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	Merge pull request #377 from Yllodra/misc-changes
Qt: Letter cases and single window mode
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						commit
						27406cc377
					
				
					 6 changed files with 19 additions and 19 deletions
				
			
		|  | @ -14,9 +14,9 @@ CallstackWidget::CallstackWidget(QWidget* parent): QDockWidget(parent) | |||
| 
 | ||||
|     callstack_model = new QStandardItemModel(this); | ||||
|     callstack_model->setColumnCount(4); | ||||
|     callstack_model->setHeaderData(0, Qt::Horizontal, "Stack pointer"); | ||||
|     callstack_model->setHeaderData(2, Qt::Horizontal, "Return address"); | ||||
|     callstack_model->setHeaderData(1, Qt::Horizontal, "Call address"); | ||||
|     callstack_model->setHeaderData(0, Qt::Horizontal, "Stack Pointer"); | ||||
|     callstack_model->setHeaderData(2, Qt::Horizontal, "Return Address"); | ||||
|     callstack_model->setHeaderData(1, Qt::Horizontal, "Call Address"); | ||||
|     callstack_model->setHeaderData(3, Qt::Horizontal, "Function"); | ||||
|     ui.treeView->setModel(callstack_model); | ||||
| } | ||||
|  |  | |||
|  | @ -11,7 +11,7 @@ | |||
|    </rect> | ||||
|   </property> | ||||
|   <property name="windowTitle"> | ||||
|    <string>Call stack</string> | ||||
|    <string>Call Stack</string> | ||||
|   </property> | ||||
|   <widget class="QWidget" name="dockWidgetContents"> | ||||
|    <layout class="QVBoxLayout" name="verticalLayout"> | ||||
|  |  | |||
|  | @ -44,7 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const | |||
|                 { Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed") }, | ||||
|                 { Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") }, | ||||
|                 { Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") }, | ||||
|                 { Pica::DebugContext::Event::VertexLoaded, tr("Vertex Loaded") } | ||||
|                 { Pica::DebugContext::Event::VertexLoaded, tr("Vertex loaded") } | ||||
|             }; | ||||
| 
 | ||||
|             _dbg_assert_(Debug_GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents)); | ||||
|  |  | |||
|  | @ -11,7 +11,7 @@ | |||
|    </rect> | ||||
|   </property> | ||||
|   <property name="windowTitle"> | ||||
|    <string>ARM registers</string> | ||||
|    <string>ARM Registers</string> | ||||
|   </property> | ||||
|   <widget class="QWidget" name="dockWidgetContents"> | ||||
|    <layout class="QVBoxLayout" name="verticalLayout"> | ||||
|  |  | |||
|  | @ -107,7 +107,7 @@ GMainWindow::GMainWindow() | |||
|     restoreState(settings.value("state").toByteArray()); | ||||
|     render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); | ||||
| 
 | ||||
|     ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool()); | ||||
|     ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool()); | ||||
|     ToggleWindowMode(); | ||||
| 
 | ||||
|     // Setup connections
 | ||||
|  | @ -116,7 +116,7 @@ GMainWindow::GMainWindow() | |||
|     connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); | ||||
|     connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); | ||||
|     connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); | ||||
|     connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); | ||||
|     connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); | ||||
|     connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); | ||||
| 
 | ||||
|     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
 | ||||
|  | @ -175,13 +175,13 @@ void GMainWindow::BootGame(std::string filename) | |||
| 
 | ||||
| void GMainWindow::OnMenuLoadFile() | ||||
| { | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)")); | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)")); | ||||
|     if (filename.size()) | ||||
|        BootGame(filename.toLatin1().data()); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnMenuLoadSymbolMap() { | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)")); | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)")); | ||||
|     if (filename.size()) | ||||
|         LoadSymbolMap(filename.toLatin1().data()); | ||||
| } | ||||
|  | @ -223,8 +223,8 @@ void GMainWindow::OnOpenHotkeysDialog() | |||
| 
 | ||||
| void GMainWindow::ToggleWindowMode() | ||||
| { | ||||
|     bool enable = ui.action_Popout_Window_Mode->isChecked(); | ||||
|     if (enable && render_window->parent() != nullptr) | ||||
|     bool enable = ui.action_Single_Window_Mode->isChecked(); | ||||
|     if (!enable && render_window->parent() != nullptr) | ||||
|     { | ||||
|         ui.horizontalLayout->removeWidget(render_window); | ||||
|         render_window->setParent(nullptr); | ||||
|  | @ -232,7 +232,7 @@ void GMainWindow::ToggleWindowMode() | |||
|         render_window->RestoreGeometry(); | ||||
|         render_window->setFocusPolicy(Qt::NoFocus); | ||||
|     } | ||||
|     else if (!enable && render_window->parent() == nullptr) | ||||
|     else if (enable && render_window->parent() == nullptr) | ||||
|     { | ||||
|         render_window->BackupGeometry(); | ||||
|         ui.horizontalLayout->addWidget(render_window); | ||||
|  | @ -254,7 +254,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) | |||
|     settings.setValue("geometry", saveGeometry()); | ||||
|     settings.setValue("state", saveState()); | ||||
|     settings.setValue("geometryRenderWindow", render_window->saveGeometry()); | ||||
|     settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked()); | ||||
|     settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked()); | ||||
|     settings.setValue("firstStart", false); | ||||
|     SaveHotkeys(settings); | ||||
| 
 | ||||
|  |  | |||
|  | @ -58,7 +58,7 @@ | |||
|     <property name="title"> | ||||
|      <string>&View</string> | ||||
|     </property> | ||||
|     <addaction name="action_Popout_Window_Mode"/> | ||||
|     <addaction name="action_Single_Window_Mode"/> | ||||
|     <addaction name="action_Hotkeys"/> | ||||
|    </widget> | ||||
|    <widget class="QMenu" name="menu_Help"> | ||||
|  | @ -75,12 +75,12 @@ | |||
|   <widget class="QStatusBar" name="statusbar"/> | ||||
|    <action name="action_Load_File"> | ||||
|      <property name="text"> | ||||
|        <string>Load file...</string> | ||||
|        <string>Load File...</string> | ||||
|      </property> | ||||
|    </action> | ||||
|    <action name="action_Load_Symbol_Map"> | ||||
|      <property name="text"> | ||||
|        <string>Load symbol map...</string> | ||||
|        <string>Load Symbol Map...</string> | ||||
|      </property> | ||||
|    </action> | ||||
|    <action name="action_Exit"> | ||||
|  | @ -114,12 +114,12 @@ | |||
|        <string>About Citra</string> | ||||
|      </property> | ||||
|    </action> | ||||
|    <action name="action_Popout_Window_Mode"> | ||||
|    <action name="action_Single_Window_Mode"> | ||||
|      <property name="checkable"> | ||||
|        <bool>true</bool> | ||||
|      </property> | ||||
|      <property name="text"> | ||||
|        <string>Popout window</string> | ||||
|        <string>Single Window Mode</string> | ||||
|      </property> | ||||
|    </action> | ||||
|    <action name="action_Hotkeys"> | ||||
|  |  | |||
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