Remove remnants of separable shader setting (#6403)

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GPUCode 2023-04-26 01:19:02 +03:00 committed by GitHub
parent 000a616bd9
commit 227926c1fa
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12 changed files with 0 additions and 81 deletions

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@ -173,18 +173,8 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::Rend
state.Apply();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.GetHandle());
#ifdef __APPLE__
if (driver.GetVendor() == Vendor::Intel) {
shader_program_manager = std::make_unique<ShaderProgramManager>(
renderer.GetRenderWindow(), driver, VideoCore::g_separable_shader_enabled);
} else {
shader_program_manager =
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, true);
}
#else
shader_program_manager =
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, !GLES);
#endif
glEnable(GL_BLEND);