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	Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class
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					 18 changed files with 76 additions and 65 deletions
				
			
		|  | @ -269,7 +269,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|     case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): { | ||||
|         unsigned index = | ||||
|             static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0])); | ||||
|         u32* head_ptr = (u32*)Memory::GetPhysicalPointer( | ||||
|         u32* head_ptr = (u32*)VideoCore::g_memory->GetPhysicalPointer( | ||||
|             regs.pipeline.command_buffer.GetPhysicalAddress(index)); | ||||
|         g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr; | ||||
|         g_state.cmd_list.length = regs.pipeline.command_buffer.GetSize(index) / sizeof(u32); | ||||
|  | @ -328,7 +328,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 
 | ||||
|         // Load vertices
 | ||||
|         const auto& index_info = regs.pipeline.index_array; | ||||
|         const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset); | ||||
|         const u8* index_address_8 = | ||||
|             VideoCore::g_memory->GetPhysicalPointer(base_address + index_info.offset); | ||||
|         const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); | ||||
|         bool index_u16 = index_info.format != 0; | ||||
| 
 | ||||
|  | @ -338,7 +339,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                 if (!texture.enabled) | ||||
|                     continue; | ||||
| 
 | ||||
|                 u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); | ||||
|                 u8* texture_data = | ||||
|                     VideoCore::g_memory->GetPhysicalPointer(texture.config.GetPhysicalAddress()); | ||||
|                 g_debug_context->recorder->MemoryAccessed( | ||||
|                     texture_data, | ||||
|                     Pica::TexturingRegs::NibblesPerPixel(texture.format) * texture.config.width / | ||||
|  | @ -424,8 +426,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|         } | ||||
| 
 | ||||
|         for (auto& range : memory_accesses.ranges) { | ||||
|             g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first), | ||||
|                                                       range.second, range.first); | ||||
|             g_debug_context->recorder->MemoryAccessed( | ||||
|                 VideoCore::g_memory->GetPhysicalPointer(range.first), range.second, range.first); | ||||
|         } | ||||
| 
 | ||||
|         VideoCore::g_renderer->Rasterizer()->DrawTriangles(); | ||||
|  |  | |||
|  | @ -24,6 +24,7 @@ | |||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
| #include "video_core/renderer_opengl/pica_to_gl.h" | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
|  | @ -259,7 +260,7 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i | |||
|     if (is_indexed) { | ||||
|         const auto& index_info = regs.pipeline.index_array; | ||||
|         PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset; | ||||
|         const u8* index_address_8 = Memory::GetPhysicalPointer(address); | ||||
|         const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address); | ||||
|         const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); | ||||
|         bool index_u16 = index_info.format != 0; | ||||
| 
 | ||||
|  | @ -340,7 +341,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset, | |||
|         u32 data_size = loader.byte_count * vertex_num; | ||||
| 
 | ||||
|         res_cache.FlushRegion(data_addr, data_size, nullptr); | ||||
|         std::memcpy(array_ptr, Memory::GetPhysicalPointer(data_addr), data_size); | ||||
|         std::memcpy(array_ptr, VideoCore::g_memory->GetPhysicalPointer(data_addr), data_size); | ||||
| 
 | ||||
|         array_ptr += data_size; | ||||
|         buffer_offset += data_size; | ||||
|  | @ -471,9 +472,9 @@ bool RasterizerOpenGL::AccelerateDrawBatchInternal(bool is_indexed, bool use_gs) | |||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         const u8* index_data = | ||||
|             Memory::GetPhysicalPointer(regs.pipeline.vertex_attributes.GetPhysicalBaseAddress() + | ||||
|                                        regs.pipeline.index_array.offset); | ||||
|         const u8* index_data = VideoCore::g_memory->GetPhysicalPointer( | ||||
|             regs.pipeline.vertex_attributes.GetPhysicalBaseAddress() + | ||||
|             regs.pipeline.index_array.offset); | ||||
