UpdateCurrentFramebufferLayout(width, height); | ||||
| } | ||||
| 
 | ||||
| EmuWindow_SDL2::EmuWindow_SDL2() { | ||||
|  |  | |||
|  | @ -161,9 +161,7 @@ void GRenderWindow::OnFramebufferSizeChanged() { | |||
|     qreal pixelRatio = windowPixelRatio(); | ||||
|     unsigned width = child->QPaintDevice::width() * pixelRatio; | ||||
|     unsigned height = child->QPaintDevice::height() * pixelRatio; | ||||
| 
 | ||||
|     NotifyFramebufferLayoutChanged( | ||||
|         EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height)); | ||||
|     UpdateCurrentFramebufferLayout(width, height); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::BackupGeometry() { | ||||
|  |  | |||
|  | @ -54,6 +54,11 @@ void Config::ReadValues() { | |||
|     Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat(); | ||||
|     qt_config->endGroup(); | ||||
| 
 | ||||
|     qt_config->beginGroup("Layout"); | ||||
|     Settings::values.layout_option = static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt()); | ||||
|     Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool(); | ||||
|     qt_config->endGroup(); | ||||
| 
 | ||||
|     qt_config->beginGroup("Audio"); | ||||
|     Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString(); | ||||
|     Settings::values.enable_audio_stretching = | ||||
|  | @ -155,6 +160,11 @@ void Config::SaveValues() { | |||
|     qt_config->setValue("bg_blue", (double)Settings::values.bg_blue); | ||||
|     qt_config->endGroup(); | ||||
| 
 | ||||
|     qt_config->beginGroup("Layout"); | ||||
|     qt_config->setValue("layout_option", static_cast<int>(Settings::values.layout_option)); | ||||
|     qt_config->setValue("swap_screen", Settings::values.swap_screen); | ||||
|     qt_config->endGroup(); | ||||
| 
 | ||||
|     qt_config->beginGroup("Audio"); | ||||
|     qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id)); | ||||
|     qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching); | ||||
|  |  | |||
|  | @ -23,4 +23,5 @@ void ConfigureDialog::applyConfiguration() { | |||
|     ui->graphicsTab->applyConfiguration(); | ||||
|     ui->audioTab->applyConfiguration(); | ||||
|     ui->debugTab->applyConfiguration(); | ||||
|     Settings::Apply(); | ||||
| } | ||||
|  |  | |||
|  | @ -23,6 +23,8 @@ void ConfigureGraphics::setConfiguration() { | |||
|     ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); | ||||
|     ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution); | ||||
|     ui->toggle_vsync->setChecked(Settings::values.use_vsync); | ||||
|     ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option)); | ||||
|     ui->swap_screen->setChecked(Settings::values.swap_screen); | ||||
| } | ||||
| 
 | ||||
| void ConfigureGraphics::applyConfiguration() { | ||||
|  | @ -30,5 +32,7 @@ void ConfigureGraphics::applyConfiguration() { | |||
|     Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); | ||||
|     Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked(); | ||||
|     Settings::values.use_vsync = ui->toggle_vsync->isChecked(); | ||||
|     Settings::values.layout_option = static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex()); | ||||
|     Settings::values.swap_screen = ui->swap_screen->isChecked(); | ||||
|     Settings::Apply(); | ||||
| } | ||||
|  |  | |||
|  | @ -55,6 +55,56 @@ | |||
|      </item> | ||||
|     </layout> | ||||
|    </item> | ||||
|    <item> | ||||
|     <widget class="QGroupBox" name="groupBox2"> | ||||
|      <property name="title"> | ||||
|       <string>Layout</string> | ||||
|      </property> | ||||
|      <layout class="QHBoxLayout" name="horizontalLayout_3"> | ||||
|       <item> | ||||
|        <layout class="QVBoxLayout" name="verticalLayout_2"> | ||||
|         <item> | ||||
|          <layout class="QHBoxLayout" name="horizontalLayout_3"> | ||||
|           <item> | ||||
|            <widget class="QLabel" name="label1"> | ||||
|             <property name="text"> | ||||
|              <string>Screen Layout:</string> | ||||
|             </property> | ||||
|            </widget> | ||||
|           </item> | ||||
|           <item> | ||||
|            <widget class="QComboBox" name="layout_combobox"> | ||||
|             <item> | ||||
|              <property name="text"> | ||||
|               <string notr="true">Default</string> | ||||
|              </property> | ||||
|             </item> | ||||
|             <item> | ||||
|              <property name="text"> | ||||
|               <string notr="true">Single Screen</string> | ||||
|              </property> | ||||
|             </item> | ||||
|             <item> | ||||
|              <property name="text"> | ||||
|               <string notr="true">Large Screen</string> | ||||
|              </property> | ||||
|             </item> | ||||
|            </widget> | ||||
|           </item> | ||||
|          </layout> | ||||
|         </item> | ||||
|         <item> | ||||
|          <widget class="QCheckBox" name="swap_screen"> | ||||
|           <property name="text"> | ||||
|            <string>Swap Screens</string> | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|        </layout> | ||||
|       </item> | ||||
|      </layout> | ||||
