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	Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
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					 16 changed files with 522 additions and 132 deletions
				
			
		|  | @ -72,6 +72,10 @@ void Config::ReadValues() { | ||||||
|     Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); |     Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); | ||||||
|     Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0); |     Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0); | ||||||
| 
 | 
 | ||||||
|  |     // Layout
 | ||||||
|  |     Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0)); | ||||||
|  |     Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false); | ||||||
|  | 
 | ||||||
|     // Audio
 |     // Audio
 | ||||||
|     Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); |     Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); | ||||||
|     Settings::values.enable_audio_stretching = |     Settings::values.enable_audio_stretching = | ||||||
|  |  | ||||||
|  | @ -63,6 +63,16 @@ use_scaled_resolution = | ||||||
| # 0 (default): Off, 1: On | # 0 (default): Off, 1: On | ||||||
| use_vsync = | use_vsync = | ||||||
| 
 | 
 | ||||||
|  | [Layout] | ||||||
|  | # Layout for the screen inside the render window. | ||||||
|  | # 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen | ||||||
|  | layout_option = | ||||||
|  | 
 | ||||||
|  | # Swaps the prominent screen with the other screen. | ||||||
|  | # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. | ||||||
|  | # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent | ||||||
|  | swap_screen = | ||||||
|  | 
 | ||||||
| # The clear color for the renderer. What shows up on the sides of the bottom screen. | # The clear color for the renderer. What shows up on the sides of the bottom screen. | ||||||
| # Must be in range of 0.0-1.0. Defaults to 1.0 for all. | # Must be in range of 0.0-1.0. Defaults to 1.0 for all. | ||||||
| bg_red = | bg_red = | ||||||
|  |  | ||||||
|  | @ -46,11 +46,8 @@ bool EmuWindow_SDL2::IsOpen() const { | ||||||
| 
 | 
 | ||||||
| void EmuWindow_SDL2::OnResize() { | void EmuWindow_SDL2::OnResize() { | ||||||
|     int width, height; |     int width, height; | ||||||
| 
 |  | ||||||
|     SDL_GetWindowSize(render_window, &width, &height); |     SDL_GetWindowSize(render_window, &width, &height); | ||||||
| 
 |     UpdateCurrentFramebufferLayout(width, height); | ||||||
|     NotifyFramebufferLayoutChanged( |  | ||||||
|         EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height)); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| EmuWindow_SDL2::EmuWindow_SDL2() { | EmuWindow_SDL2::EmuWindow_SDL2() { | ||||||
|  |  | ||||||
|  | @ -161,9 +161,7 @@ void GRenderWindow::OnFramebufferSizeChanged() { | ||||||
|     qreal pixelRatio = windowPixelRatio(); |     qreal pixelRatio = windowPixelRatio(); | ||||||
|     unsigned width = child->QPaintDevice::width() * pixelRatio; |     unsigned width = child->QPaintDevice::width() * pixelRatio; | ||||||
|     unsigned height = child->QPaintDevice::height() * pixelRatio; |     unsigned height = child->QPaintDevice::height() * pixelRatio; | ||||||
| 
 |     UpdateCurrentFramebufferLayout(width, height); | ||||||
|     NotifyFramebufferLayoutChanged( |  | ||||||
|         EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height)); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GRenderWindow::BackupGeometry() { | void GRenderWindow::BackupGeometry() { | ||||||
|  |  | ||||||
|  | @ -54,6 +54,11 @@ void Config::ReadValues() { | ||||||
|     Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat(); |     Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat(); | ||||||
|     qt_config->endGroup(); |     qt_config->endGroup(); | ||||||
| 
 | 
 | ||||||
|  |     qt_config->beginGroup("Layout"); | ||||||
|  |     Settings::values.layout_option = static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt()); | ||||||
|  |     Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool(); | ||||||
|  |     qt_config->endGroup(); | ||||||
|  | 
 | ||||||
|     qt_config->beginGroup("Audio"); |     qt_config->beginGroup("Audio"); | ||||||
|     Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString(); |     Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString(); | ||||||
|     Settings::values.enable_audio_stretching = |     Settings::values.enable_audio_stretching = | ||||||
|  | @ -155,6 +160,11 @@ void Config::SaveValues() { | ||||||
|     qt_config->setValue("bg_blue", (double)Settings::values.bg_blue); |     qt_config->setValue("bg_blue", (double)Settings::values.bg_blue); | ||||||
|     qt_config->endGroup(); |     qt_config->endGroup(); | ||||||
| 
 | 
 | ||||||
|  |     qt_config->beginGroup("Layout"); | ||||||
|  |     qt_config->setValue("layout_option", static_cast<int>(Settings::values.layout_option)); | ||||||
|  |     qt_config->setValue("swap_screen", Settings::values.swap_screen); | ||||||
|  |     qt_config->endGroup(); | ||||||
|  | 
 | ||||||
|     qt_config->beginGroup("Audio"); |     qt_config->beginGroup("Audio"); | ||||||
|     qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id)); |     qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id)); | ||||||
|     qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching); |     qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching); | ||||||
|  |  | ||||||
|  | @ -23,4 +23,5 @@ void ConfigureDialog::applyConfiguration() { | ||||||
|     ui->graphicsTab->applyConfiguration(); |     ui->graphicsTab->applyConfiguration(); | ||||||
|     ui->audioTab->applyConfiguration(); |     ui->audioTab->applyConfiguration(); | ||||||
|     ui->debugTab->applyConfiguration(); |     ui->debugTab->applyConfiguration(); | ||||||
