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	Remove remnants of separable shader setting (#6403)
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					 12 changed files with 0 additions and 81 deletions
				
			
		|  | @ -106,10 +106,6 @@ graphics_api = | ||||||
| # 0: Software, 1 (default): Hardware | # 0: Software, 1 (default): Hardware | ||||||
| use_hw_shader = | use_hw_shader = | ||||||
| 
 | 
 | ||||||
| # Whether to use separable shaders to emulate 3DS shaders (macOS only) |  | ||||||
| # 0: Off (Default), 1 : On |  | ||||||
| separable_shader = |  | ||||||
| 
 |  | ||||||
| # Whether to use accurate multiplication in hardware shaders | # Whether to use accurate multiplication in hardware shaders | ||||||
| # 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct) | # 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct) | ||||||
| shaders_accurate_mul = | shaders_accurate_mul = | ||||||
|  |  | ||||||
|  | @ -136,12 +136,6 @@ void Config::ReadValues() { | ||||||
|     ReadSetting("Renderer", Settings::values.graphics_api); |     ReadSetting("Renderer", Settings::values.graphics_api); | ||||||
|     ReadSetting("Renderer", Settings::values.use_gles); |     ReadSetting("Renderer", Settings::values.use_gles); | ||||||
|     ReadSetting("Renderer", Settings::values.use_hw_shader); |     ReadSetting("Renderer", Settings::values.use_hw_shader); | ||||||
| #ifdef __APPLE__ |  | ||||||
|     // Separable shader is broken on macos with Intel GPU thanks to poor drivers.
 |  | ||||||
|     // We still want to provide this option for test/development purposes, but disable it by
 |  | ||||||
|     // default.
 |  | ||||||
|     ReadSetting("Renderer", Settings::values.separable_shader); |  | ||||||
| #endif |  | ||||||
|     ReadSetting("Renderer", Settings::values.shaders_accurate_mul); |     ReadSetting("Renderer", Settings::values.shaders_accurate_mul); | ||||||
|     ReadSetting("Renderer", Settings::values.use_shader_jit); |     ReadSetting("Renderer", Settings::values.use_shader_jit); | ||||||
|     ReadSetting("Renderer", Settings::values.resolution_factor); |     ReadSetting("Renderer", Settings::values.resolution_factor); | ||||||
|  |  | ||||||
|  | @ -110,10 +110,6 @@ use_gles = | ||||||
| # 0: Software, 1 (default): Hardware | # 0: Software, 1 (default): Hardware | ||||||
| use_hw_shader = | use_hw_shader = | ||||||
| 
 | 
 | ||||||
| # Whether to use separable shaders to emulate 3DS shaders (macOS only) |  | ||||||
| # 0: Off (Default), 1 : On |  | ||||||
| separable_shader = |  | ||||||
| 
 |  | ||||||
| # Whether to use accurate multiplication in hardware shaders | # Whether to use accurate multiplication in hardware shaders | ||||||
| # 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct) | # 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct) | ||||||
| shaders_accurate_mul = | shaders_accurate_mul = | ||||||
|  |  | ||||||
|  | @ -628,12 +628,6 @@ void Config::ReadRendererValues() { | ||||||
| 
 | 
 | ||||||
|     ReadGlobalSetting(Settings::values.graphics_api); |     ReadGlobalSetting(Settings::values.graphics_api); | ||||||
|     ReadGlobalSetting(Settings::values.use_hw_shader); |     ReadGlobalSetting(Settings::values.use_hw_shader); | ||||||
| #ifdef __APPLE__ |  | ||||||
|     // Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
 |  | ||||||
|     // We still want to provide this option for test/development purposes, but disable it by
 |  | ||||||
|     // default.
 |  | ||||||
|     ReadGlobalSetting(Settings::values.separable_shader); |  | ||||||
| #endif |  | ||||||
|     ReadGlobalSetting(Settings::values.shaders_accurate_mul); |     ReadGlobalSetting(Settings::values.shaders_accurate_mul); | ||||||
|     ReadGlobalSetting(Settings::values.use_disk_shader_cache); |     ReadGlobalSetting(Settings::values.use_disk_shader_cache); | ||||||
|     ReadGlobalSetting(Settings::values.use_vsync_new); |     ReadGlobalSetting(Settings::values.use_vsync_new); | ||||||
|  | @ -1107,11 +1101,6 @@ void Config::SaveRendererValues() { | ||||||
| 
 | 
 | ||||||
|     WriteGlobalSetting(Settings::values.graphics_api); |     WriteGlobalSetting(Settings::values.graphics_api); | ||||||
|     WriteGlobalSetting(Settings::values.use_hw_shader); |     WriteGlobalSetting(Settings::values.use_hw_shader); | ||||||
| #ifdef __APPLE__ |  | ||||||
|     // Hardware shader is broken on macos thanks to poor drivers.
