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	CFG: Fixed some warnings and errors in Clang
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					 2 changed files with 4 additions and 4 deletions
				
			
		|  | @ -13,7 +13,7 @@ namespace CFG { | |||
| 
 | ||||
| const u64 CFG_SAVE_ID = 0x00010017; | ||||
| const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; | ||||
| const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 }; | ||||
| const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } }; | ||||
| const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; | ||||
| const char CONSOLE_USERNAME[0x14] = "CITRA"; | ||||
| /// This will be initialized in CFGInit, and will be used when creating the block
 | ||||
|  | @ -22,7 +22,7 @@ UsernameBlock CONSOLE_USERNAME_BLOCK; | |||
| const u8 SOUND_OUTPUT_MODE = 2; | ||||
| const u8 UNITED_STATES_COUNTRY_ID = 49; | ||||
| /// TODO(Subv): Find what the other bytes are
 | ||||
| const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID }; | ||||
| const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID }; | ||||
| 
 | ||||
| /**
 | ||||
|  * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, | ||||
|  | @ -62,7 +62,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) { | |||
|     return RESULT_SUCCESS; | ||||
| } | ||||
| 
 | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) { | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) { | ||||
|     SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data()); | ||||
|     if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES) | ||||
|         return ResultCode(-1); // TODO(Subv): Find the right error code
 | ||||
|  |  | |||
|  | @ -114,7 +114,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output); | |||
|  * @param data A pointer containing the data we will write to the new block | ||||
|  * @returns ResultCode indicating the result of the operation, 0 on success | ||||
|  */ | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data); | ||||
| ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data); | ||||
| 
 | ||||
| /**
 | ||||
|  * Deletes the config savegame file from the filesystem, the buffer in memory is not affected | ||||
|  |  | |||
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