|  |     Settings::Apply(); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -23,6 +23,8 @@ void ConfigureGraphics::setConfiguration() { | ||||||
|     ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); |     ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); | ||||||
|     ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution); |     ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution); | ||||||
|     ui->toggle_vsync->setChecked(Settings::values.use_vsync); |     ui->toggle_vsync->setChecked(Settings::values.use_vsync); | ||||||
|  |     ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option)); | ||||||
|  |     ui->swap_screen->setChecked(Settings::values.swap_screen); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void ConfigureGraphics::applyConfiguration() { | void ConfigureGraphics::applyConfiguration() { | ||||||
|  | @ -30,5 +32,7 @@ void ConfigureGraphics::applyConfiguration() { | ||||||
|     Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); |     Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); | ||||||
|     Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked(); |     Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked(); | ||||||
|     Settings::values.use_vsync = ui->toggle_vsync->isChecked(); |     Settings::values.use_vsync = ui->toggle_vsync->isChecked(); | ||||||
|  |     Settings::values.layout_option = static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex()); | ||||||
|  |     Settings::values.swap_screen = ui->swap_screen->isChecked(); | ||||||
|     Settings::Apply(); |     Settings::Apply(); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -22,39 +22,89 @@ | ||||||
|         <string>Graphics</string> |         <string>Graphics</string> | ||||||
|        </property> |        </property> | ||||||
|        <layout class="QVBoxLayout" name="verticalLayout_2"> |        <layout class="QVBoxLayout" name="verticalLayout_2"> | ||||||
|          <item> |         <item> | ||||||
|            <widget class="QCheckBox" name="toggle_hw_renderer"> |          <widget class="QCheckBox" name="toggle_hw_renderer"> | ||||||
|              <property name="text"> |           <property name="text"> | ||||||
|                <string>Enable hardware renderer</string> |            <string>Enable hardware renderer</string> | ||||||
|              </property> |           </property> | ||||||
|            </widget> |          </widget> | ||||||
|          </item> |         </item> | ||||||
|          <item> |         <item> | ||||||
|            <widget class="QCheckBox" name="toggle_shader_jit"> |          <widget class="QCheckBox" name="toggle_shader_jit"> | ||||||
|              <property name="text"> |           <property name="text"> | ||||||
|                <string>Enable shader JIT</string> |            <string>Enable shader JIT</string> | ||||||
|              </property> |           </property> | ||||||
|            </widget> |          </widget> | ||||||
|          </item> |         </item> | ||||||
|          <item> |         <item> | ||||||
|            <widget class="QCheckBox" name="toggle_scaled_resolution"> |          <widget class="QCheckBox" name="toggle_scaled_resolution"> | ||||||
|              <property name="text"> |           <property name="text"> | ||||||
|                <string>Enable scaled resolution</string> |            <string>Enable scaled resolution</string> | ||||||
|              </property> |           </property> | ||||||
|            </widget> |          </widget> | ||||||
|          </item> |         </item> | ||||||
|          <item> |         <item> | ||||||
|            <widget class="QCheckBox" name="toggle_vsync"> |          <widget class="QCheckBox" name="toggle_vsync"> | ||||||
|              <property name="text"> |           <property name="text"> | ||||||
|                <string>Enable V-Sync</string> |            <string>Enable V-Sync</string> | ||||||
|              </property> |           </property> | ||||||
|            </widget> |          </widget> | ||||||
|          </item> |         </item> | ||||||
|        </layout> |        </layout> | ||||||
|       </widget> |       </widget> | ||||||
|      </item> |      </item> | ||||||
|     </layout> |     </layout> | ||||||
|    </item> |    </item> | ||||||
|  |    <item> | ||||||
|  |     <widget class="QGroupBox" name="groupBox2"> | ||||||
|  |      <property name="title"> | ||||||
|  |       <string>Layout</string> | ||||||
|  |      </property> | ||||||
|  |      <layout class="QHBoxLayout" name="horizontalLayout_3"> | ||||||
|  |       <item> | ||||||
|  |        <layout class="QVBoxLayout" name="verticalLayout_2"> | ||||||
|  |         <item> | ||||||
|  |          <layout class="QHBoxLayout" name="horizontalLayout_3"> | ||||||
|  |           <item> | ||||||
|  |            <widget class="QLabel" name="label1"> | ||||||
|  |             <property name="text"> | ||||||
|  |              <string>Screen Layout:</string> | ||||||
|  |             </property> | ||||||
|  |            </widget> | ||||||
|  |           </item> | ||||||
|  |           <item> | ||||||
|  |            <widget class="QComboBox" name="layout_combobox"> | ||||||
|  |             <item> | ||||||
|  |              <property name="text"> | ||||||
|  |               <string notr="true">Default</string> | ||||||
|  |              </property> | ||||||
|  |             </item> | ||||||
|  |             <item> | ||||||
|  |              <property name="text"> | ||||||
|  |               <string notr="true">Single Screen</string> | ||||||
|  |              </property> | ||||||
|  |             </item> | ||||||
|  |             <item> | ||||||
|  |              <property name="text"> | ||||||
|  |               <string notr="true">Large Screen</string> | ||||||
|  |              </property> | ||||||
|  |             </item> | ||||||
