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							|  | @ -0,0 +1,272 @@ | |||
| <!-- begin header.html --> | ||||
| <!-- | ||||
| The OpenGL Extension Wrangler Library | ||||
| Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> | ||||
| Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> | ||||
| Copyright (C) 2002, Lev Povalahev | ||||
| All rights reserved. | ||||
| 
 | ||||
| Redistribution and use in source and binary forms, with or without  | ||||
| modification, are permitted provided that the following conditions are met: | ||||
| 
 | ||||
| * Redistributions of source code must retain the above copyright notice,  | ||||
|   this list of conditions and the following disclaimer. | ||||
| * Redistributions in binary form must reproduce the above copyright notice,  | ||||
|   this list of conditions and the following disclaimer in the documentation  | ||||
|   and/or other materials provided with the distribution. | ||||
| * The name of the author may be used to endorse or promote products  | ||||
|   derived from this software without specific prior written permission. | ||||
| 
 | ||||
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"  | ||||
| AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE  | ||||
| IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||||
| ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE  | ||||
| LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR  | ||||
| CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF  | ||||
| SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||||
| INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||||
| CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||||
| ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF | ||||
| THE POSSIBILITY OF SUCH DAMAGE. | ||||
| --> | ||||
| <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd"> | ||||
| <!--  <img src="new.png" height="12" alt="NEW!"> --> | ||||
| <html> | ||||
| <head> | ||||
| <title>GLEW: The OpenGL Extension Wrangler Library</title> | ||||
| <meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">  | ||||
| <link href="glew.css" type="text/css" rel="stylesheet"> | ||||
| </head> | ||||
| <body bgcolor="#fff0d0"> | ||||
| <table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%"> | ||||
| <tr> | ||||
| <td bgcolor="#ffffff" align="left" valign="top" width="200"> | ||||
| <table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> | ||||
| <tr> | ||||
| <td valign="top"> | ||||
| 
 | ||||
| <table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> | ||||
| <tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr> | ||||
| <tr><td align="center"><br></td></tr> | ||||
| <tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr> | ||||
| <tr><td align="center"><br></td></tr> | ||||
| <tr><td align="center"> | ||||
| <table border="0" cellpadding="0" cellspacing="0" align="center"> | ||||
| <tr><td align="center"><a href="index.html">Download</a></td></tr> | ||||
| <tr><td align="center"><a href="basic.html">Usage</a></td></tr> | ||||
| <tr><td align="center"><a href="build.html">Building</a></td></tr> | ||||
| <tr><td align="center"><a href="install.html">Installation</a></td></tr> | ||||
| <tr><td align="center">Source Generation</td></tr> | ||||
| <tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr> | ||||
| <tr><td align="center"><a href="log.html">Change Log</a></td></tr> | ||||
| <tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr> | ||||
| <tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr> | ||||
| <tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr> | ||||
| </table> | ||||
| <tr><td align="center"><br></tr> | ||||
| </table> | ||||
| </td> | ||||
| </tr> | ||||
| <tr> | ||||
| 
 | ||||
| <td valign="bottom"> | ||||
| <table border="0" width="100%" cellpadding="5" cellspacing="0" align="left"> | ||||
| <tr><td align="center"><i>Last Update: 07-22-13</i></td></tr> | ||||
| <tr><td align="center"> | ||||
| <a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68" | ||||
| height="35" border="0" alt="OpenGL Logo"></a> | ||||
| <a href="http://sourceforge.net"> <img | ||||
| src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" | ||||
| width="88" height="31" border="0" alt="SourceForge Logo"></a> | ||||
| </td> | ||||
| </tr> | ||||
| <!--- <tr><td align="center"><a | ||||
