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	Merge pull request #1190 from rohit-n/sign-compare
Silence -Wsign-compare warnings.
This commit is contained in:
		
						commit
						2599d34c96
					
				
					 4 changed files with 9 additions and 9 deletions
				
			
		|  | @ -294,16 +294,16 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con | |||
|     { | ||||
|         // Highlight current instruction
 | ||||
|         int current_record_index = par->cycle_index->value(); | ||||
|         if (current_record_index < par->debug_data.records.size()) { | ||||
|         if (current_record_index < static_cast<int>(par->debug_data.records.size())) { | ||||
|             const auto& current_record = par->debug_data.records[current_record_index]; | ||||
|             if (index.row() == current_record.instruction_offset) { | ||||
|             if (index.row() == static_cast<int>(current_record.instruction_offset)) { | ||||
|                 return QColor(255, 255, 63); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // Use a grey background for instructions which have no debug data associated to them
 | ||||
|         for (const auto& record : par->debug_data.records) | ||||
|             if (index.row() == record.instruction_offset) | ||||
|             if (index.row() == static_cast<int>(record.instruction_offset)) | ||||
|                 return QVariant(); | ||||
| 
 | ||||
|         return QBrush(QColor(192, 192, 192)); | ||||
|  | @ -494,7 +494,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d | |||
|     debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup); | ||||
| 
 | ||||
|     // Reload widget state
 | ||||
|     for (unsigned int attr = 0; attr < num_attributes; ++attr) { | ||||
|     for (int attr = 0; attr < num_attributes; ++attr) { | ||||
|         unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); | ||||
|         input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr)); | ||||
|         input_data_container[source_attr]->setVisible(true); | ||||
|  |  | |||
|  | @ -220,7 +220,7 @@ static void SwitchContext(Thread* new_thread) { | |||
| 
 | ||||
|         // Clean up the thread's wait_objects, they'll be restored if needed during
 | ||||
|         // the svcWaitSynchronization call
 | ||||
|         for (int i = 0; i < new_thread->wait_objects.size(); ++i) { | ||||
|         for (size_t i = 0; i < new_thread->wait_objects.size(); ++i) { | ||||
|             SharedPtr<WaitObject> object = new_thread->wait_objects[i]; | ||||
|             object->RemoveWaitingThread(new_thread); | ||||
|         } | ||||
|  |  | |||
|  | @ -324,7 +324,7 @@ void PerformConversion(ConversionConfiguration& cvt) { | |||
| 
 | ||||
|         u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get()); | ||||
| 
 | ||||
|         for (int i = 0; i < num_tiles; ++i) { | ||||
|         for (size_t i = 0; i < num_tiles; ++i) { | ||||
|             int image_strip_width = 0; | ||||
|             int output_stride = 0; | ||||
| 
 | ||||
|  |  | |||
|  | @ -69,7 +69,7 @@ void RasterizerOpenGL::InitObjects() { | |||
|     } | ||||
| 
 | ||||
|     // Create sampler objects
 | ||||
|     for (int i = 0; i < texture_samplers.size(); ++i) { | ||||
|     for (size_t i = 0; i < texture_samplers.size(); ++i) { | ||||
|         texture_samplers[i].Create(); | ||||
|         state.texture_units[i].sampler = texture_samplers[i].sampler.handle; | ||||
|     } | ||||
|  | @ -601,8 +601,8 @@ void RasterizerOpenGL::SyncFramebuffer() { | |||
|     PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format; | ||||
| 
 | ||||
|     bool fb_size_changed = fb_color_texture.width != regs.framebuffer.GetWidth() || | ||||
|                            fb_color_texture.height != regs.framebuffer.GetHeight(); | ||||
|     bool fb_size_changed = fb_color_texture.width != static_cast<GLsizei>(regs.framebuffer.GetWidth()) || | ||||
|                            fb_color_texture.height != static_cast<GLsizei>(regs.framebuffer.GetHeight()); | ||||
| 
 | ||||
|     bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format || | ||||
|                                  fb_size_changed; | ||||
|  |  | |||
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