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	dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned. However we want the return value to be also zero in this case so no audio is played.
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -77,7 +77,8 @@ void DspInterface::OutputCallback(s16* buffer, std::size_t num_frames) { | |||
|     // Implementation of the hardware volume slider with a dynamic range of 60 dB
 | ||||
|     const float linear_volume = std::clamp(Settings::values.volume, 0.0f, 1.0f); | ||||
|     if (linear_volume != 1.0) { | ||||
|         const float volume_scale_factor = std::exp(6.90775f * linear_volume) * 0.001f; | ||||
|         const float volume_scale_factor = | ||||
|             linear_volume == 0 ? 0 : std::exp(6.90775f * linear_volume) * 0.001f; | ||||
|         for (std::size_t i = 0; i < num_frames; i++) { | ||||
|             buffer[i * 2 + 0] = static_cast<s16>(buffer[i * 2 + 0] * volume_scale_factor); | ||||
|             buffer[i * 2 + 1] = static_cast<s16>(buffer[i * 2 + 1] * volume_scale_factor); | ||||
|  |  | |||
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