|  |            </widget> | ||||||
|  |           </item> | ||||||
|  |          </layout> | ||||||
|  |         </item> | ||||||
|  |         <item> | ||||||
|  |          <widget class="QCheckBox" name="swap_screen"> | ||||||
|  |           <property name="text"> | ||||||
|  |            <string>Swap Screens</string> | ||||||
|  |           </property> | ||||||
|  |          </widget> | ||||||
|  |         </item> | ||||||
|  |        </layout> | ||||||
|  |       </item> | ||||||
|  |      </layout> | ||||||
|  |     </widget> | ||||||
|  |    </item> | ||||||
|    <item> |    <item> | ||||||
|     <spacer name="verticalSpacer"> |     <spacer name="verticalSpacer"> | ||||||
|      <property name="orientation"> |      <property name="orientation"> | ||||||
|  | @ -71,22 +121,5 @@ | ||||||
|   </layout> |   </layout> | ||||||
|  </widget> |  </widget> | ||||||
|  <resources/> |  <resources/> | ||||||
|  <connections> |  <connections/> | ||||||
|   <connection> |  | ||||||
|    <sender>toggle_gdbstub</sender> |  | ||||||
|    <signal>toggled(bool)</signal> |  | ||||||
|    <receiver>gdbport_spinbox</receiver> |  | ||||||
|    <slot>setEnabled(bool)</slot> |  | ||||||
|    <hints> |  | ||||||
|     <hint type="sourcelabel"> |  | ||||||
|      <x>84</x> |  | ||||||
|      <y>157</y> |  | ||||||
|     </hint> |  | ||||||
|     <hint type="destinationlabel"> |  | ||||||
|      <x>342</x> |  | ||||||
|      <y>158</y> |  | ||||||
|     </hint> |  | ||||||
|    </hints> |  | ||||||
|   </connection> |  | ||||||
|  </connections> |  | ||||||
| </ui> | </ui> | ||||||
|  |  | ||||||
|  | @ -5,6 +5,7 @@ set(SRCS | ||||||
|             break_points.cpp |             break_points.cpp | ||||||
|             emu_window.cpp |             emu_window.cpp | ||||||
|             file_util.cpp |             file_util.cpp | ||||||
|  |             framebuffer_layout.cpp | ||||||
|             hash.cpp |             hash.cpp | ||||||
|             key_map.cpp |             key_map.cpp | ||||||
|             logging/filter.cpp |             logging/filter.cpp | ||||||
|  | @ -35,6 +36,7 @@ set(HEADERS | ||||||
|             common_types.h |             common_types.h | ||||||
|             emu_window.h |             emu_window.h | ||||||
|             file_util.h |             file_util.h | ||||||
|  |             framebuffer_layout.h | ||||||
|             hash.h |             hash.h | ||||||
|             key_map.h |             key_map.h | ||||||
|             linear_disk_cache.h |             linear_disk_cache.h | ||||||
|  |  | ||||||
|  | @ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) { | ||||||
|  * @param framebuffer_y Framebuffer y-coordinate to check |  * @param framebuffer_y Framebuffer y-coordinate to check | ||||||
|  * @return True if the coordinates are within the touchpad, otherwise false |  * @return True if the coordinates are within the touchpad, otherwise false | ||||||
|  */ |  */ | ||||||
| static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, | static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x, | ||||||
|                                 unsigned framebuffer_y) { |                                 unsigned framebuffer_y) { | ||||||
|     return ( |     return ( | ||||||
|         framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && |         framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && | ||||||
|  | @ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { | ||||||
|     TouchPressed(framebuffer_x, framebuffer_y); |     TouchPressed(framebuffer_x, framebuffer_y); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, | void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { | ||||||
|                                                                                unsigned height) { |     Layout::FramebufferLayout layout; | ||||||
|     // When hiding the widget, the function receives a size of 0
 |     switch (Settings::values.layout_option) { | ||||||
|     if (width == 0) |     case Settings::LayoutOption::SingleScreen: | ||||||
|         width = 1; |         layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen); | ||||||
|     if (height == 0) |         break; | ||||||
|         height = 1; |     case Settings::LayoutOption::LargeScreen: | ||||||
| 
 |         layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen); | ||||||
|     EmuWindow::FramebufferLayout res = {width, height, {}, {}}; |         break; | ||||||
| 
 |     case Settings::LayoutOption::Default: | ||||||
|     float window_aspect_ratio = static_cast<float>(height) / width; |     default: | ||||||
|     float emulation_aspect_ratio = |         layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen); | ||||||
|         static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; |         break; | ||||||
| 
 |  | ||||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { |  | ||||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 |  | ||||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = 0; |  | ||||||
|         res.top_screen.right = res.top_screen.left + width; |  | ||||||
|         res.top_screen.top = (height - viewport_height) / 2; |  | ||||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; |  | ||||||
| 
 |  | ||||||
|         int bottom_width = static_cast<int>( |  | ||||||
|             (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * |  | ||||||
|             (res.top_screen.right - res.top_screen.left)); |  | ||||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = bottom_border; |  | ||||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; |  | ||||||
|         res.bottom_screen.top = res.top_screen.bottom; |  | ||||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; |  | ||||||
|     } else { |  | ||||||
|         // Otherwise, apply borders to the left and right sides of the window.