 |  | ||||||
|     // TODO: enable this for none Intel GPUs
 |  | ||||||
|     WriteGlobalSetting(Settings::values.separable_shader); |  | ||||||
| #endif |  | ||||||
|     WriteGlobalSetting(Settings::values.shaders_accurate_mul); |     WriteGlobalSetting(Settings::values.shaders_accurate_mul); | ||||||
|     WriteGlobalSetting(Settings::values.use_disk_shader_cache); |     WriteGlobalSetting(Settings::values.use_disk_shader_cache); | ||||||
|     WriteGlobalSetting(Settings::values.use_vsync_new); |     WriteGlobalSetting(Settings::values.use_vsync_new); | ||||||
|  |  | ||||||
|  | @ -3,9 +3,6 @@ | ||||||
| // Refer to the license.txt file included.
 | // Refer to the license.txt file included.
 | ||||||
| 
 | 
 | ||||||
| #include <QColorDialog> | #include <QColorDialog> | ||||||
| #ifdef __APPLE__ |  | ||||||
| #include <QMessageBox> |  | ||||||
| #endif |  | ||||||
| #include "citra_qt/configuration/configuration_shared.h" | #include "citra_qt/configuration/configuration_shared.h" | ||||||
| #include "citra_qt/configuration/configure_graphics.h" | #include "citra_qt/configuration/configure_graphics.h" | ||||||
| #include "common/settings.h" | #include "common/settings.h" | ||||||
|  | @ -37,28 +34,6 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | ||||||
|         ui->toggle_disk_shader_cache->setEnabled(checked); |         ui->toggle_disk_shader_cache->setEnabled(checked); | ||||||
|     }); |     }); | ||||||
| 
 | 
 | ||||||
| #ifdef __APPLE__ |  | ||||||
|     connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) { |  | ||||||
|         if (state == Qt::Checked) { |  | ||||||
|             ui->toggle_separable_shader->setEnabled(true); |  | ||||||
|         } |  | ||||||
|     }); |  | ||||||
|     connect(ui->toggle_separable_shader, &QCheckBox::stateChanged, this, [this](int state) { |  | ||||||
|         if (state == Qt::Checked) { |  | ||||||
|             QMessageBox::warning( |  | ||||||
|                 this, tr("Hardware Shader Warning"), |  | ||||||
|                 tr("Separable Shader support is broken on macOS with Intel GPUs, and will cause " |  | ||||||
|                    "graphical issues " |  | ||||||
|                    "like showing a black screen.<br><br>The option is only there for " |  | ||||||
|                    "test/development purposes. If you experience graphical issues with Hardware " |  | ||||||
|                    "Shader, please turn it off.")); |  | ||||||
|         } |  | ||||||
|     }); |  | ||||||
| #else |  | ||||||
|     // TODO(B3N30): Hide this for macs with none Intel GPUs, too.
 |  | ||||||
|     ui->toggle_separable_shader->setVisible(false); |  | ||||||
| #endif |  | ||||||
| 
 |  | ||||||
|     SetupPerGameUI(); |     SetupPerGameUI(); | ||||||
|     SetConfiguration(); |     SetConfiguration(); | ||||||
| } | } | ||||||
|  | @ -77,7 +52,6 @@ void ConfigureGraphics::SetConfiguration() { | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue()); |     ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue()); | ||||||
|     ui->toggle_separable_shader->setChecked(Settings::values.separable_shader.GetValue()); |  | ||||||
|     ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue()); |     ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue()); | ||||||
|     ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); |     ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); | ||||||
|     ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue()); |     ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue()); | ||||||
|  | @ -92,8 +66,6 @@ void ConfigureGraphics::ApplyConfiguration() { | ||||||
|                                              ui->graphics_api_combo); |                                              ui->graphics_api_combo); | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader, | ||||||
|                                              use_hw_shader); |                                              use_hw_shader); | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.separable_shader, |  | ||||||
|                                              ui->toggle_separable_shader, separable_shader); |  | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.shaders_accurate_mul, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.shaders_accurate_mul, | ||||||
|                                              ui->toggle_accurate_mul, shaders_accurate_mul); |                                              ui->toggle_accurate_mul, shaders_accurate_mul); | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache, | ||||||
|  | @ -115,7 +87,6 @@ void ConfigureGraphics::SetupPerGameUI() { | ||||||
|     if (Settings::IsConfiguringGlobal()) { |     if (Settings::IsConfiguringGlobal()) { | ||||||
|         ui->graphics_api_group->setEnabled(Settings::values.graphics_api.UsingGlobal()); |         ui->graphics_api_group->setEnabled(Settings::values.graphics_api.UsingGlobal()); | ||||||
