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	VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
As far as I can tell, memset was replaced by a fill without correcting the parameter type, causing an out-of-bounds array read in the Vec4 constructor.
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					 1 changed files with 1 additions and 3 deletions
				
			
		|  | @ -146,10 +146,8 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_ | |||
|     state.debug.max_opdesc_id = 0; | ||||
| 
 | ||||
|     // Setup input register table
 | ||||
|     boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); | ||||
|     const auto& attribute_register_map = config.input_register_map; | ||||
|     float24 dummy_register; | ||||
|     boost::fill(state.registers.input, &dummy_register); | ||||
| 
 | ||||
|     for (unsigned i = 0; i < num_attributes; i++) | ||||
|         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; | ||||
| 
 | ||||
|  |  | |||
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