 |  | ||||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = (width - viewport_width) / 2; |  | ||||||
|         res.top_screen.right = res.top_screen.left + viewport_width; |  | ||||||
|         res.top_screen.top = 0; |  | ||||||
|         res.top_screen.bottom = res.top_screen.top + height / 2; |  | ||||||
| 
 |  | ||||||
|         int bottom_width = static_cast<int>( |  | ||||||
|             (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * |  | ||||||
|             (res.top_screen.right - res.top_screen.left)); |  | ||||||
|         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = res.top_screen.left + bottom_border; |  | ||||||
|         res.bottom_screen.right = res.bottom_screen.left + bottom_width; |  | ||||||
|         res.bottom_screen.top = res.top_screen.bottom; |  | ||||||
|         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; |  | ||||||
|     } |     } | ||||||
| 
 |     NotifyFramebufferLayoutChanged(layout); | ||||||
|     return res; |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -7,6 +7,7 @@ | ||||||
| #include <tuple> | #include <tuple> | ||||||
| #include <utility> | #include <utility> | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
|  | #include "common/framebuffer_layout.h" | ||||||
| #include "common/math_util.h" | #include "common/math_util.h" | ||||||
| #include "core/hle/service/hid/hid.h" | #include "core/hle/service/hid/hid.h" | ||||||
| 
 | 
 | ||||||
|  | @ -38,23 +39,6 @@ public: | ||||||
|         std::pair<unsigned, unsigned> min_client_area_size; |         std::pair<unsigned, unsigned> min_client_area_size; | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
 |  | ||||||
|     struct FramebufferLayout { |  | ||||||
| 
 |  | ||||||
|         /**
 |  | ||||||
|          * Factory method for constructing a default FramebufferLayout |  | ||||||
|          * @param width Window framebuffer width in pixels |  | ||||||
|          * @param height Window framebuffer height in pixels |  | ||||||
|          * @return Newly created FramebufferLayout object with default screen regions initialized |  | ||||||
|          */ |  | ||||||
|         static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height); |  | ||||||
| 
 |  | ||||||
|         unsigned width; |  | ||||||
|         unsigned height; |  | ||||||
|         MathUtil::Rectangle<unsigned> top_screen; |  | ||||||
|         MathUtil::Rectangle<unsigned> bottom_screen; |  | ||||||
|     }; |  | ||||||
| 
 |  | ||||||
|     /// Swap buffers to display the next frame
 |     /// Swap buffers to display the next frame
 | ||||||
|     virtual void SwapBuffers() = 0; |     virtual void SwapBuffers() = 0; | ||||||
| 
 | 
 | ||||||
|  | @ -211,10 +195,16 @@ public: | ||||||
|       * Gets the framebuffer layout (width, height, and screen regions) |       * Gets the framebuffer layout (width, height, and screen regions) | ||||||
|       * @note This method is thread-safe |       * @note This method is thread-safe | ||||||
|       */ |       */ | ||||||
|     const FramebufferLayout& GetFramebufferLayout() const { |     const Layout::FramebufferLayout& GetFramebufferLayout() const { | ||||||
|         return framebuffer_layout; |         return framebuffer_layout; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Convenience method to update the VideoCore EmuWindow | ||||||
|  |      * Read from the current settings to determine which layout to use. | ||||||
|  |      */ | ||||||
|  |     void UpdateCurrentFramebufferLayout(unsigned width, unsigned height); | ||||||
|  | 
 | ||||||
| protected: | protected: | ||||||
|     EmuWindow() { |     EmuWindow() { | ||||||
|         // TODO: Find a better place to set this.
 |         // TODO: Find a better place to set this.
