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	Remove remnants of separable shader setting (#6403)
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					 12 changed files with 0 additions and 81 deletions
				
			
		|  | @ -70,7 +70,6 @@ void Apply() { | |||
| 
 | ||||
|     VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue(); | ||||
|     VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue(); | ||||
|     VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue(); | ||||
|     VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue(); | ||||
| 
 | ||||
| #ifndef ANDROID | ||||
|  | @ -135,7 +134,6 @@ void LogSettings() { | |||
|     log_setting("Renderer_GraphicsAPI", GetGraphicsAPIName(values.graphics_api.GetValue())); | ||||
|     log_setting("Renderer_Debug", values.renderer_debug.GetValue()); | ||||
|     log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue()); | ||||
|     log_setting("Renderer_SeparableShader", values.separable_shader.GetValue()); | ||||
|     log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue()); | ||||
|     log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue()); | ||||
|     log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); | ||||
|  | @ -220,7 +218,6 @@ void RestoreGlobalState(bool is_powered_on) { | |||
|     // Renderer
 | ||||
|     values.graphics_api.SetGlobal(true); | ||||
|     values.use_hw_shader.SetGlobal(true); | ||||
|     values.separable_shader.SetGlobal(true); | ||||
|     values.use_disk_shader_cache.SetGlobal(true); | ||||
|     values.shaders_accurate_mul.SetGlobal(true); | ||||
|     values.use_vsync_new.SetGlobal(true); | ||||
|  |  | |||
|  | @ -433,7 +433,6 @@ struct Values { | |||
|     Setting<bool> use_gles{false, "use_gles"}; | ||||
|     Setting<bool> renderer_debug{false, "renderer_debug"}; | ||||
|     SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"}; | ||||
|     SwitchableSetting<bool> separable_shader{false, "use_separable_shader"}; | ||||
|     SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; | ||||
|     SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"}; | ||||
|     SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"}; | ||||
|  |  | |||
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