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	Renderer formatting edits
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					 2 changed files with 29 additions and 26 deletions
				
			
		|  | @ -793,10 +793,10 @@ void RasterizerOpenGL::ReloadColorBuffer() { | ||||||
|         for (int x = 0; x < fb_color_texture.width; ++x) { |         for (int x = 0; x < fb_color_texture.width; ++x) { | ||||||
|             const u32 coarse_y = y & ~7; |             const u32 coarse_y = y & ~7; | ||||||
|             u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel; |             u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel; | ||||||
|             u32 gl_px_idx = (x + y * fb_color_texture.width) * bytes_per_pixel; |             u32 gl_pixel_index = (x + y * fb_color_texture.width) * bytes_per_pixel; | ||||||
| 
 | 
 | ||||||
|             u8* pixel = color_buffer + dst_offset; |             u8* pixel = color_buffer + dst_offset; | ||||||
|             memcpy(&temp_fb_color_buffer[gl_px_idx], pixel, bytes_per_pixel); |             memcpy(&temp_fb_color_buffer[gl_pixel_index], pixel, bytes_per_pixel); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | @ -834,11 +834,11 @@ void RasterizerOpenGL::ReloadDepthBuffer() { | ||||||
|             for (int x = 0; x < fb_depth_texture.width; ++x) { |             for (int x = 0; x < fb_depth_texture.width; ++x) { | ||||||
|                 const u32 coarse_y = y & ~7; |                 const u32 coarse_y = y & ~7; | ||||||
|                 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; |                 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||||||
|                 u32 gl_px_idx = (x + y * fb_depth_texture.width); |                 u32 gl_pixel_index = (x + y * fb_depth_texture.width); | ||||||
| 
 | 
 | ||||||
|                 u8* pixel = depth_buffer + dst_offset; |                 u8* pixel = depth_buffer + dst_offset; | ||||||
|                 u32 depth_stencil = *(u32*)pixel; |                 u32 depth_stencil = *(u32*)pixel; | ||||||
|                 ((u32*)temp_fb_depth_data)[gl_px_idx] = (depth_stencil << 8) | (depth_stencil >> 24); |                 ((u32*)temp_fb_depth_data)[gl_pixel_index] = (depth_stencil << 8) | (depth_stencil >> 24); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } else { |     } else { | ||||||
|  | @ -846,10 +846,10 @@ void RasterizerOpenGL::ReloadDepthBuffer() { | ||||||
|             for (int x = 0; x < fb_depth_texture.width; ++x) { |             for (int x = 0; x < fb_depth_texture.width; ++x) { | ||||||
|                 const u32 coarse_y = y & ~7; |                 const u32 coarse_y = y & ~7; | ||||||
|                 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; |                 u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||||||
|                 u32 gl_px_idx = (x + y * fb_depth_texture.width) * gl_bpp; |                 u32 gl_pixel_index = (x + y * fb_depth_texture.width) * gl_bpp; | ||||||
| 
 | 
 | ||||||
|                 u8* pixel = depth_buffer + dst_offset; |                 u8* pixel = depth_buffer + dst_offset; | ||||||
|                 memcpy(&temp_fb_depth_data[gl_px_idx], pixel, bytes_per_pixel); |                 memcpy(&temp_fb_depth_data[gl_pixel_index], pixel, bytes_per_pixel); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | @ -890,10 +890,10 @@ void RasterizerOpenGL::CommitColorBuffer() { | ||||||
|                 for (int x = 0; x < fb_color_texture.width; ++x) { |                 for (int x = 0; x < fb_color_texture.width; ++x) { | ||||||
|                     const u32 coarse_y = y & ~7; |                     const u32 coarse_y = y & ~7; | ||||||
|                     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel; |                     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel; | ||||||
|                     u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel; |                     u32 gl_pixel_index = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel; | ||||||
| 
 | 
 | ||||||
|                     u8* pixel = color_buffer + dst_offset; |                     u8* pixel = color_buffer + dst_offset; | ||||||
|                     memcpy(pixel, &temp_gl_color_buffer[gl_px_idx], bytes_per_pixel); |                     memcpy(pixel, &temp_gl_color_buffer[gl_pixel_index], bytes_per_pixel); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  | @ -930,10 +930,10 @@ void RasterizerOpenGL::CommitDepthBuffer() { | ||||||
|                     for (int x = 0; x < fb_depth_texture.width; ++x) { |                     for (int x = 0; x < fb_depth_texture.width; ++x) { | ||||||
|                         const u32 coarse_y = y & ~7; |                         const u32 coarse_y = y & ~7; | ||||||
|                         u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; |                         u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||||||
|                         u32 gl_px_idx = (x + y * fb_depth_texture.width); |                         u32 gl_pixel_index = (x + y * fb_depth_texture.width); | ||||||
| 
 | 
 | ||||||
|                         u8* pixel = depth_buffer + dst_offset; |                         u8* pixel = depth_buffer + dst_offset; | ||||||
