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	RegisterSet: Simplify code by using structs for register definition instead of unions.
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					 4 changed files with 137 additions and 145 deletions
				
			
		|  | @ -80,17 +80,17 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& | |||
| 
 | ||||
|     const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>(); | ||||
|     const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>(); | ||||
|     const u32 active_fb_top = (framebuffer_top.data.active_fb == 1) | ||||
|                                 ? framebuffer_top.data.address_left2 | ||||
|                                 : framebuffer_top.data.address_left1; | ||||
|     const u32 active_fb_sub = (framebuffer_sub.data.active_fb == 1) | ||||
|                                 ? framebuffer_sub.data.address_left2 | ||||
|                                 : framebuffer_sub.data.address_left1; | ||||
|     const u32 active_fb_top = (framebuffer_top.active_fb == 1) | ||||
|                                 ? framebuffer_top.address_left2 | ||||
|                                 : framebuffer_top.address_left1; | ||||
|     const u32 active_fb_sub = (framebuffer_sub.active_fb == 1) | ||||
|                                 ? framebuffer_sub.address_left2 | ||||
|                                 : framebuffer_sub.address_left1; | ||||
| 
 | ||||
|     DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x", | ||||
|               framebuffer_top.data.stride * framebuffer_top.data.height, | ||||
|               GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.data.width, | ||||
|               (int)framebuffer_top.data.height, (int)framebuffer_top.data.format); | ||||
|               framebuffer_top.stride * framebuffer_top.height, | ||||
|               GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width, | ||||
|               (int)framebuffer_top.height, (int)framebuffer_top.format); | ||||
| 
 | ||||
|     // TODO: This should consider the GPU registers for framebuffer width, height and stride.
 | ||||
|     FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped); | ||||
|  |  | |||
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