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	gl_shader_gen: std::move strings where applicable
Avoids the creation of a copy when returning.
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					 1 changed files with 6 additions and 6 deletions
				
			
		|  | @ -1470,7 +1470,7 @@ vec4 secondary_fragment_color = vec4(0.0); | |||
|     // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
 | ||||
|     if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) { | ||||
|         out += "discard; }"; | ||||
|         return {out}; | ||||
|         return {std::move(out)}; | ||||
|     } | ||||
| 
 | ||||
|     // Append the scissor test
 | ||||
|  | @ -1536,7 +1536,7 @@ vec4 secondary_fragment_color = vec4(0.0); | |||
|                                                                 "VideoCore_Pica_UseGasMode", true); | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode"); | ||||
|         out += "discard; }"; | ||||
|         return {out}; | ||||
|         return {std::move(out)}; | ||||
|     } | ||||
| 
 | ||||
|     if (state.shadow_rendering) { | ||||
|  | @ -1574,7 +1574,7 @@ do { | |||
| 
 | ||||
|     out += '}'; | ||||
| 
 | ||||
|     return {out}; | ||||
|     return {std::move(out)}; | ||||
| } | ||||
| 
 | ||||
| ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shader) { | ||||
|  | @ -1619,7 +1619,7 @@ void main() { | |||
| } | ||||
| )"; | ||||
| 
 | ||||
|     return {out}; | ||||
|     return {std::move(out)}; | ||||
| } | ||||
| 
 | ||||
| std::optional<ShaderDecompiler::ProgramResult> GenerateVertexShader( | ||||
|  | @ -1684,7 +1684,7 @@ layout (std140) uniform vs_config { | |||
| 
 | ||||
|     out += program_source; | ||||
| 
 | ||||
|     return {{out}}; | ||||
|     return {{std::move(out)}}; | ||||
| } | ||||
| 
 | ||||
| static std::string GetGSCommonSource(const PicaGSConfigCommonRaw& config, bool separable_shader) { | ||||
|  | @ -1802,6 +1802,6 @@ void main() { | |||
|     out += "    EmitPrim(prim_buffer[0], prim_buffer[1], prim_buffer[2]);\n"; | ||||
|     out += "}\n"; | ||||
| 
 | ||||
|     return {out}; | ||||
|     return {std::move(out)}; | ||||
| } | ||||
| } // namespace OpenGL
 | ||||
|  |  | |||
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