| href="http://sourceforge.net/donate/index.php?group_id=67586"><img | ||||
| src="http://images.sourceforge.net/images/project-support.jpg" | ||||
| width="88" height="32" border="0" alt="Support This Project"></a></td></tr> --> | ||||
| </table> | ||||
| </td> | ||||
| </tr> | ||||
| </table> | ||||
| </td> | ||||
| 
 | ||||
| <td bgcolor="#ffffff" align="left" valign="top"> | ||||
| 
 | ||||
| <h1>The OpenGL Extension Wrangler Library</h1> | ||||
| 
 | ||||
| <!-- end header.html --> | ||||
| 
 | ||||
| 
 | ||||
| <h2>Automatic Code Generation</h2> | ||||
| 
 | ||||
| <p> | ||||
| Starting from release 1.1.0, the source code and parts of the | ||||
| documentation are automatically generated from the extension | ||||
| specifications in a two-step process.  In the first step, | ||||
| specification files from the OpenGL registry are downloaded and | ||||
| parsed. Skeleton descriptors are created for each extension.  These | ||||
| descriptors contain all necessary information for creating the source | ||||
| code and documentation in a simple and compact format, including the | ||||
| name of the extension, url link to the specification, tokens, function | ||||
| declarations, typedefs and struct definitions.  In the second step, | ||||
| the header files as well as the library and glewinfo source are | ||||
| generated from the descriptor files.  The code generation scripts are | ||||
| located in the <tt>auto</tt> subdirectory. | ||||
| </p> | ||||
| 
 | ||||
| <p> | ||||
| The code generation scripts require GNU make, wget, and perl. On | ||||
| Windows, the simplest way to get access to these tools is to install | ||||
| <a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the | ||||
| root directory is mounted in binary mode. The makefile in the | ||||
| <tt>auto</tt> directory provides the following build targets: | ||||
| </p> | ||||
| 
 | ||||
| <table border=0 cellpadding=0 cellspacing=5> | ||||
| <tr><td align="left" valign="top"><tt>make</tt></td> | ||||
| <td align=left>Create the source files from the descriptors.<br/> If the | ||||
| descriptors do not exist, create them from the spec files.<br/> If the spec | ||||
| files do not exist, download them from the OpenGL repository.</td></tr> | ||||
| <tr><td align="left" valign="top"><tt>make clean</tt></td> | ||||
| <td align=left>Delete the source files.</td></tr> | ||||
| <tr><td align="left" valign="top"><tt>make clobber</tt></td> | ||||
| <td align=left>Delete the source files and the descriptors.</td></tr> | ||||
| <tr><td align="left" valign="top"><tt>make destroy</tt></td> | ||||
| <td align=left>Delete the source files, the descriptors, and the spec files.</td></tr> | ||||
| <tr><td align="left" valign="top"><tt>make custom</tt></td> | ||||
| <td align=left>Create the source files for the extensions | ||||
| listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code | ||||
| Generation" below for more details.</td></tr> | ||||
| </table> | ||||
| 
 | ||||
| <h3>Adding a New Extension</h3> | ||||
| 
 | ||||
| <p> | ||||
| To add a new extension, create a descriptor file for the extension in | ||||
| <tt>auto/core</tt> and rerun the code generation scripts by typing | ||||
| <tt>make clean; make</tt> in the <tt>auto</tt> directory. | ||||
| </p> | ||||
| 
 | ||||
| <p> | ||||
| The format of the descriptor file is given below. Items in | ||||
| brackets are optional. | ||||
| </p> | ||||
| 
 | ||||
| <p class="pre"> | ||||
| <Extension Name><br> | ||||
| [<URL of Specification File>]<br> | ||||
|     [<Token Name> <Token Value>]<br> | ||||
|     [<Token Name> <Token Value>]<br> | ||||
|     ...<br> | ||||
|     [<Typedef>]<br> | ||||
|     [<Typedef>]<br> | ||||
|     ...<br> | ||||
|     [<Function Signature>]<br> | ||||
|     [<Function Signature>]<br> | ||||
|     ...<br> | ||||
| <!--     [<Function Definition>]<br> | ||||
|     [<Function Definition>]<br> | ||||
|     ...<br> --> | ||||
| </p> | ||||
| 
 | ||||
| <!-- | ||||
| <p> | ||||
| Note that <tt>Function Definitions</tt> are copied to the header files | ||||
| without changes and have to be terminated with a semicolon. In | ||||
| contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and | ||||
| <tt>Typedefs</tt> should not be terminated with a semicolon. | ||||
| </p> | ||||
| --> | ||||
| 
 | ||||
| <p> | ||||
| Take a look at one of the files in <tt>auto/core</tt> for an | ||||