|     </widget> | ||||
|    </item> | ||||
|    <item> | ||||
|     <spacer name="verticalSpacer"> | ||||
|      <property name="orientation"> | ||||
|  | @ -71,22 +121,5 @@ | |||
|   </layout> | ||||
|  </widget> | ||||
|  <resources/> | ||||
|  <connections> | ||||
|   <connection> | ||||
|    <sender>toggle_gdbstub</sender> | ||||
|    <signal>toggled(bool)</signal> | ||||
|    <receiver>gdbport_spinbox</receiver> | ||||
|    <slot>setEnabled(bool)</slot> | ||||
|    <hints> | ||||
|     <hint type="sourcelabel"> | ||||
|      <x>84</x> | ||||
|      <y>157</y> | ||||
|     </hint> | ||||
|     <hint type="destinationlabel"> | ||||
|      <x>342</x> | ||||
|      <y>158</y> | ||||
|     </hint> | ||||
|    </hints> | ||||
|   </connection> | ||||
|  </connections> | ||||
|  <connections/> | ||||
| </ui> | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ set(SRCS | |||
|             break_points.cpp | ||||
|             emu_window.cpp | ||||
|             file_util.cpp | ||||
|             framebuffer_layout.cpp | ||||
|             hash.cpp | ||||
|             key_map.cpp | ||||
|             logging/filter.cpp | ||||
|  | @ -35,6 +36,7 @@ set(HEADERS | |||
|             common_types.h | ||||
|             emu_window.h | ||||
|             file_util.h | ||||
|             framebuffer_layout.h | ||||
|             hash.h | ||||
|             key_map.h | ||||
|             linear_disk_cache.h | ||||
|  |  | |||
|  | @ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) { | |||
|  * @param framebuffer_y Framebuffer y-coordinate to check | ||||
|  * @return True if the coordinates are within the touchpad, otherwise false | ||||
|  */ | ||||
| static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, | ||||
| static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x, | ||||
|                                 unsigned framebuffer_y) { | ||||
|     return ( | ||||
|         framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && | ||||
|  | @ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { | |||
|     TouchPressed(framebuffer_x, framebuffer_y); | ||||
| } | ||||
| 
 | ||||
| EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, | ||||
|                                                                                unsigned height) { | ||||
|     // When hiding the widget, the function receives a size of 0
 | ||||
|     if (width == 0) | ||||
|         width = 1; | ||||
|     if (height == 0) | ||||
|         height = 1; | ||||
| 
 | ||||
|     EmuWindow::FramebufferLayout res = {width, height, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = | ||||
|         static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = res.top_screen.left + width; | ||||
|         res.top_screen.top = (height - viewport_height) / 2; | ||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; | ||||
| 
 | ||||
|         int bottom_width = static_cast<int>( | ||||
|             (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * | ||||
|             (res.top_screen.right - res.top_screen.left)); | ||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||
| 
 | ||||
|         res.bottom_screen.left = bottom_border; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||
|         res.bottom_screen.top = res.top_screen.bottom; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
| 
 | ||||
|         res.top_screen.left = (width - viewport_width) / 2; | ||||
|         res.top_screen.right = res.top_screen.left + viewport_width; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = res.top_screen.top + height / 2; | ||||
| 
 | ||||
|         int bottom_width = static_cast<int>( | ||||
|             (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * | ||||
|             (res.top_screen.right - res.top_screen.left)); | ||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.left + bottom_border; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||
|         res.bottom_screen.top = res.top_screen.bottom; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; | ||||
| void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { | ||||
|     Layout::FramebufferLayout layout; | ||||
|     switch (Settings::values.layout_option) { | ||||
|     case Settings::LayoutOption::SingleScreen: | ||||
|         layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen); | ||||
|         break; | ||||
|     case Settings::LayoutOption::LargeScreen: | ||||
|         layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen); | ||||
|         break; | ||||
|     case Settings::LayoutOption::Default: | ||||
|     default: | ||||
|         layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
|     NotifyFramebufferLayoutChanged(layout); | ||||
| } | ||||
|  |  | |||
|  | @ -7,6 +7,7 @@ | |||
| #include <tuple> | ||||
| #include <utility> | ||||
| #include "common/common_types.h" | ||||
| #include "common/framebuffer_layout.h" | ||||
| #include "common/math_util.h" | ||||
| #include "core/hle/service/hid/hid.h" | ||||
| 
 | ||||
|  | @ -38,23 +39,6 @@ public: | |||
|         std::pair<unsigned, unsigned> min_client_area_size; | ||||
|     }; | ||||
| 
 | ||||
|     /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
 | ||||