|         ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal()); |         ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal()); | ||||||
|         ui->toggle_separable_shader->setEnabled(Settings::values.separable_shader.UsingGlobal()); |  | ||||||
|         ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal()); |         ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal()); | ||||||
|         ui->toggle_disk_shader_cache->setEnabled( |         ui->toggle_disk_shader_cache->setEnabled( | ||||||
|             Settings::values.use_disk_shader_cache.UsingGlobal()); |             Settings::values.use_disk_shader_cache.UsingGlobal()); | ||||||
|  | @ -132,8 +103,6 @@ void ConfigureGraphics::SetupPerGameUI() { | ||||||
| 
 | 
 | ||||||
|     ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader, |     ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader, | ||||||
|                                             use_hw_shader); |                                             use_hw_shader); | ||||||
|     ConfigurationShared::SetColoredTristate(ui->toggle_separable_shader, |  | ||||||
|                                             Settings::values.separable_shader, separable_shader); |  | ||||||
|     ConfigurationShared::SetColoredTristate( |     ConfigurationShared::SetColoredTristate( | ||||||
|         ui->toggle_accurate_mul, Settings::values.shaders_accurate_mul, shaders_accurate_mul); |         ui->toggle_accurate_mul, Settings::values.shaders_accurate_mul, shaders_accurate_mul); | ||||||
|     ConfigurationShared::SetColoredTristate(ui->toggle_disk_shader_cache, |     ConfigurationShared::SetColoredTristate(ui->toggle_disk_shader_cache, | ||||||
|  |  | ||||||
|  | @ -32,7 +32,6 @@ private: | ||||||
|     void SetupPerGameUI(); |     void SetupPerGameUI(); | ||||||
| 
 | 
 | ||||||
|     ConfigurationShared::CheckState use_hw_shader; |     ConfigurationShared::CheckState use_hw_shader; | ||||||
|     ConfigurationShared::CheckState separable_shader; |  | ||||||
|     ConfigurationShared::CheckState shaders_accurate_mul; |     ConfigurationShared::CheckState shaders_accurate_mul; | ||||||
|     ConfigurationShared::CheckState use_disk_shader_cache; |     ConfigurationShared::CheckState use_disk_shader_cache; | ||||||
|     ConfigurationShared::CheckState use_vsync_new; |     ConfigurationShared::CheckState use_vsync_new; | ||||||
|  |  | ||||||
|  | @ -114,13 +114,6 @@ | ||||||
|             <property name="bottomMargin"> |             <property name="bottomMargin"> | ||||||
|              <number>0</number> |              <number>0</number> | ||||||
|             </property> |             </property> | ||||||
|             <item> |  | ||||||
|              <widget class="QCheckBox" name="toggle_separable_shader"> |  | ||||||
|               <property name="text"> |  | ||||||
|                <string>Separable Shader (Intel GPUs only)</string> |  | ||||||
|               </property> |  | ||||||
|              </widget> |  | ||||||
|             </item> |  | ||||||
|             <item> |             <item> | ||||||
|              <widget class="QCheckBox" name="toggle_accurate_mul"> |              <widget class="QCheckBox" name="toggle_accurate_mul"> | ||||||
|               <property name="toolTip"> |               <property name="toolTip"> | ||||||
|  | @ -195,7 +188,6 @@ | ||||||
|   </layout> |   </layout> | ||||||
|  </widget> |  </widget> | ||||||
|  <tabstops> |  <tabstops> | ||||||
|   <tabstop>toggle_separable_shader</tabstop> |  | ||||||
|   <tabstop>toggle_accurate_mul</tabstop> |   <tabstop>toggle_accurate_mul</tabstop> | ||||||
|   <tabstop>toggle_shader_jit</tabstop> |   <tabstop>toggle_shader_jit</tabstop> | ||||||
|   <tabstop>toggle_disk_shader_cache</tabstop> |   <tabstop>toggle_disk_shader_cache</tabstop> | ||||||
|  |  | ||||||
|  | @ -70,7 +70,6 @@ void Apply() { | ||||||
| 
 | 
 | ||||||
|     VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue(); |     VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue(); | ||||||
|     VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue(); |     VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue(); | ||||||
|     VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue(); |  | ||||||
|     VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue(); |     VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue(); | ||||||
| 
 | 
 | ||||||
| #ifndef ANDROID | #ifndef ANDROID | ||||||
|  | @ -135,7 +134,6 @@ void LogSettings() { | ||||||
|     log_setting("Renderer_GraphicsAPI", GetGraphicsAPIName(values.graphics_api.GetValue())); |     log_setting("Renderer_GraphicsAPI", GetGraphicsAPIName(values.graphics_api.GetValue())); | ||||||