|         std::tie(buffer_ptr, buffer_offset, std::ignore) = index_buffer.Map(index_buffer_size, 4); | ||||
|         std::memcpy(buffer_ptr, index_data, index_buffer_size); | ||||
|         index_buffer.Unmap(index_buffer_size); | ||||
|  |  | |||
|  | @ -134,7 +134,7 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr | |||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     u8* tile_buffer = Memory::GetPhysicalPointer(start); | ||||
|     u8* tile_buffer = VideoCore::g_memory->GetPhysicalPointer(start); | ||||
| 
 | ||||
|     if (start < aligned_start && !morton_to_gl) { | ||||
|         std::array<u8, tile_size> tmp_buf; | ||||
|  | @ -625,7 +625,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 19 | |||
| void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) { | ||||
|     ASSERT(type != SurfaceType::Fill); | ||||
| 
 | ||||
|     const u8* const texture_src_data = Memory::GetPhysicalPointer(addr); | ||||
|     const u8* const texture_src_data = VideoCore::g_memory->GetPhysicalPointer(addr); | ||||
|     if (texture_src_data == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|  | @ -680,7 +680,7 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) { | |||
| 
 | ||||
| MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); | ||||
| void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) { | ||||
|     u8* const dst_buffer = Memory::GetPhysicalPointer(addr); | ||||
|     u8* const dst_buffer = VideoCore::g_memory->GetPhysicalPointer(addr); | ||||
|     if (dst_buffer == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|  |  | |||
|  | @ -228,7 +228,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram | |||
| 
 | ||||
|         Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height); | ||||
| 
 | ||||
|         const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr); | ||||
|         const u8* framebuffer_data = VideoCore::g_memory->GetPhysicalPointer(framebuffer_addr); | ||||
| 
 | ||||
|         state.texture_units[0].texture_2d = screen_info.texture.resource.handle; | ||||
|         state.Apply(); | ||||
|  |  | |||
|  | @ -14,6 +14,7 @@ | |||
| #include "video_core/regs_framebuffer.h" | ||||
| #include "video_core/swrasterizer/framebuffer.h" | ||||
| #include "video_core/utils.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| namespace Rasterizer { | ||||
|  | @ -31,7 +32,7 @@ void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | |||
|         GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); | ||||
|     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||||
|                      coarse_y * framebuffer.width * bytes_per_pixel; | ||||
|     u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; | ||||
|     u8* dst_pixel = VideoCore::g_memory->GetPhysicalPointer(addr) + dst_offset; | ||||
| 
 | ||||
|     switch (framebuffer.color_format) { | ||||
|     case FramebufferRegs::ColorFormat::RGBA8: | ||||
|  | @ -72,7 +73,7 @@ const Math::Vec4<u8> GetPixel(int x, int y) { | |||
|         GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); | ||||
|     u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||||
|                      coarse_y * framebuffer.width * bytes_per_pixel; | ||||
|     u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; | ||||
|     u8* src_pixel = VideoCore::g_memory->GetPhysicalPointer(addr) + src_offset; | ||||
| 
 | ||||
|     switch (framebuffer.color_format) { | ||||
|     case FramebufferRegs::ColorFormat::RGBA8: | ||||
|  | @ -102,7 +103,7 @@ const Math::Vec4<u8> GetPixel(int x, int y) { | |||
| u32 GetDepth(int x, int y) { | ||||
|     const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||||
|     const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||||
|     u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr); | ||||
| 
 | ||||
|     y = framebuffer.height - y; | ||||
| 
 | ||||
|  | @ -131,7 +132,7 @@ u32 GetDepth(int x, int y) { | |||
| u8 GetStencil(int x, int y) { | ||||
|     const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||||
|     const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||||
|     u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr); | ||||
| 
 | ||||
|     y = framebuffer.height - y; | ||||
| 
 | ||||
|  | @ -158,7 +159,7 @@ u8 GetStencil(int x, int y) { | |||
| void SetDepth(int x, int y, u32 value) { | ||||
|     const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||||
|     const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||||
|     u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr); | ||||
| 
 | ||||
|     y = framebuffer.height - y; | ||||
| 
 | ||||
|  | @ -193,7 +194,7 @@ void SetDepth(int x, int y, u32 value) { | |||