 | ||||||
|  | @ -250,7 +240,7 @@ protected: | ||||||
|      * Update framebuffer layout with the given parameter. |      * Update framebuffer layout with the given parameter. | ||||||
|      * @note EmuWindow implementations will usually use this in window resize event handlers. |      * @note EmuWindow implementations will usually use this in window resize event handlers. | ||||||
|      */ |      */ | ||||||
|     void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) { |     void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) { | ||||||
|         framebuffer_layout = layout; |         framebuffer_layout = layout; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | @ -274,7 +264,7 @@ private: | ||||||
|         // By default, ignore this request and do nothing.
 |         // By default, ignore this request and do nothing.
 | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
 |     Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
 | ||||||
| 
 | 
 | ||||||
|     unsigned client_area_width;  ///< Current client width, should be set by window impl.
 |     unsigned client_area_width;  ///< Current client width, should be set by window impl.
 | ||||||
|     unsigned client_area_height; ///< Current client height, should be set by window impl.
 |     unsigned client_area_height; ///< Current client height, should be set by window impl.
 | ||||||
|  |  | ||||||
							
								
								
									
										312
									
								
								src/common/framebuffer_layout.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										312
									
								
								src/common/framebuffer_layout.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,312 @@ | ||||||
|  | // Copyright 2016 Citra Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #include <cmath> | ||||||
|  | 
 | ||||||
|  | #include "common/assert.h" | ||||||
|  | #include "common/framebuffer_layout.h" | ||||||
|  | #include "video_core/video_core.h" | ||||||
|  | 
 | ||||||
|  | namespace Layout { | ||||||
|  | static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { | ||||||
|  | 
 | ||||||
|  |     ASSERT(width > 0); | ||||||
|  |     ASSERT(height > 0); | ||||||
|  | 
 | ||||||
|  |     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||||
|  | 
 | ||||||
|  |     float window_aspect_ratio = static_cast<float>(height) / width; | ||||||
|  |     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / | ||||||
|  |         VideoCore::kScreenTopWidth; | ||||||
|  | 
 | ||||||
|  |     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||||
|  |         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||||
|  |         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||||
|  | 
 | ||||||
|  |         res.top_screen.left = 0; | ||||||
|  |         res.top_screen.right = res.top_screen.left + width; | ||||||
|  |         res.top_screen.top = (height - viewport_height) / 2; | ||||||
|  |         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; | ||||||
|  | 
 | ||||||
|  |         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||||
|  |             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||||
|  |         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = bottom_border; | ||||||
|  |         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||||
|  |         res.bottom_screen.top = res.top_screen.bottom; | ||||||
|  |         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; | ||||||
|  |     } else { | ||||||
|  |         // Otherwise, apply borders to the left and right sides of the window.
 | ||||||
|  |         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||||
|  | 
 | ||||||
|  |         res.top_screen.left = (width - viewport_width) / 2; | ||||||
|  |         res.top_screen.right = res.top_screen.left + viewport_width; | ||||||
|  |         res.top_screen.top = 0; | ||||||
|  |         res.top_screen.bottom = res.top_screen.top + height / 2; | ||||||
|  | 
 | ||||||
|  |         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||||
|  |             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||||
|  |         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = res.top_screen.left + bottom_border; | ||||||
|  |         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||||
|  |         res.bottom_screen.top = res.top_screen.bottom; | ||||||
|  |         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return res; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) { | ||||||
|  | 
 | ||||||
|  |     ASSERT(width > 0); | ||||||
|  |     ASSERT(height > 0); | ||||||
|  | 
 | ||||||
|  |     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||||
|  | 
 | ||||||
|  |     float window_aspect_ratio = static_cast<float>(height) / width; | ||||||
|  |     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) / | ||||||
|  |         VideoCore::kScreenTopWidth; | ||||||
|  | 
 | ||||||
|  |     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||||
|  |         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||||
|  |         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||||
|  | 
 | ||||||
|  |         res.top_screen.left = 0; | ||||||
|  |         res.top_screen.right = res.top_screen.left + width; | ||||||
|  | 
 | ||||||
|  |         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||||
|  |             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||||
|  |         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = bottom_border; | ||||||
|  |         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||||
|  |         res.bottom_screen.top = (height - viewport_height) / 2; | ||||||
|  |         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; | ||||||
|  | 
 | ||||||
|  |         res.top_screen.top = res.bottom_screen.bottom; | ||||||
|  |         res.top_screen.bottom = res.top_screen.top + viewport_height / 2; | ||||||
|  |     } else { | ||||||
|  |         // Otherwise, apply borders to the left and right sides of the window.
