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	Shader Debugger: Allow editing of input vertex data
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		|  | @ -518,6 +518,8 @@ void GraphicsVertexShaderWidget::OnResumed() { | |||
| 
 | ||||
| void GraphicsVertexShaderWidget::OnInputAttributeChanged(int index) { | ||||
|     float value = input_data[index]->text().toFloat(); | ||||
|     input_vertex.attr[index / 4][index % 4] = Pica::float24::FromFloat32(value); | ||||
|     // Re-execute shader with updated value
 | ||||
|     Reload(); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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