mirror of
https://github.com/PabloMK7/citra.git
synced 2025-09-11 13:20:04 +00:00
wayland: Move wayland files into common folder
This commit is contained in:
parent
5f1a26237b
commit
2a2281c2e1
25 changed files with 53 additions and 49 deletions
|
@ -1,50 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "context.h"
|
||||
|
||||
#include <glad/glad_egl.h>
|
||||
|
||||
namespace GL {
|
||||
|
||||
class ContextEGL : public Context {
|
||||
public:
|
||||
ContextEGL(const WindowInfo& wi);
|
||||
~ContextEGL() override;
|
||||
|
||||
static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
|
||||
size_t num_versions_to_try);
|
||||
|
||||
void* GetProcAddress(const char* name) override;
|
||||
virtual bool ChangeSurface(const WindowInfo& new_wi) override;
|
||||
virtual void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
|
||||
bool SwapBuffers() override;
|
||||
bool MakeCurrent() override;
|
||||
bool DoneCurrent() override;
|
||||
bool SetSwapInterval(s32 interval) override;
|
||||
virtual std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
|
||||
|
||||
protected:
|
||||
virtual bool SetDisplay();
|
||||
virtual EGLNativeWindowType GetNativeWindow(EGLConfig config);
|
||||
|
||||
bool Initialize(const Version* versions_to_try, size_t num_versions_to_try);
|
||||
bool CreateDisplay();
|
||||
bool CreateContext(const Version& version, EGLContext share_context);
|
||||
bool CreateContextAndSurface(const Version& version, EGLContext share_context,
|
||||
bool make_current);
|
||||
bool CreateSurface();
|
||||
bool CreatePBufferSurface();
|
||||
bool CheckConfigSurfaceFormat(EGLConfig config, WindowInfo::SurfaceFormat format) const;
|
||||
void DestroyContext();
|
||||
void DestroySurface();
|
||||
|
||||
EGLDisplay m_display = EGL_NO_DISPLAY;
|
||||
EGLSurface m_surface = EGL_NO_SURFACE;
|
||||
EGLContext m_context = EGL_NO_CONTEXT;
|
||||
|
||||
EGLConfig m_config = {};
|
||||
|
||||
bool m_supports_surfaceless = false;
|
||||
};
|
||||
|
||||
} // namespace GL
|
Loading…
Add table
Add a link
Reference in a new issue