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	Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
OpenGL: Set shader_dirty on lighting changes
This commit is contained in:
		
						commit
						201a7af92a
					
				
					 4 changed files with 141 additions and 44 deletions
				
			
		|  | @ -787,23 +787,21 @@ struct Regs { | ||||||
|             LightColor diffuse;     // material.diffuse * light.diffuse
 |             LightColor diffuse;     // material.diffuse * light.diffuse
 | ||||||
|             LightColor ambient;     // material.ambient * light.ambient
 |             LightColor ambient;     // material.ambient * light.ambient
 | ||||||
| 
 | 
 | ||||||
|             struct { |             // Encoded as 16-bit floating point
 | ||||||
|                 // Encoded as 16-bit floating point
 |             union { | ||||||
|                 union { |                 BitField< 0, 16, u32> x; | ||||||
|                     BitField< 0, 16, u32> x; |                 BitField<16, 16, u32> y; | ||||||
|                     BitField<16, 16, u32> y; |  | ||||||
|                 }; |  | ||||||
|                 union { |  | ||||||
|                     BitField< 0, 16, u32> z; |  | ||||||
|                 }; |  | ||||||
| 
 |  | ||||||
|                 INSERT_PADDING_WORDS(0x3); |  | ||||||
| 
 |  | ||||||
|                 union { |  | ||||||
|                     BitField<0, 1, u32> directional; |  | ||||||
|                     BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
 |  | ||||||
|                 }; |  | ||||||
|             }; |             }; | ||||||
|  |             union { | ||||||
|  |                 BitField< 0, 16, u32> z; | ||||||
|  |             }; | ||||||
|  | 
 | ||||||
|  |             INSERT_PADDING_WORDS(0x3); | ||||||
|  | 
 | ||||||
|  |             union { | ||||||
|  |                 BitField<0, 1, u32> directional; | ||||||
|  |                 BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
 | ||||||
|  |             } config; | ||||||
| 
 | 
 | ||||||
|             BitField<0, 20, u32> dist_atten_bias; |             BitField<0, 20, u32> dist_atten_bias; | ||||||
|             BitField<0, 20, u32> dist_atten_scale; |             BitField<0, 20, u32> dist_atten_scale; | ||||||
|  | @ -824,7 +822,7 @@ struct Regs { | ||||||
|             BitField<27, 1, u32> clamp_highlights; |             BitField<27, 1, u32> clamp_highlights; | ||||||
|             BitField<28, 2, LightingBumpMode> bump_mode; |             BitField<28, 2, LightingBumpMode> bump_mode; | ||||||
|             BitField<30, 1, u32> disable_bump_renorm; |             BitField<30, 1, u32> disable_bump_renorm; | ||||||
|         }; |         } config0; | ||||||
| 
 | 
 | ||||||
|         union { |         union { | ||||||
|             BitField<16, 1, u32> disable_lut_d0; |             BitField<16, 1, u32> disable_lut_d0; | ||||||
|  | @ -845,13 +843,13 @@ struct Regs { | ||||||
|             BitField<29, 1, u32> disable_dist_atten_light_5; |             BitField<29, 1, u32> disable_dist_atten_light_5; | ||||||
|             BitField<30, 1, u32> disable_dist_atten_light_6; |             BitField<30, 1, u32> disable_dist_atten_light_6; | ||||||
|             BitField<31, 1, u32> disable_dist_atten_light_7; |             BitField<31, 1, u32> disable_dist_atten_light_7; | ||||||
|         }; |         } config1; | ||||||
| 
 | 
 | ||||||
|         bool IsDistAttenDisabled(unsigned index) const { |         bool IsDistAttenDisabled(unsigned index) const { | ||||||
|             const unsigned disable[] = { disable_dist_atten_light_0, disable_dist_atten_light_1, |             const unsigned disable[] = { config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1, | ||||||
|                                          disable_dist_atten_light_2, disable_dist_atten_light_3, |                                          config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3, | ||||||
|                                          disable_dist_atten_light_4, disable_dist_atten_light_5, |                                          config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5, | ||||||
|                                          disable_dist_atten_light_6, disable_dist_atten_light_7 }; |                                          config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7 }; | ||||||
|             return disable[index] != 0; |             return disable[index] != 0; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -380,6 +380,17 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | ||||||
|         SyncCombinerColor(); |         SyncCombinerColor(); | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|  |     // Fragment lighting switches
 | ||||||
|  |     case PICA_REG_INDEX(lighting.disable): | ||||||
|  |     case PICA_REG_INDEX(lighting.num_lights): | ||||||
|  |     case PICA_REG_INDEX(lighting.config0): | ||||||
|  |     case PICA_REG_INDEX(lighting.config1): | ||||||
|  |     case PICA_REG_INDEX(lighting.abs_lut_input): | ||||||
|  |     case PICA_REG_INDEX(lighting.lut_input): | ||||||
|  |     case PICA_REG_INDEX(lighting.lut_scale): | ||||||
|  |     case PICA_REG_INDEX(lighting.light_enable): | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|     // Fragment lighting specular 0 color
 |     // Fragment lighting specular 0 color
 | ||||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10): |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10): | ||||||
|         SyncLightSpecular0(0); |         SyncLightSpecular0(0); | ||||||
|  | @ -518,6 +529,70 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | ||||||
|         SyncLightPosition(7); |         SyncLightPosition(7); | ||||||
|         break; |         break; | ||||||
| 
 | 
 | ||||||
|  |     // Fragment lighting light source config
 | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10): | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10): | ||||||
|  |         shader_dirty = true; | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |     // Fragment lighting distance attenuation bias
 | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(0); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(1); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(2); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(3); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(4); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(5); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(6); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationBias(7); | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|  |     // Fragment lighting distance attenuation scale
 | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(0); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(1); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(2); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(3); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(4); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(5); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(6); | ||||||
|  |         break; | ||||||
|  |     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10): | ||||||
|  |         SyncLightDistanceAttenuationScale(7); | ||||||
|  |         break; | ||||||
|  | 
 | ||||||
|     // Fragment lighting global ambient color (emission + ambient * ambient)
 |     // Fragment lighting global ambient color (emission + ambient * ambient)
 | ||||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0): |     case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0): | ||||||
|         SyncGlobalAmbient(); |         SyncGlobalAmbient(); | ||||||
|  | @ -896,6 +971,8 @@ void RasterizerOpenGL::SetShader() { | ||||||
|             SyncLightDiffuse(light_index); |             SyncLightDiffuse(light_index); | ||||||
|             SyncLightAmbient(light_index); |             SyncLightAmbient(light_index); | ||||||
|             SyncLightPosition(light_index); |             SyncLightPosition(light_index); | ||||||
|  |             SyncLightDistanceAttenuationBias(light_index); | ||||||
|  |             SyncLightDistanceAttenuationScale(light_index); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -1105,3 +1182,21 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) { | ||||||
|         uniform_block_data.dirty = true; |         uniform_block_data.dirty = true; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | 
 | ||||||
|  | void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { | ||||||
|  |     GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32(); | ||||||
|  | 
 | ||||||
|  |     if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) { | ||||||
|  |         uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias; | ||||||
|  |         uniform_block_data.dirty = true; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) { | ||||||
|  |     GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32(); | ||||||
|  | 
 | ||||||
|  |     if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) { | ||||||
|  |         uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale; | ||||||
|  |         uniform_block_data.dirty = true; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | @ -89,49 +89,47 @@ union PicaShaderConfig { | ||||||
|             unsigned num = regs.lighting.light_enable.GetNum(light_index); |             unsigned num = regs.lighting.light_enable.GetNum(light_index); | ||||||
|             const auto& light = regs.lighting.light[num]; |             const auto& light = regs.lighting.light[num]; | ||||||
|             state.lighting.light[light_index].num = num; |             state.lighting.light[light_index].num = num; | ||||||
|             state.lighting.light[light_index].directional = light.directional != 0; |             state.lighting.light[light_index].directional = light.config.directional != 0; | ||||||
|             state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0; |             state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; | ||||||
|             state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); |             state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); | ||||||
|             state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32(); |  | ||||||
|             state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32(); |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0; |         state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; | ||||||
|         state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; |         state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; | ||||||
|         state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); |         state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); | ||||||
|         state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); |         state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); | ||||||
| 
 | 
 | ||||||
|         state.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0; |         state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; | ||||||
|         state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; |         state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; | ||||||
|         state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); |         state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); | ||||||
|         state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); |         state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||||||
| 
 | 
 | ||||||
|         state.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0; |         state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; | ||||||
|         state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; |         state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; | ||||||
|         state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); |         state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); | ||||||
|         state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); |         state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); | ||||||
| 
 | 
 | ||||||
|         state.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0; |         state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; | ||||||
|         state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; |         state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; | ||||||
|         state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); |         state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); | ||||||
|         state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); |         state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); | ||||||
| 
 | 
 | ||||||