| example. Note that typedefs and function signatures should not be | ||||
| terminated with a semicolon. | ||||
| </p> | ||||
| 
 | ||||
| <h3>Custom Code Generation</h3> | ||||
| <p> | ||||
| Starting from GLEW 1.3.0, it is possible to control which extensions | ||||
| to include in the libarary by specifying a list in | ||||
| <tt>auto/custom.txt</tt>. This is useful when you do not need all the | ||||
| extensions and would like to reduce the size of the source files. | ||||
| Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory | ||||
| to rerun the scripts with the custom list of extensions. | ||||
| </p> | ||||
| 
 | ||||
| <p> | ||||
| For example, the following is the list of extensions needed to get GLEW and the | ||||
| utilities to compile. | ||||
| </p> | ||||
| 
 | ||||
| <p class="pre"> | ||||
| WGL_ARB_extensions_string<br> | ||||
| WGL_ARB_multisample<br> | ||||
| WGL_ARB_pixel_format<br> | ||||
| WGL_ARB_pbuffer<br> | ||||
| WGL_EXT_extensions_string<br> | ||||
| WGL_ATI_pixel_format_float<br> | ||||
| WGL_NV_float_buffer<br> | ||||
| </p> | ||||
| 
 | ||||
| <h2>Multiple Rendering Contexts (GLEW MX)</h2> | ||||
| 
 | ||||
| <p>Starting with release 1.2.0, thread-safe support for multiple | ||||
| rendering contexts, possibly with different capabilities, is | ||||
| available. Since this is not required by most users, it is not added | ||||
| to the binary releases to maintain compatibility between different | ||||
| versions. To include multi-context support, you have to do the | ||||
| following:</p> | ||||
| <ol> | ||||
| <li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token | ||||
| defined.</li> | ||||
| <li>For each rendering context, create a <tt>GLEWContext</tt> object | ||||
| that will be available as long as the rendering context exists.</li> | ||||
| <li>Define a macro or function called <tt>glewGetContext()</tt> that | ||||
| returns a pointer to the <tt>GLEWContext</tt> object associated with | ||||
| the rendering context from which OpenGL/WGL/GLX calls are issued. This | ||||
| dispatch mechanism is primitive, but generic. | ||||
| <li>Make sure that you call <tt>glewInit()</tt> after creating the | ||||
| <tt>GLEWContext</tt> object in each rendering context.  Note, that the | ||||
| <tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has | ||||
| to reside in global or thread-local memory. | ||||
| </ol> | ||||
| 
 | ||||
| <p>Note that according to the <a | ||||
| href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN | ||||
| WGL documentation</a>, you have to initialize the entry points for | ||||
| every rendering context that use pixel formats with different | ||||
| capabilities For example, the pixel formats provided by the generic | ||||
| software OpenGL implementation by Microsoft vs. the hardware | ||||
| accelerated pixel formats have different capabilities.  <b>GLEW by | ||||
| default ignores this requirement, and does not define per-context | ||||
| entry points (you can however do this using the steps described | ||||
| above).</b> Assuming a global namespace for the entry points works in | ||||
| most situations, because typically all hardware accelerated pixel | ||||
| formats provide the same entry points and capabilities. This means | ||||
| that unless you use the multi-context version of GLEW, you need to | ||||
| call <tt>glewInit()</tt> only once in your program, or more precisely, | ||||
| once per process.</p> | ||||
| 
 | ||||
| <h2>Separate Namespace</h2> | ||||
| 
 | ||||
| <p> | ||||
| To avoid name clashes when linking with libraries that include the | ||||
| same symbols, extension entry points are declared in a separate | ||||
| namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL | ||||
| function names to their GLEW equivalents. For instance, | ||||
| <tt>glFancyFunction</tt> is simply an alias to | ||||
| <tt>glewFancyFunction</tt>.  The separate namespace does not effect | ||||
| token and function pointer definitions. | ||||
| </p> | ||||
| 
 | ||||
| <h2>Known Issues</h2> | ||||
| 
 | ||||
| <p> | ||||
| GLEW requires GLX 1.2 for compatibility with GLUT. | ||||
| </p> | ||||
| 
 | ||||
| <!-- begin footer.html --> | ||||
| </td></tr></table></body> | ||||
| <!-- end footer.html --> | ||||
| 
 | ||||
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