|     log_setting("Renderer_Debug", values.renderer_debug.GetValue()); |     log_setting("Renderer_Debug", values.renderer_debug.GetValue()); | ||||||
|     log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue()); |     log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue()); | ||||||
|     log_setting("Renderer_SeparableShader", values.separable_shader.GetValue()); |  | ||||||
|     log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue()); |     log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue()); | ||||||
|     log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue()); |     log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue()); | ||||||
|     log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); |     log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); | ||||||
|  | @ -220,7 +218,6 @@ void RestoreGlobalState(bool is_powered_on) { | ||||||
|     // Renderer
 |     // Renderer
 | ||||||
|     values.graphics_api.SetGlobal(true); |     values.graphics_api.SetGlobal(true); | ||||||
|     values.use_hw_shader.SetGlobal(true); |     values.use_hw_shader.SetGlobal(true); | ||||||
|     values.separable_shader.SetGlobal(true); |  | ||||||
|     values.use_disk_shader_cache.SetGlobal(true); |     values.use_disk_shader_cache.SetGlobal(true); | ||||||
|     values.shaders_accurate_mul.SetGlobal(true); |     values.shaders_accurate_mul.SetGlobal(true); | ||||||
|     values.use_vsync_new.SetGlobal(true); |     values.use_vsync_new.SetGlobal(true); | ||||||
|  |  | ||||||
|  | @ -433,7 +433,6 @@ struct Values { | ||||||
|     Setting<bool> use_gles{false, "use_gles"}; |     Setting<bool> use_gles{false, "use_gles"}; | ||||||
|     Setting<bool> renderer_debug{false, "renderer_debug"}; |     Setting<bool> renderer_debug{false, "renderer_debug"}; | ||||||
|     SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"}; |     SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"}; | ||||||
|     SwitchableSetting<bool> separable_shader{false, "use_separable_shader"}; |  | ||||||
|     SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; |     SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; | ||||||
|     SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"}; |     SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"}; | ||||||
|     SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"}; |     SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"}; | ||||||
|  |  | ||||||
|  | @ -173,18 +173,8 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::Rend | ||||||
|     state.Apply(); |     state.Apply(); | ||||||
|     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.GetHandle()); |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.GetHandle()); | ||||||
| 
 | 
 | ||||||
| #ifdef __APPLE__ |  | ||||||
|     if (driver.GetVendor() == Vendor::Intel) { |  | ||||||
|         shader_program_manager = std::make_unique<ShaderProgramManager>( |  | ||||||
|             renderer.GetRenderWindow(), driver, VideoCore::g_separable_shader_enabled); |  | ||||||
|     } else { |  | ||||||
|         shader_program_manager = |  | ||||||
|             std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, true); |  | ||||||
|     } |  | ||||||
| #else |  | ||||||
|     shader_program_manager = |     shader_program_manager = | ||||||
|         std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, !GLES); |         std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, !GLES); | ||||||
| #endif |  | ||||||
| 
 | 
 | ||||||
|     glEnable(GL_BLEND); |     glEnable(GL_BLEND); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -24,7 +24,6 @@ std::unique_ptr<RendererBase> g_renderer{}; ///< Renderer plugin | ||||||
| 
 | 
 | ||||||
| std::atomic<bool> g_shader_jit_enabled; | std::atomic<bool> g_shader_jit_enabled; | ||||||
| std::atomic<bool> g_hw_shader_enabled; | std::atomic<bool> g_hw_shader_enabled; | ||||||
| std::atomic<bool> g_separable_shader_enabled; |  | ||||||
| std::atomic<bool> g_hw_shader_accurate_mul; | std::atomic<bool> g_hw_shader_accurate_mul; | ||||||
| 
 | 
 | ||||||
| Memory::MemorySystem* g_memory; | Memory::MemorySystem* g_memory; | ||||||
|  |  | ||||||
|  | @ -35,7 +35,6 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin | ||||||
| // qt ui)
 | // qt ui)
 | ||||||
| extern std::atomic<bool> g_shader_jit_enabled; | extern std::atomic<bool> g_shader_jit_enabled; | ||||||
| extern std::atomic<bool> g_hw_shader_enabled; | extern std::atomic<bool> g_hw_shader_enabled; | ||||||
| extern std::atomic<bool> g_separable_shader_enabled; |  | ||||||
| extern std::atomic<bool> g_hw_shader_accurate_mul; | extern std::atomic<bool> g_hw_shader_accurate_mul; | ||||||
| 
 | 
 | ||||||
| extern Memory::MemorySystem* g_memory; | extern Memory::MemorySystem* g_memory; | ||||||
|  |  | ||||||
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