|         state.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0; |         state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; | ||||||
|         state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; |         state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; | ||||||
|         state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); |         state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); | ||||||
|         state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); |         state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); | ||||||
| 
 | 
 | ||||||
|         state.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0; |         state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; | ||||||
|         state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; |         state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; | ||||||
|         state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); |         state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); | ||||||
|         state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); |         state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); | ||||||
| 
 | 
 | ||||||
|         state.lighting.config = regs.lighting.config; |         state.lighting.config = regs.lighting.config0.config; | ||||||
|         state.lighting.fresnel_selector = regs.lighting.fresnel_selector; |         state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; | ||||||
|         state.lighting.bump_mode = regs.lighting.bump_mode; |         state.lighting.bump_mode = regs.lighting.config0.bump_mode; | ||||||
|         state.lighting.bump_selector = regs.lighting.bump_selector; |         state.lighting.bump_selector = regs.lighting.config0.bump_selector; | ||||||
|         state.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0; |         state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; | ||||||
|         state.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0; |         state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; | ||||||
| 
 | 
 | ||||||
|         return res; |         return res; | ||||||
|     } |     } | ||||||
|  | @ -184,8 +182,6 @@ union PicaShaderConfig { | ||||||
|                 bool directional; |                 bool directional; | ||||||
|                 bool two_sided_diffuse; |                 bool two_sided_diffuse; | ||||||
|                 bool dist_atten_enable; |                 bool dist_atten_enable; | ||||||
|                 GLfloat dist_atten_scale; |  | ||||||
|                 GLfloat dist_atten_bias; |  | ||||||
|             } light[8]; |             } light[8]; | ||||||
| 
 | 
 | ||||||
|             bool enable; |             bool enable; | ||||||
|  | @ -316,6 +312,8 @@ private: | ||||||
|         alignas(16) GLvec3 diffuse; |         alignas(16) GLvec3 diffuse; | ||||||
|         alignas(16) GLvec3 ambient; |         alignas(16) GLvec3 ambient; | ||||||
|         alignas(16) GLvec3 position; |         alignas(16) GLvec3 position; | ||||||
|  |         GLfloat dist_atten_bias; | ||||||
|  |         GLfloat dist_atten_scale; | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
 |     /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
 | ||||||
|  | @ -330,7 +328,7 @@ private: | ||||||
|         LightSrc light_src[8]; |         LightSrc light_src[8]; | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader"); |     static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); | ||||||
|     static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); |     static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||||||
| 
 | 
 | ||||||
|     /// Sets the OpenGL shader in accordance with the current PICA register state
 |     /// Sets the OpenGL shader in accordance with the current PICA register state
 | ||||||
|  | @ -402,6 +400,12 @@ private: | ||||||
|     /// Syncs the specified light's position to match the PICA register
 |     /// Syncs the specified light's position to match the PICA register
 | ||||||
|     void SyncLightPosition(int light_index); |     void SyncLightPosition(int light_index); | ||||||
| 
 | 
 | ||||||
|  |     /// Syncs the specified light's distance attenuation bias to match the PICA register
 | ||||||
|  |     void SyncLightDistanceAttenuationBias(int light_index); | ||||||
|  | 
 | ||||||
|  |     /// Syncs the specified light's distance attenuation scale to match the PICA register
 | ||||||
|  |     void SyncLightDistanceAttenuationScale(int light_index); | ||||||
|  | 
 | ||||||
|     OpenGLState state; |     OpenGLState state; | ||||||
| 
 | 
 | ||||||
|     RasterizerCacheOpenGL res_cache; |     RasterizerCacheOpenGL res_cache; | ||||||
|  |  | ||||||
|  | @ -439,9 +439,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | ||||||
|         // If enabled, compute distance attenuation value
 |         // If enabled, compute distance attenuation value
 | ||||||
|         std::string dist_atten = "1.0"; |         std::string dist_atten = "1.0"; | ||||||
|         if (light_config.dist_atten_enable) { |         if (light_config.dist_atten_enable) { | ||||||
|             std::string scale = std::to_string(light_config.dist_atten_scale); |             std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)"; | ||||||
|             std::string bias = std::to_string(light_config.dist_atten_bias); |  | ||||||
|             std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")"; |  | ||||||
|             index = "((clamp(" + index + ", 0.0, FLOAT_255)))"; |             index = "((clamp(" + index + ", 0.0, FLOAT_255)))"; | ||||||
|             const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num); |             const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num); | ||||||
|             dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); |             dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); | ||||||
|  | @ -549,6 +547,8 @@ struct LightSrc { | ||||||
|     vec3 diffuse; |     vec3 diffuse; | ||||||
|     vec3 ambient; |     vec3 ambient; | ||||||
|     vec3 position; |     vec3 position; | ||||||
|  |     float dist_atten_bias; | ||||||
|  |     float dist_atten_scale; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| layout (std140) uniform shader_data { | layout (std140) uniform shader_data { | ||||||
|  |  | ||||||
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