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	Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
OpenGL: Set shader_dirty on lighting changes
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						201a7af92a
					
				
					 4 changed files with 141 additions and 44 deletions
				
			
		|  | @ -787,23 +787,21 @@ struct Regs { | |||
|             LightColor diffuse;     // material.diffuse * light.diffuse
 | ||||
|             LightColor ambient;     // material.ambient * light.ambient
 | ||||
| 
 | ||||
|             struct { | ||||
|                 // Encoded as 16-bit floating point
 | ||||
|                 union { | ||||
|                     BitField< 0, 16, u32> x; | ||||
|                     BitField<16, 16, u32> y; | ||||
|                 }; | ||||
|                 union { | ||||
|                     BitField< 0, 16, u32> z; | ||||
|                 }; | ||||
| 
 | ||||
|                 INSERT_PADDING_WORDS(0x3); | ||||
| 
 | ||||
|                 union { | ||||
|                     BitField<0, 1, u32> directional; | ||||
|                     BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
 | ||||
|                 }; | ||||
|             // Encoded as 16-bit floating point
 | ||||
|             union { | ||||
|                 BitField< 0, 16, u32> x; | ||||
|                 BitField<16, 16, u32> y; | ||||
|             }; | ||||
|             union { | ||||
|                 BitField< 0, 16, u32> z; | ||||
|             }; | ||||
| 
 | ||||
|             INSERT_PADDING_WORDS(0x3); | ||||
| 
 | ||||
|             union { | ||||
|                 BitField<0, 1, u32> directional; | ||||
|                 BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
 | ||||
|             } config; | ||||
| 
 | ||||
|             BitField<0, 20, u32> dist_atten_bias; | ||||
|             BitField<0, 20, u32> dist_atten_scale; | ||||
|  | @ -824,7 +822,7 @@ struct Regs { | |||
|             BitField<27, 1, u32> clamp_highlights; | ||||
|             BitField<28, 2, LightingBumpMode> bump_mode; | ||||
|             BitField<30, 1, u32> disable_bump_renorm; | ||||
|         }; | ||||
|         } config0; | ||||
| 
 | ||||
|         union { | ||||
|             BitField<16, 1, u32> disable_lut_d0; | ||||
|  | @ -845,13 +843,13 @@ struct Regs { | |||
|             BitField<29, 1, u32> disable_dist_atten_light_5; | ||||
|             BitField<30, 1, u32> disable_dist_atten_light_6; | ||||
|             BitField<31, 1, u32> disable_dist_atten_light_7; | ||||
|         }; | ||||
|         } config1; | ||||
| 
 | ||||
|         bool IsDistAttenDisabled(unsigned index) const { | ||||
|             const unsigned disable[] = { disable_dist_atten_light_0, disable_dist_atten_light_1, | ||||
|                                          disable_dist_atten_light_2, disable_dist_atten_light_3, | ||||
|                                          disable_dist_atten_light_4, disable_dist_atten_light_5, | ||||
|                                          disable_dist_atten_light_6, disable_dist_atten_light_7 }; | ||||
|             const unsigned disable[] = { config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1, | ||||
|                                          config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3, | ||||
|                                          config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5, | ||||
|                                          config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7 }; | ||||
|             return disable[index] != 0; | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -380,6 +380,17 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|         SyncCombinerColor(); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting switches
 | ||||
|     case PICA_REG_INDEX(lighting.disable): | ||||
|     case PICA_REG_INDEX(lighting.num_lights): | ||||
|     case PICA_REG_INDEX(lighting.config0): | ||||
|     case PICA_REG_INDEX(lighting.config1): | ||||
|     case PICA_REG_INDEX(lighting.abs_lut_input): | ||||
|     case PICA_REG_INDEX(lighting.lut_input): | ||||
|     case PICA_REG_INDEX(lighting.lut_scale): | ||||
|     case PICA_REG_INDEX(lighting.light_enable): | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting specular 0 color
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10): | ||||
|         SyncLightSpecular0(0); | ||||
|  | @ -518,6 +529,70 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|         SyncLightPosition(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting light source config
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10): | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting distance attenuation bias
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10): | ||||
|         SyncLightDistanceAttenuationBias(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10): | ||||
|         SyncLightDistanceAttenuationBias(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10): | ||||
|         SyncLightDistanceAttenuationBias(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10): | ||||
|         SyncLightDistanceAttenuationBias(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10): | ||||
|         SyncLightDistanceAttenuationBias(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10): | ||||
|         SyncLightDistanceAttenuationBias(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10): | ||||
|         SyncLightDistanceAttenuationBias(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10): | ||||
|         SyncLightDistanceAttenuationBias(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting distance attenuation scale
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10): | ||||
|         SyncLightDistanceAttenuationScale(0); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10): | ||||
|         SyncLightDistanceAttenuationScale(1); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10): | ||||
|         SyncLightDistanceAttenuationScale(2); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10): | ||||
|         SyncLightDistanceAttenuationScale(3); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10): | ||||
|         SyncLightDistanceAttenuationScale(4); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10): | ||||
|         SyncLightDistanceAttenuationScale(5); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10): | ||||
|         SyncLightDistanceAttenuationScale(6); | ||||
|         break; | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10): | ||||
|         SyncLightDistanceAttenuationScale(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting global ambient color (emission + ambient * ambient)
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0): | ||||
|         SyncGlobalAmbient(); | ||||
|  | @ -896,6 +971,8 @@ void RasterizerOpenGL::SetShader() { | |||
|             SyncLightDiffuse(light_index); | ||||
|             SyncLightAmbient(light_index); | ||||
|             SyncLightPosition(light_index); | ||||
|             SyncLightDistanceAttenuationBias(light_index); | ||||
|             SyncLightDistanceAttenuationScale(light_index); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -1105,3 +1182,21 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) { | |||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { | ||||
|     GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32(); | ||||
| 
 | ||||
|     if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) { | ||||
|         uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) { | ||||