|     struct FramebufferLayout { | ||||
| 
 | ||||
|         /**
 | ||||
|          * Factory method for constructing a default FramebufferLayout | ||||
|          * @param width Window framebuffer width in pixels | ||||
|          * @param height Window framebuffer height in pixels | ||||
|          * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|          */ | ||||
|         static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height); | ||||
| 
 | ||||
|         unsigned width; | ||||
|         unsigned height; | ||||
|         MathUtil::Rectangle<unsigned> top_screen; | ||||
|         MathUtil::Rectangle<unsigned> bottom_screen; | ||||
|     }; | ||||
| 
 | ||||
|     /// Swap buffers to display the next frame
 | ||||
|     virtual void SwapBuffers() = 0; | ||||
| 
 | ||||
|  | @ -211,10 +195,16 @@ public: | |||
|       * Gets the framebuffer layout (width, height, and screen regions) | ||||
|       * @note This method is thread-safe | ||||
|       */ | ||||
|     const FramebufferLayout& GetFramebufferLayout() const { | ||||
|     const Layout::FramebufferLayout& GetFramebufferLayout() const { | ||||
|         return framebuffer_layout; | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Convenience method to update the VideoCore EmuWindow | ||||
|      * Read from the current settings to determine which layout to use. | ||||
|      */ | ||||
|     void UpdateCurrentFramebufferLayout(unsigned width, unsigned height); | ||||
| 
 | ||||
| protected: | ||||
|     EmuWindow() { | ||||
|         // TODO: Find a better place to set this.
 | ||||
|  | @ -250,7 +240,7 @@ protected: | |||
|      * Update framebuffer layout with the given parameter. | ||||
|      * @note EmuWindow implementations will usually use this in window resize event handlers. | ||||
|      */ | ||||
|     void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) { | ||||
|     void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) { | ||||
|         framebuffer_layout = layout; | ||||
|     } | ||||
| 
 | ||||
|  | @ -274,7 +264,7 @@ private: | |||
|         // By default, ignore this request and do nothing.
 | ||||
|     } | ||||
| 
 | ||||
|     FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
 | ||||
|     Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
 | ||||
| 
 | ||||
|     unsigned client_area_width;  ///< Current client width, should be set by window impl.
 | ||||
|     unsigned client_area_height; ///< Current client height, should be set by window impl.
 | ||||
|  |  | |||
							
								
								
									
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							|  | @ -0,0 +1,312 @@ | |||
| // Copyright 2016 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <cmath> | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/framebuffer_layout.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace Layout { | ||||
| static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { | ||||
| 
 | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / | ||||
|         VideoCore::kScreenTopWidth; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = res.top_screen.left + width; | ||||
|         res.top_screen.top = (height - viewport_height) / 2; | ||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; | ||||
| 
 | ||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||
| 
 | ||||
|         res.bottom_screen.left = bottom_border; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||
|         res.bottom_screen.top = res.top_screen.bottom; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
| 
 | ||||
|         res.top_screen.left = (width - viewport_width) / 2; | ||||
|         res.top_screen.right = res.top_screen.left + viewport_width; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = res.top_screen.top + height / 2; | ||||
| 
 | ||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.left + bottom_border; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||
|         res.bottom_screen.top = res.top_screen.bottom; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) { | ||||
| 
 | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / | ||||
|         VideoCore::kScreenTopWidth; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = res.top_screen.left + width; | ||||
| 
 | ||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||
| 
 | ||||
|         res.bottom_screen.left = bottom_border; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||
|         res.bottom_screen.top = (height - viewport_height) / 2; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; | ||||
| 
 | ||||
|         res.top_screen.top = res.bottom_screen.bottom; | ||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
|         res.top_screen.left = (width - viewport_width) / 2; | ||||
|         res.top_screen.right = res.top_screen.left + viewport_width; | ||||
| 
 | ||||
|         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||
|             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.left + bottom_border; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; | ||||
| 
 | ||||
|         res.top_screen.top = res.bottom_screen.bottom; | ||||