 | ||||||
|  |         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||||
|  |         res.top_screen.left = (width - viewport_width) / 2; | ||||||
|  |         res.top_screen.right = res.top_screen.left + viewport_width; | ||||||
|  | 
 | ||||||
|  |         int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||||
|  |             VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); | ||||||
|  |         int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = res.top_screen.left + bottom_border; | ||||||
|  |         res.bottom_screen.right = res.bottom_screen.left + bottom_width; | ||||||
|  |         res.bottom_screen.top = 0; | ||||||
|  |         res.bottom_screen.bottom = res.bottom_screen.top + height / 2; | ||||||
|  | 
 | ||||||
|  |         res.top_screen.top = res.bottom_screen.bottom; | ||||||
|  |         res.top_screen.bottom = res.top_screen.top + height / 2; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return res; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) { | ||||||
|  | 
 | ||||||
|  |     ASSERT(width > 0); | ||||||
|  |     ASSERT(height > 0); | ||||||
|  | 
 | ||||||
|  |     FramebufferLayout res {width, height, true, false, {}, {}}; | ||||||
|  | 
 | ||||||
|  |     float window_aspect_ratio = static_cast<float>(height) / width; | ||||||
|  |     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) / | ||||||
|  |         VideoCore::kScreenTopWidth; | ||||||
|  | 
 | ||||||
|  |     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||||
|  |         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||||
|  |         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||||
|  | 
 | ||||||
|  |         res.top_screen.left = 0; | ||||||
|  |         res.top_screen.right = res.top_screen.left + width; | ||||||
|  |         res.top_screen.top = (height - viewport_height) / 2; | ||||||
|  |         res.top_screen.bottom = res.top_screen.top + viewport_height; | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = 0; | ||||||
|  |         res.bottom_screen.right = VideoCore::kScreenBottomWidth; | ||||||
|  |         res.bottom_screen.top = 0; | ||||||
|  |         res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; | ||||||
|  |     } else { | ||||||
|  |         // Otherwise, apply borders to the left and right sides of the window.
 | ||||||
|  |         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||||
|  | 
 | ||||||
|  |         res.top_screen.left = (width - viewport_width) / 2; | ||||||
|  |         res.top_screen.right = res.top_screen.left + viewport_width; | ||||||
|  |         res.top_screen.top = 0; | ||||||
|  |         res.top_screen.bottom = res.top_screen.top + height; | ||||||
|  | 
 | ||||||
|  |         // The Rasterizer still depends on these fields to maintain the right aspect ratio
 | ||||||
|  |         res.bottom_screen.left = 0; | ||||||
|  |         res.bottom_screen.right = VideoCore::kScreenBottomWidth; | ||||||
|  |         res.bottom_screen.top = 0; | ||||||
|  |         res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return res; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) { | ||||||
|  | 
 | ||||||
|  |     ASSERT(width > 0); | ||||||
|  |     ASSERT(height > 0); | ||||||
|  | 
 | ||||||
|  |     FramebufferLayout res {width, height, false, true, {}, {}}; | ||||||
|  | 
 | ||||||
|  |     float window_aspect_ratio = static_cast<float>(height) / width; | ||||||
|  |     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) / | ||||||
|  |         VideoCore::kScreenBottomWidth; | ||||||
|  | 
 | ||||||
|  |     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||||
|  |         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||||
|  |         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = 0; | ||||||
|  |         res.bottom_screen.right = res.bottom_screen.left + width; | ||||||
|  |         res.bottom_screen.top = (height - viewport_height) / 2; | ||||||
|  |         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; | ||||||
|  | 
 | ||||||
|  |         // The Rasterizer still depends on these fields to maintain the right aspect ratio
 | ||||||
|  |         res.top_screen.left = 0; | ||||||
|  |         res.top_screen.right = VideoCore::kScreenTopWidth; | ||||||
|  |         res.top_screen.top = 0; | ||||||
|  |         res.top_screen.bottom = VideoCore::kScreenTopHeight; | ||||||
|  |     } else { | ||||||
|  |         // Otherwise, apply borders to the left and right sides of the window.
 | ||||||
|  |         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = (width - viewport_width) / 2; | ||||||
|  |         res.bottom_screen.right = res.bottom_screen.left + viewport_width; | ||||||
|  |         res.bottom_screen.top = 0; | ||||||
|  |         res.bottom_screen.bottom = res.bottom_screen.top + height; | ||||||
|  | 
 | ||||||
|  |         res.top_screen.left = 0; | ||||||
|  |         res.top_screen.right = VideoCore::kScreenTopWidth; | ||||||
|  |         res.top_screen.top = 0; | ||||||
|  |         res.top_screen.bottom = VideoCore::kScreenTopHeight; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return res; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { | ||||||
|  | 
 | ||||||
|  |     ASSERT(width > 0); | ||||||
|  |     ASSERT(height > 0); | ||||||
|  | 
 | ||||||
|  |     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||||
|  | 
 | ||||||
|  |     float window_aspect_ratio = static_cast<float>(height) / width; | ||||||
|  |     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) / | ||||||
|  |         (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); | ||||||
|  | 
 | ||||||
|  |     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||||
|  |         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||||
|  |         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||||
|  | 
 | ||||||
|  |         res.top_screen.left = 0; | ||||||
|  |         // Top screen occupies 4 / 5ths of the total width
 | ||||||
|  |         res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4; | ||||||
|  |         res.top_screen.top = (height - viewport_height) / 2; | ||||||
|  |         res.top_screen.bottom = res.top_screen.top + viewport_height; | ||||||
|  | 
 | ||||||
|  |         int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / | ||||||
|  |             VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = res.top_screen.right; | ||||||
|  |         res.bottom_screen.right = width; | ||||||
|  |         res.bottom_screen.bottom = res.top_screen.bottom; | ||||||
|  |         res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; | ||||||
|  |     } else { | ||||||
|  |         // Otherwise, apply borders to the left and right sides of the window.