|                         u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_px_idx]; |                         u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_pixel_index]; | ||||||
|                         *(u32*)pixel = (depth_stencil >> 8) | (depth_stencil << 24); |                         *(u32*)pixel = (depth_stencil >> 8) | (depth_stencil << 24); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|  | @ -942,10 +942,10 @@ void RasterizerOpenGL::CommitDepthBuffer() { | ||||||
|                     for (int x = 0; x < fb_depth_texture.width; ++x) { |                     for (int x = 0; x < fb_depth_texture.width; ++x) { | ||||||
|                         const u32 coarse_y = y & ~7; |                         const u32 coarse_y = y & ~7; | ||||||
|                         u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; |                         u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||||||
|                         u32 gl_px_idx = (x + y * fb_depth_texture.width) * gl_bpp; |                         u32 gl_pixel_index = (x + y * fb_depth_texture.width) * gl_bpp; | ||||||
| 
 | 
 | ||||||
|                         u8* pixel = depth_buffer + dst_offset; |                         u8* pixel = depth_buffer + dst_offset; | ||||||
|                         memcpy(pixel, &temp_gl_depth_data[gl_px_idx], bytes_per_pixel); |                         memcpy(pixel, &temp_gl_depth_data[gl_pixel_index], bytes_per_pixel); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  | @ -84,10 +84,11 @@ void OpenGLState::Apply() { | ||||||
| 
 | 
 | ||||||
|     // Color mask
 |     // Color mask
 | ||||||
|     if (color_mask.red_enabled != cur_state.color_mask.red_enabled || |     if (color_mask.red_enabled != cur_state.color_mask.red_enabled || | ||||||
|         color_mask.green_enabled != cur_state.color_mask.green_enabled || |             color_mask.green_enabled != cur_state.color_mask.green_enabled || | ||||||
|         color_mask.blue_enabled != cur_state.color_mask.blue_enabled || |             color_mask.blue_enabled != cur_state.color_mask.blue_enabled || | ||||||
|         color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) { |             color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) { | ||||||
|         glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled, color_mask.alpha_enabled); |         glColorMask(color_mask.red_enabled, color_mask.green_enabled, | ||||||
|  |                     color_mask.blue_enabled, color_mask.alpha_enabled); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // Stencil test
 |     // Stencil test
 | ||||||
|  | @ -100,8 +101,8 @@ void OpenGLState::Apply() { | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     if (stencil.test_func != cur_state.stencil.test_func || |     if (stencil.test_func != cur_state.stencil.test_func || | ||||||
|         stencil.test_ref != cur_state.stencil.test_ref || |             stencil.test_ref != cur_state.stencil.test_ref || | ||||||
|         stencil.test_mask != cur_state.stencil.test_mask) { |             stencil.test_mask != cur_state.stencil.test_mask) { | ||||||
|         glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask); |         glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | @ -125,17 +126,19 @@ void OpenGLState::Apply() { | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     if (blend.color.red != cur_state.blend.color.red || |     if (blend.color.red != cur_state.blend.color.red || | ||||||
|         blend.color.green != cur_state.blend.color.green || |             blend.color.green != cur_state.blend.color.green || | ||||||
|         blend.color.blue != cur_state.blend.color.blue || |             blend.color.blue != cur_state.blend.color.blue || | ||||||
|         blend.color.alpha != cur_state.blend.color.alpha) { |             blend.color.alpha != cur_state.blend.color.alpha) { | ||||||
|         glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha); |         glBlendColor(blend.color.red, blend.color.green, | ||||||
|  |                      blend.color.blue, blend.color.alpha); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     if (blend.src_rgb_func != cur_state.blend.src_rgb_func || |     if (blend.src_rgb_func != cur_state.blend.src_rgb_func || | ||||||
|         blend.dst_rgb_func != cur_state.blend.dst_rgb_func || |             blend.dst_rgb_func != cur_state.blend.dst_rgb_func || | ||||||
|         blend.src_a_func != cur_state.blend.src_a_func || |             blend.src_a_func != cur_state.blend.src_a_func || | ||||||
|         blend.dst_a_func != cur_state.blend.dst_a_func) { |             blend.dst_a_func != cur_state.blend.dst_a_func) { | ||||||
|         glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func, blend.dst_a_func); |         glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, | ||||||
|  |                             blend.src_a_func, blend.dst_a_func); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     if (logic_op != cur_state.logic_op) { |     if (logic_op != cur_state.logic_op) { | ||||||
|  |  | ||||||
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