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	Merge pull request #3676 from jroweboy/minor-mp-ui-fix
Minor multiplayer ui fixes
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						commit
						252e5f173d
					
				
					 7 changed files with 26 additions and 23 deletions
				
			
		|  | @ -13,6 +13,7 @@ | |||
| #include "citra_qt/game_list_p.h" | ||||
| #include "citra_qt/multiplayer/client_room.h" | ||||
| #include "citra_qt/multiplayer/message.h" | ||||
| #include "citra_qt/multiplayer/state.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "core/announce_multiplayer_session.h" | ||||
| #include "ui_client_room.h" | ||||
|  | @ -57,11 +58,8 @@ void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) { | |||
| } | ||||
| 
 | ||||
| void ClientRoomWindow::Disconnect() { | ||||
|     if (!NetworkMessage::WarnDisconnect()) { | ||||
|         return; | ||||
|     } | ||||
|     if (auto member = Network::GetRoomMember().lock()) { | ||||
|         member->Leave(); | ||||
|     auto parent = static_cast<MultiplayerState*>(parentWidget()); | ||||
|     if (parent->OnCloseRoom()) { | ||||
|         ui->chat->AppendStatusMessage(tr("Disconnected")); | ||||
|         close(); | ||||
|     } | ||||
|  |  | |||
|  | @ -51,8 +51,14 @@ void DirectConnectWindow::Connect() { | |||
|         return; | ||||
|     } | ||||
|     if (const auto member = Network::GetRoomMember().lock()) { | ||||
|         if (member->IsConnected() && !NetworkMessage::WarnDisconnect()) { | ||||
|         // Prevent the user from trying to join a room while they are already joining.
 | ||||
|         if (member->GetState() == Network::RoomMember::State::Joining) { | ||||
|             return; | ||||
|         } else if (member->GetState() == Network::RoomMember::State::Joined) { | ||||
|             // And ask if they want to leave the room if they are already in one.
 | ||||
|             if (!NetworkMessage::WarnDisconnect()) { | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) { | ||||
|  |  | |||
|  | @ -74,7 +74,9 @@ void HostRoomWindow::Host() { | |||
|         return; | ||||
|     } | ||||
|     if (auto member = Network::GetRoomMember().lock()) { | ||||
|         if (member->IsConnected()) { | ||||
|         if (member->GetState() == Network::RoomMember::State::Joining) { | ||||
|             return; | ||||
|         } else if (member->GetState() == Network::RoomMember::State::Joined) { | ||||
|             auto parent = static_cast<MultiplayerState*>(parentWidget()); | ||||
|             if (!parent->OnCloseRoom()) { | ||||
|                 close(); | ||||
|  |  | |||
|  | @ -26,7 +26,6 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list, | |||
| 
 | ||||
|     // setup the watcher for background connections
 | ||||
|     watcher = new QFutureWatcher<void>; | ||||
|     connect(watcher, &QFutureWatcher<void>::finished, [&] { joining = false; }); | ||||
| 
 | ||||
|     model = new QStandardItemModel(ui->room_list); | ||||
|     proxy = new LobbyFilterProxyModel(this, game_list); | ||||
|  | @ -51,7 +50,6 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list, | |||
|     ui->nickname->setText(UISettings::values.nickname); | ||||
| 
 | ||||
|     // UI Buttons
 | ||||
|     MultiplayerState* p = reinterpret_cast<MultiplayerState*>(parent); | ||||
|     connect(ui->refresh_list, &QPushButton::pressed, this, &Lobby::RefreshLobby); | ||||
|     connect(ui->games_owned, &QCheckBox::stateChanged, proxy, | ||||
|             &LobbyFilterProxyModel::SetFilterOwned); | ||||
|  | @ -84,10 +82,17 @@ void Lobby::OnExpandRoom(const QModelIndex& index) { | |||
| } | ||||
| 
 | ||||
| void Lobby::OnJoinRoom(const QModelIndex& source) { | ||||
|     if (joining) { | ||||
|         return; | ||||
|     if (const auto member = Network::GetRoomMember().lock()) { | ||||
|         // Prevent the user from trying to join a room while they are already joining.
 | ||||
|         if (member->GetState() == Network::RoomMember::State::Joining) { | ||||
|             return; | ||||
|         } else if (member->GetState() == Network::RoomMember::State::Joined) { | ||||
|             // And ask if they want to leave the room if they are already in one.
 | ||||
|             if (!NetworkMessage::WarnDisconnect()) { | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     joining = true; | ||||
|     QModelIndex index = source; | ||||
|     // If the user double clicks on a child row (aka the player list) then use the parent instead
 | ||||
|     if (source.parent() != QModelIndex()) { | ||||
|  | @ -97,13 +102,6 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { | |||
|         NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID); | ||||
|         return; | ||||
|     } | ||||
|     if (const auto member = Network::GetRoomMember().lock()) { | ||||
|         if (member->IsConnected()) { | ||||
|             if (!NetworkMessage::WarnDisconnect()) { | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Get a password to pass if the room is password protected
 | ||||
|     QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME); | ||||
|  |  | |||
|  | @ -89,7 +89,6 @@ private: | |||
|     std::unique_ptr<Ui::Lobby> ui; | ||||
|     QFutureWatcher<void>* watcher; | ||||
|     Validation validation; | ||||
|     bool joining = false; | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  |  | |||
|  | @ -147,6 +147,7 @@ bool MultiplayerState::OnCloseRoom() { | |||
|         // if you are in a room, leave it
 | ||||
|         if (auto member = Network::GetRoomMember().lock()) { | ||||
|             member->Leave(); | ||||
|             NGLOG_DEBUG(Frontend, "Left the room (as a client)"); | ||||
|         } | ||||
| 
 | ||||
|         // if you are hosting a room, also stop hosting
 | ||||
|  | @ -155,6 +156,7 @@ bool MultiplayerState::OnCloseRoom() { | |||
|         } | ||||
|         room->Destroy(); | ||||
|         announce_multiplayer_session->Stop(); | ||||
|         NGLOG_DEBUG(Frontend, "Closed the room (as a server)"); | ||||
|     } | ||||
|     return true; | ||||
| } | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <QWidget> | ||||
| #include "core/announce_multiplayer_session.h" | ||||
| #include "network/network.h" | ||||
| 
 | ||||
| class QStandardItemModel; | ||||
|  | @ -13,9 +14,6 @@ class HostRoomWindow; | |||
| class ClientRoomWindow; | ||||
| class DirectConnectWindow; | ||||
| class ClickableLabel; | ||||
| namespace Core { | ||||
| class AnnounceMultiplayerSession; | ||||
| } | ||||
| 
 | ||||
| class MultiplayerState : public QWidget { | ||||
|     Q_OBJECT; | ||||
|  |  | |||
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