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	Merge pull request #5608 from gal20/fix-flatpak-crash
Fix flatpak crash when hardware shader is enabled
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		|  | @ -267,6 +267,7 @@ public: | |||
|             auto [iter, new_shader] = shader_cache.emplace(program, OGLShaderStage{separable}); | ||||
|             OGLShaderStage& cached_shader = iter->second; | ||||
|             if (new_shader) { | ||||
|                 result.emplace(); | ||||
|                 result->code = program; | ||||
|                 cached_shader.Create(program.c_str(), ShaderType); | ||||
|             } | ||||
|  |  | |||
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