|         res.top_screen.bottom = res.top_screen.top + height / 2; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) { | ||||
| 
 | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, true, false, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) / | ||||
|         VideoCore::kScreenTopWidth; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = res.top_screen.left + width; | ||||
|         res.top_screen.top = (height - viewport_height) / 2; | ||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height; | ||||
| 
 | ||||
|         res.bottom_screen.left = 0; | ||||
|         res.bottom_screen.right = VideoCore::kScreenBottomWidth; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
| 
 | ||||
|         res.top_screen.left = (width - viewport_width) / 2; | ||||
|         res.top_screen.right = res.top_screen.left + viewport_width; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = res.top_screen.top + height; | ||||
| 
 | ||||
|         // The Rasterizer still depends on these fields to maintain the right aspect ratio
 | ||||
|         res.bottom_screen.left = 0; | ||||
|         res.bottom_screen.right = VideoCore::kScreenBottomWidth; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) { | ||||
| 
 | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, false, true, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) / | ||||
|         VideoCore::kScreenBottomWidth; | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.bottom_screen.left = 0; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + width; | ||||
|         res.bottom_screen.top = (height - viewport_height) / 2; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; | ||||
| 
 | ||||
|         // The Rasterizer still depends on these fields to maintain the right aspect ratio
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = VideoCore::kScreenTopWidth; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = VideoCore::kScreenTopHeight; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
| 
 | ||||
|         res.bottom_screen.left = (width - viewport_width) / 2; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + viewport_width; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height; | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         res.top_screen.right = VideoCore::kScreenTopWidth; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = VideoCore::kScreenTopHeight; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { | ||||
| 
 | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) / | ||||
|         (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.top_screen.left = 0; | ||||
|         // Top screen occupies 4 / 5ths of the total width
 | ||||
|         res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4; | ||||
|         res.top_screen.top = (height - viewport_height) / 2; | ||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height; | ||||
| 
 | ||||
|         int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / | ||||
|             VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.right; | ||||
|         res.bottom_screen.right = width; | ||||
|         res.bottom_screen.bottom = res.top_screen.bottom; | ||||
|         res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
|         // Break the viewport into fifths and give top 4 of them
 | ||||
|         int fifth_width = static_cast<int>(std::round(viewport_width / 5)); | ||||
| 
 | ||||
|         res.top_screen.left = (width - viewport_width) / 2; | ||||
|         res.top_screen.right = res.top_screen.left + fifth_width * 4; | ||||
|         res.top_screen.top = 0; | ||||
|         res.top_screen.bottom = height; | ||||
| 
 | ||||
|         int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / | ||||
|             VideoCore::kScreenBottomWidth) * (fifth_width)); | ||||
| 
 | ||||
|         res.bottom_screen.left = res.top_screen.right; | ||||
|         res.bottom_screen.right = width - (width - viewport_width) / 2; | ||||
|         res.bottom_screen.bottom = res.top_screen.bottom; | ||||
|         res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) { | ||||
| 
 | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||
| 
 | ||||
|     float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) / | ||||
|         (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); | ||||
| 
 | ||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||
| 
 | ||||
|         res.bottom_screen.left = 0; | ||||
|         // Top screen occupies 4 / 5ths of the total width
 | ||||
|         res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4; | ||||
|         res.bottom_screen.top = (height - viewport_height) / 2; | ||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; | ||||
| 
 | ||||
|         int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / | ||||
|             VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); | ||||
| 
 | ||||
|         res.top_screen.left = res.bottom_screen.right; | ||||
|         res.top_screen.right = width; | ||||
|         res.top_screen.bottom = res.bottom_screen.bottom; | ||||
|         res.top_screen.top = res.top_screen.bottom - top_height; | ||||
|     } else { | ||||
|         // Otherwise, apply borders to the left and right sides of the window.