 | ||||||
|  |         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||||
|  |         // Break the viewport into fifths and give top 4 of them
 | ||||||
|  |         int fifth_width = static_cast<int>(std::round(viewport_width / 5)); | ||||||
|  | 
 | ||||||
|  |         res.top_screen.left = (width - viewport_width) / 2; | ||||||
|  |         res.top_screen.right = res.top_screen.left + fifth_width * 4; | ||||||
|  |         res.top_screen.top = 0; | ||||||
|  |         res.top_screen.bottom = height; | ||||||
|  | 
 | ||||||
|  |         int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / | ||||||
|  |             VideoCore::kScreenBottomWidth) * (fifth_width)); | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = res.top_screen.right; | ||||||
|  |         res.bottom_screen.right = width - (width - viewport_width) / 2; | ||||||
|  |         res.bottom_screen.bottom = res.top_screen.bottom; | ||||||
|  |         res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return res; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) { | ||||||
|  | 
 | ||||||
|  |     ASSERT(width > 0); | ||||||
|  |     ASSERT(height > 0); | ||||||
|  | 
 | ||||||
|  |     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||||
|  | 
 | ||||||
|  |     float window_aspect_ratio = static_cast<float>(height) / width; | ||||||
|  |     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) / | ||||||
|  |         (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); | ||||||
|  | 
 | ||||||
|  |     if (window_aspect_ratio > emulation_aspect_ratio) { | ||||||
|  |         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||||
|  |         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = 0; | ||||||
|  |         // Top screen occupies 4 / 5ths of the total width
 | ||||||
|  |         res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4; | ||||||
|  |         res.bottom_screen.top = (height - viewport_height) / 2; | ||||||
|  |         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; | ||||||
|  | 
 | ||||||
|  |         int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / | ||||||
|  |             VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); | ||||||
|  | 
 | ||||||
|  |         res.top_screen.left = res.bottom_screen.right; | ||||||
|  |         res.top_screen.right = width; | ||||||
|  |         res.top_screen.bottom = res.bottom_screen.bottom; | ||||||
|  |         res.top_screen.top = res.top_screen.bottom - top_height; | ||||||
|  |     } else { | ||||||
|  |         // Otherwise, apply borders to the left and right sides of the window.
 | ||||||
|  |         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||||||
|  |         // Break the viewport into fifths and give top 4 of them
 | ||||||
|  |         int fifth_width = static_cast<int>(std::round(viewport_width / 5)); | ||||||
|  | 
 | ||||||
|  |         res.bottom_screen.left = (width - viewport_width) / 2; | ||||||
|  |         res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; | ||||||
|  |         res.bottom_screen.top = 0; | ||||||
|  |         res.bottom_screen.bottom = height; | ||||||
|  | 
 | ||||||
|  |         int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / | ||||||
|  |             VideoCore::kScreenTopWidth) * (fifth_width)); | ||||||
|  | 
 | ||||||
|  |         res.top_screen.left = res.bottom_screen.right; | ||||||
|  |         res.top_screen.right = width - (width - viewport_width) / 2; | ||||||
|  |         res.top_screen.bottom = res.bottom_screen.bottom; | ||||||
|  |         res.top_screen.top = res.top_screen.bottom - top_height; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return res; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) { | ||||||
|  |     return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) { | ||||||
|  |     return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { | ||||||
|  |     return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); | ||||||
|  | } | ||||||
|  | } | ||||||
							
								
								
									
										43
									
								
								src/common/framebuffer_layout.h
									
										
									
									
									
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								src/common/framebuffer_layout.h
									
										
									
									
									
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							|  | @ -0,0 +1,43 @@ | ||||||
|  | // Copyright 2016 Citra Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | #include "common/math_util.h" | ||||||
|  | namespace Layout { | ||||||
|  | /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
 | ||||||
|  | struct FramebufferLayout { | ||||||
|  |     unsigned width; | ||||||
|  |     unsigned height; | ||||||
|  |     bool top_screen_enabled; | ||||||
|  |     bool bottom_screen_enabled; | ||||||
|  |     MathUtil::Rectangle<unsigned> top_screen; | ||||||
|  |     MathUtil::Rectangle<unsigned> bottom_screen; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Factory method for constructing a default FramebufferLayout | ||||||
|  |  * @param width Window framebuffer width in pixels | ||||||
|  |  * @param height Window framebuffer height in pixels | ||||||
|  |  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||||