| void SetStencil(int x, int y, u8 value) { | ||||
|     const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||||
|     const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||||
|     u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr); | ||||
| 
 | ||||
|     y = framebuffer.height - y; | ||||
| 
 | ||||
|  | @ -384,7 +385,7 @@ void DrawShadowMapPixel(int x, int y, u32 depth, u8 stencil) { | |||
|     u32 bytes_per_pixel = 4; | ||||
|     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||||
|                      coarse_y * framebuffer.width * bytes_per_pixel; | ||||
|     u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; | ||||
|     u8* dst_pixel = VideoCore::g_memory->GetPhysicalPointer(addr) + dst_offset; | ||||
| 
 | ||||
|     auto ref = DecodeD24S8Shadow(dst_pixel); | ||||
|     u32 ref_z = ref.x; | ||||
|  |  | |||
|  | @ -30,6 +30,7 @@ | |||
| #include "video_core/swrasterizer/texturing.h" | ||||
| #include "video_core/texture/texture_decode.h" | ||||
| #include "video_core/utils.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| namespace Rasterizer { | ||||
|  | @ -402,7 +403,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
|                     t = texture.config.height - 1 - | ||||
|                         GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); | ||||
| 
 | ||||
|                     const u8* texture_data = Memory::GetPhysicalPointer(texture_address); | ||||
|                     const u8* texture_data = | ||||
|                         VideoCore::g_memory->GetPhysicalPointer(texture_address); | ||||
|                     auto info = | ||||
|                         Texture::TextureInfo::FromPicaRegister(texture.config, texture.format); | ||||
| 
 | ||||
|  |  | |||
|  | @ -13,6 +13,7 @@ | |||
| #include "video_core/regs_pipeline.h" | ||||
| #include "video_core/shader/shader.h" | ||||
| #include "video_core/vertex_loader.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
| 
 | ||||
|  | @ -95,32 +96,32 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, | |||
| 
 | ||||
|             switch (vertex_attribute_formats[i]) { | ||||
|             case PipelineRegs::VertexAttributeFormat::BYTE: { | ||||
|                 const s8* srcdata = | ||||
|                     reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr)); | ||||
|                 const s8* srcdata = reinterpret_cast<const s8*>( | ||||
|                     VideoCore::g_memory->GetPhysicalPointer(source_addr)); | ||||
|                 for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||||
|                     input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||||
|                 } | ||||
|                 break; | ||||
|             } | ||||
|             case PipelineRegs::VertexAttributeFormat::UBYTE: { | ||||
|                 const u8* srcdata = | ||||
|                     reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr)); | ||||
|                 const u8* srcdata = reinterpret_cast<const u8*>( | ||||
|                     VideoCore::g_memory->GetPhysicalPointer(source_addr)); | ||||
|                 for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||||
|                     input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||||
|                 } | ||||
|                 break; | ||||
|             } | ||||
|             case PipelineRegs::VertexAttributeFormat::SHORT: { | ||||
|                 const s16* srcdata = | ||||
|                     reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr)); | ||||
|                 const s16* srcdata = reinterpret_cast<const s16*>( | ||||
|                     VideoCore::g_memory->GetPhysicalPointer(source_addr)); | ||||
|                 for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||||
|                     input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||||
|                 } | ||||
|                 break; | ||||
|             } | ||||
|             case PipelineRegs::VertexAttributeFormat::FLOAT: { | ||||
|                 const float* srcdata = | ||||
|                     reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr)); | ||||
|                 const float* srcdata = reinterpret_cast<const float*>( | ||||
|                     VideoCore::g_memory->GetPhysicalPointer(source_addr)); | ||||
|                 for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||||
|                     input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||||
|                 } | ||||
|  |  | |||
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