 | ||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||
|         // Break the viewport into fifths and give top 4 of them
 | ||||
|         int fifth_width = static_cast<int>(std::round(viewport_width / 5)); | ||||
| 
 | ||||
|         res.bottom_screen.left = (width - viewport_width) / 2; | ||||
|         res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; | ||||
|         res.bottom_screen.top = 0; | ||||
|         res.bottom_screen.bottom = height; | ||||
| 
 | ||||
|         int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / | ||||
|             VideoCore::kScreenTopWidth) * (fifth_width)); | ||||
| 
 | ||||
|         res.top_screen.left = res.bottom_screen.right; | ||||
|         res.top_screen.right = width - (width - viewport_width) / 2; | ||||
|         res.top_screen.bottom = res.bottom_screen.bottom; | ||||
|         res.top_screen.top = res.top_screen.bottom - top_height; | ||||
|     } | ||||
| 
 | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) { | ||||
|     return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height); | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) { | ||||
|     return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height); | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { | ||||
|     return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); | ||||
| } | ||||
| } | ||||
							
								
								
									
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								src/common/framebuffer_layout.h
									
										
									
									
									
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								src/common/framebuffer_layout.h
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,43 @@ | |||
| // Copyright 2016 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/math_util.h" | ||||
| namespace Layout { | ||||
| /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
 | ||||
| struct FramebufferLayout { | ||||
|     unsigned width; | ||||
|     unsigned height; | ||||
|     bool top_screen_enabled; | ||||
|     bool bottom_screen_enabled; | ||||
|     MathUtil::Rectangle<unsigned> top_screen; | ||||
|     MathUtil::Rectangle<unsigned> bottom_screen; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  * Factory method for constructing a default FramebufferLayout | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  * @param height Window framebuffer height in pixels | ||||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||||
| 
 | ||||
| /**
 | ||||
|  * Factory method for constructing a FramebufferLayout with only the top screen | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  * @param height Window framebuffer height in pixels | ||||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||||
| 
 | ||||
| /**
 | ||||
|  * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right | ||||
|  * This is useful in particular because it matches well with a 1920x1080 resolution monitor | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  * @param height Window framebuffer height in pixels | ||||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||||
| } | ||||
|  | @ -7,6 +7,8 @@ | |||
| #include "settings.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| #include "common/emu_window.h" | ||||
| 
 | ||||
| namespace Settings { | ||||
| 
 | ||||
| Values values = {}; | ||||
|  | @ -20,6 +22,11 @@ void Apply() { | |||
|     VideoCore::g_shader_jit_enabled = values.use_shader_jit; | ||||
|     VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution; | ||||
| 
 | ||||
|     if (VideoCore::g_emu_window) { | ||||
|         auto layout = VideoCore::g_emu_window->GetFramebufferLayout(); | ||||
|         VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height); | ||||
|     } | ||||
| 
 | ||||
|     AudioCore::SelectSink(values.sink_id); | ||||
|     AudioCore::EnableStretching(values.enable_audio_stretching); | ||||
| } | ||||
|  |  | |||
|  | @ -10,7 +10,15 @@ | |||
| 
 | ||||
| namespace Settings { | ||||
| 
 | ||||
| enum class LayoutOption { | ||||
|     Default, | ||||
|     SingleScreen, | ||||
|     LargeScreen, | ||||
|     Custom, | ||||
| }; | ||||
| 
 | ||||
| namespace NativeInput { | ||||
| 
 | ||||
| enum Values { | ||||
|     // directly mapped keys
 | ||||
|     A, | ||||
|  | @ -84,6 +92,9 @@ struct Values { | |||
|     bool use_scaled_resolution; | ||||
|     bool use_vsync; | ||||
| 
 | ||||
|     LayoutOption layout_option; | ||||
|     bool swap_screen; | ||||
| 
 | ||||
|     float bg_red; | ||||
|     float bg_green; | ||||
|     float bg_blue; | ||||
|  |  | |||
|  | @ -390,6 +390,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa | |||
|  */ | ||||
| void RendererOpenGL::DrawScreens() { | ||||
|     auto layout = render_window->GetFramebufferLayout(); | ||||
|     const auto& top_screen = layout.top_screen; | ||||
|     const auto& bottom_screen = layout.bottom_screen; | ||||
| 
 | ||||
|     glViewport(0, 0, layout.width, layout.height); | ||||
|     glClear(GL_COLOR_BUFFER_BIT); | ||||
|  | @ -403,12 +405,16 @@ void RendererOpenGL::DrawScreens() { | |||
|     glActiveTexture(GL_TEXTURE0); | ||||
|     glUniform1i(uniform_color_texture, 0); | ||||
| 
 | ||||
|     DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left, | ||||
|                             (float)layout.top_screen.top, (float)layout.top_screen.GetWidth(), | ||||
|                             (float)layout.top_screen.GetHeight()); | ||||
|     DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left, | ||||
|                             (float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(), | ||||
|                             (float)layout.bottom_screen.GetHeight()); | ||||
|     if (layout.top_screen_enabled) { | ||||
|         DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, | ||||
|                                 (float)top_screen.top, (float)top_screen.GetWidth(), | ||||
|                                 (float)top_screen.GetHeight()); | ||||
|     } | ||||
|     if (layout.bottom_screen_enabled) { | ||||
|         DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left, | ||||
|                                 (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||
|                                 (float)bottom_screen.GetHeight()); | ||||
|     } | ||||
| 
 | ||||
|     m_current_frame++; | ||||
| } | ||||
|  |  | |||
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