|  |  */ | ||||||
|  | FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Factory method for constructing a FramebufferLayout with only the top screen | ||||||
|  |  * @param width Window framebuffer width in pixels | ||||||
|  |  * @param height Window framebuffer height in pixels | ||||||
|  |  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||||
|  |  */ | ||||||
|  | FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right | ||||||
|  |  * This is useful in particular because it matches well with a 1920x1080 resolution monitor | ||||||
|  |  * @param width Window framebuffer width in pixels | ||||||
|  |  * @param height Window framebuffer height in pixels | ||||||
|  |  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||||
|  |  */ | ||||||
|  | FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||||||
|  | } | ||||||
|  | @ -7,6 +7,8 @@ | ||||||
| #include "settings.h" | #include "settings.h" | ||||||
| #include "video_core/video_core.h" | #include "video_core/video_core.h" | ||||||
| 
 | 
 | ||||||
|  | #include "common/emu_window.h" | ||||||
|  | 
 | ||||||
| namespace Settings { | namespace Settings { | ||||||
| 
 | 
 | ||||||
| Values values = {}; | Values values = {}; | ||||||
|  | @ -20,6 +22,11 @@ void Apply() { | ||||||
|     VideoCore::g_shader_jit_enabled = values.use_shader_jit; |     VideoCore::g_shader_jit_enabled = values.use_shader_jit; | ||||||
|     VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution; |     VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution; | ||||||
| 
 | 
 | ||||||
|  |     if (VideoCore::g_emu_window) { | ||||||
|  |         auto layout = VideoCore::g_emu_window->GetFramebufferLayout(); | ||||||
|  |         VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     AudioCore::SelectSink(values.sink_id); |     AudioCore::SelectSink(values.sink_id); | ||||||
|     AudioCore::EnableStretching(values.enable_audio_stretching); |     AudioCore::EnableStretching(values.enable_audio_stretching); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -10,7 +10,15 @@ | ||||||
| 
 | 
 | ||||||
| namespace Settings { | namespace Settings { | ||||||
| 
 | 
 | ||||||
|  | enum class LayoutOption { | ||||||
|  |     Default, | ||||||
|  |     SingleScreen, | ||||||
|  |     LargeScreen, | ||||||
|  |     Custom, | ||||||
|  | }; | ||||||
|  | 
 | ||||||
| namespace NativeInput { | namespace NativeInput { | ||||||
|  | 
 | ||||||
| enum Values { | enum Values { | ||||||
|     // directly mapped keys
 |     // directly mapped keys
 | ||||||
|     A, |     A, | ||||||
|  | @ -84,6 +92,9 @@ struct Values { | ||||||
|     bool use_scaled_resolution; |     bool use_scaled_resolution; | ||||||
|     bool use_vsync; |     bool use_vsync; | ||||||
| 
 | 
 | ||||||
|  |     LayoutOption layout_option; | ||||||
|  |     bool swap_screen; | ||||||
|  | 
 | ||||||
|     float bg_red; |     float bg_red; | ||||||
|     float bg_green; |     float bg_green; | ||||||
|     float bg_blue; |     float bg_blue; | ||||||
|  |  | ||||||
|  | @ -390,6 +390,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa | ||||||
|  */ |  */ | ||||||
| void RendererOpenGL::DrawScreens() { | void RendererOpenGL::DrawScreens() { | ||||||
|     auto layout = render_window->GetFramebufferLayout(); |     auto layout = render_window->GetFramebufferLayout(); | ||||||
|  |     const auto& top_screen = layout.top_screen; | ||||||
|  |     const auto& bottom_screen = layout.bottom_screen; | ||||||
| 
 | 
 | ||||||
|     glViewport(0, 0, layout.width, layout.height); |     glViewport(0, 0, layout.width, layout.height); | ||||||
|     glClear(GL_COLOR_BUFFER_BIT); |     glClear(GL_COLOR_BUFFER_BIT); | ||||||
|  | @ -403,12 +405,16 @@ void RendererOpenGL::DrawScreens() { | ||||||
|     glActiveTexture(GL_TEXTURE0); |     glActiveTexture(GL_TEXTURE0); | ||||||
|     glUniform1i(uniform_color_texture, 0); |     glUniform1i(uniform_color_texture, 0); | ||||||
| 
 | 
 | ||||||
|     DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left, |     if (layout.top_screen_enabled) { | ||||||
|                             (float)layout.top_screen.top, (float)layout.top_screen.GetWidth(), |         DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, | ||||||
|                             (float)layout.top_screen.GetHeight()); |                                 (float)top_screen.top, (float)top_screen.GetWidth(), | ||||||
|     DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left, |                                 (float)top_screen.GetHeight()); | ||||||
|                             (float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(), |     } | ||||||
|                             (float)layout.bottom_screen.GetHeight()); |     if (layout.bottom_screen_enabled) { | ||||||
|  |         DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left, | ||||||
|  |                                 (float)bottom_screen.top, (float)bottom_screen.GetWidth(), | ||||||
|  |                                 (float)bottom_screen.GetHeight()); | ||||||
|  |     } | ||||||
| 
 | 
 | ||||||
|     m_current_frame++; |     m_current_frame++; | ||||||
| } | } | ||||||
|  |  | ||||||
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