|     GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32(); | ||||
| 
 | ||||
|     if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) { | ||||
|         uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale; | ||||
|         uniform_block_data.dirty = true; | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -89,49 +89,47 @@ union PicaShaderConfig { | |||
|             unsigned num = regs.lighting.light_enable.GetNum(light_index); | ||||
|             const auto& light = regs.lighting.light[num]; | ||||
|             state.lighting.light[light_index].num = num; | ||||
|             state.lighting.light[light_index].directional = light.directional != 0; | ||||
|             state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0; | ||||
|             state.lighting.light[light_index].directional = light.config.directional != 0; | ||||
|             state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; | ||||
|             state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); | ||||
|             state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32(); | ||||
|             state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32(); | ||||
|         } | ||||
| 
 | ||||
|         state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0; | ||||
|         state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; | ||||
|         state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; | ||||
|         state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); | ||||
|         state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); | ||||
| 
 | ||||
|         state.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0; | ||||
|         state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; | ||||
|         state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; | ||||
|         state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); | ||||
|         state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||||
| 
 | ||||
|         state.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0; | ||||
|         state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; | ||||
|         state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; | ||||
|         state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); | ||||
|         state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); | ||||
| 
 | ||||
|         state.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0; | ||||
|         state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; | ||||
|         state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; | ||||
|         state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); | ||||
|         state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); | ||||
| 
 | ||||
|         state.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0; | ||||
|         state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; | ||||
|         state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; | ||||
|         state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); | ||||
|         state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); | ||||
| 
 | ||||
|         state.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0; | ||||
|         state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; | ||||
|         state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; | ||||
|         state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); | ||||
|         state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); | ||||
| 
 | ||||
|         state.lighting.config = regs.lighting.config; | ||||
|         state.lighting.fresnel_selector = regs.lighting.fresnel_selector; | ||||
|         state.lighting.bump_mode = regs.lighting.bump_mode; | ||||
|         state.lighting.bump_selector = regs.lighting.bump_selector; | ||||
|         state.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0; | ||||
|         state.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0; | ||||
|         state.lighting.config = regs.lighting.config0.config; | ||||
|         state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; | ||||
|         state.lighting.bump_mode = regs.lighting.config0.bump_mode; | ||||
|         state.lighting.bump_selector = regs.lighting.config0.bump_selector; | ||||
|         state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; | ||||
|         state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; | ||||
| 
 | ||||
|         return res; | ||||
|     } | ||||
|  | @ -184,8 +182,6 @@ union PicaShaderConfig { | |||
|                 bool directional; | ||||
|                 bool two_sided_diffuse; | ||||
|                 bool dist_atten_enable; | ||||
|                 GLfloat dist_atten_scale; | ||||
|                 GLfloat dist_atten_bias; | ||||
|             } light[8]; | ||||
| 
 | ||||
|             bool enable; | ||||
|  | @ -316,6 +312,8 @@ private: | |||
|         alignas(16) GLvec3 diffuse; | ||||
|         alignas(16) GLvec3 ambient; | ||||
|         alignas(16) GLvec3 position; | ||||
|         GLfloat dist_atten_bias; | ||||
|         GLfloat dist_atten_scale; | ||||
|     }; | ||||
| 
 | ||||
|     /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
 | ||||
|  | @ -330,7 +328,7 @@ private: | |||
|         LightSrc light_src[8]; | ||||
|     }; | ||||
| 
 | ||||
|     static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader"); | ||||
|     static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); | ||||
|     static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||||
| 
 | ||||
|     /// Sets the OpenGL shader in accordance with the current PICA register state
 | ||||
|  | @ -402,6 +400,12 @@ private: | |||
|     /// Syncs the specified light's position to match the PICA register
 | ||||
|     void SyncLightPosition(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's distance attenuation bias to match the PICA register
 | ||||
|     void SyncLightDistanceAttenuationBias(int light_index); | ||||
| 
 | ||||
|     /// Syncs the specified light's distance attenuation scale to match the PICA register
 | ||||
|     void SyncLightDistanceAttenuationScale(int light_index); | ||||
| 
 | ||||
|     OpenGLState state; | ||||
| 
 | ||||
|     RasterizerCacheOpenGL res_cache; | ||||
|  |  | |||
|  | @ -439,9 +439,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|         // If enabled, compute distance attenuation value
 | ||||
|         std::string dist_atten = "1.0"; | ||||
|         if (light_config.dist_atten_enable) { | ||||
|             std::string scale = std::to_string(light_config.dist_atten_scale); | ||||
|             std::string bias = std::to_string(light_config.dist_atten_bias); | ||||
|             std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")"; | ||||
|             std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)"; | ||||
|             index = "((clamp(" + index + ", 0.0, FLOAT_255)))"; | ||||
|             const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num); | ||||
|             dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); | ||||
|  | @ -549,6 +547,8 @@ struct LightSrc { | |||
|     vec3 diffuse; | ||||
|     vec3 ambient; | ||||
|     vec3 position; | ||||
|     float dist_atten_bias; | ||||
|     float dist_atten_scale; | ||||
| }; | ||||
| 
 | ||||
| layout (std140) uniform shader_data { | ||||
|  |  | |||
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