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	Service/CFG: Move several private types from the header to the cpp
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					 2 changed files with 49 additions and 63 deletions
				
			
		|  | @ -21,28 +21,67 @@ | |||
| namespace Service { | ||||
| namespace CFG { | ||||
| 
 | ||||
| const u64 CFG_SAVE_ID = 0x00010017; | ||||
| const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; | ||||
| const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } }; | ||||
| const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; | ||||
| const char CONSOLE_USERNAME[0x14] = "CITRA"; | ||||
| /// The maximum number of block entries that can exist in the config file
 | ||||
| static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479; | ||||
| 
 | ||||
| namespace { | ||||
| 
 | ||||
| /**
 | ||||
|  * The header of the config savedata file, | ||||
|  * contains information about the blocks in the file | ||||
|  */ | ||||
| struct SaveFileConfig { | ||||
|     u16 total_entries;                        ///< The total number of set entries in the config file
 | ||||
|     u16 data_entries_offset;                  ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
 | ||||
|     SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
 | ||||
|     u32 unknown;                              ///< This field is unknown, possibly padding, 0 has been observed in hardware
 | ||||
| }; | ||||
| static_assert(sizeof(SaveFileConfig) == 0x455C, "SaveFileConfig header must be exactly 0x455C bytes"); | ||||
| 
 | ||||
| struct UsernameBlock { | ||||
|     char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
 | ||||
|     u32 zero; | ||||
|     u32 ng_word; | ||||
| }; | ||||
| static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes"); | ||||
| 
 | ||||
| struct ConsoleModelInfo { | ||||
|     u8 model;       ///< The console model (3DS, 2DS, etc)
 | ||||
|     u8 unknown[3];  ///< Unknown data
 | ||||
| }; | ||||
| static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes"); | ||||
| 
 | ||||
| struct ConsoleCountryInfo { | ||||
|     u8 unknown[3];   ///< Unknown data
 | ||||
|     u8 country_code; ///< The country code of the console
 | ||||
| }; | ||||
| static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| static const u64 CFG_SAVE_ID = 0x00010017; | ||||
| static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE; | ||||
| static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } }; | ||||
| static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN; | ||||
| static const char CONSOLE_USERNAME[0x14] = "CITRA"; | ||||
| /// This will be initialized in Init, and will be used when creating the block
 | ||||
| UsernameBlock CONSOLE_USERNAME_BLOCK; | ||||
| static UsernameBlock CONSOLE_USERNAME_BLOCK; | ||||
| /// TODO(Subv): Find out what this actually is
 | ||||
| const u8 SOUND_OUTPUT_MODE = 2; | ||||
| const u8 UNITED_STATES_COUNTRY_ID = 49; | ||||
| static const u8 SOUND_OUTPUT_MODE = 2; | ||||
| static const u8 UNITED_STATES_COUNTRY_ID = 49; | ||||
| /// TODO(Subv): Find what the other bytes are
 | ||||
| const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID }; | ||||
| static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID }; | ||||
| 
 | ||||
| /**
 | ||||
|  * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, | ||||
|  * for example Nintendo Zone | ||||
|  * Thanks Normmatt for providing this information | ||||
|  */ | ||||
| const std::array<float, 8> STEREO_CAMERA_SETTINGS = { | ||||
| static const std::array<float, 8> STEREO_CAMERA_SETTINGS = { | ||||
|     62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f, | ||||
|     10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f | ||||
| }; | ||||
| static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes"); | ||||
| 
 | ||||
| static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; | ||||
| static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer; | ||||
|  |  | |||
|  | @ -204,59 +204,6 @@ void UpdateConfigNANDSavegame(Service::Interface* self); | |||
|  */ | ||||
| void FormatConfig(Service::Interface* self); | ||||
| 
 | ||||
| /// The maximum number of block entries that can exist in the config file
 | ||||
| static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479; | ||||
| 
 | ||||
| /**
 | ||||
| * The header of the config savedata file, | ||||
| * contains information about the blocks in the file | ||||
| */ | ||||
| struct SaveFileConfig { | ||||
|     u16 total_entries;                        ///< The total number of set entries in the config file
 | ||||
|     u16 data_entries_offset;                  ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
 | ||||
|     SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
 | ||||
|     u32 unknown;                              ///< This field is unknown, possibly padding, 0 has been observed in hardware
 | ||||
| }; | ||||
| static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes"); | ||||
| 
 | ||||
| struct UsernameBlock { | ||||
|     char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
 | ||||
|     u32 zero; | ||||
|     u32 ng_word; | ||||
| }; | ||||
| static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C"); | ||||
| 
 | ||||
| struct ConsoleModelInfo { | ||||
|     u8 model;       ///< The console model (3DS, 2DS, etc)
 | ||||
|     u8 unknown[3];  ///< Unknown data
 | ||||
| }; | ||||
| static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes"); | ||||
| 
 | ||||
| struct ConsoleCountryInfo { | ||||
|     u8 unknown[3];   ///< Unknown data
 | ||||
|     u8 country_code; ///< The country code of the console
 | ||||
| }; | ||||
| static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); | ||||
| 
 | ||||
| extern const u64 CFG_SAVE_ID; | ||||
| extern const u64 CONSOLE_UNIQUE_ID; | ||||
| extern const ConsoleModelInfo CONSOLE_MODEL; | ||||
| extern const u8 CONSOLE_LANGUAGE; | ||||
| extern const char CONSOLE_USERNAME[0x14]; | ||||
| /// This will be initialized in the Interface constructor, and will be used when creating the block
 | ||||
| extern UsernameBlock CONSOLE_USERNAME_BLOCK; | ||||
| /// TODO(Subv): Find out what this actually is
 | ||||
| extern const u8 SOUND_OUTPUT_MODE; | ||||
| extern const u8 UNITED_STATES_COUNTRY_ID; | ||||
| /// TODO(Subv): Find what the other bytes are
 | ||||
| extern const ConsoleCountryInfo COUNTRY_INFO; | ||||
| extern const std::array<float, 8> STEREO_CAMERA_SETTINGS; | ||||
| 
 | ||||
| static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes"); | ||||
| static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes"); | ||||
| static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte"); | ||||
| static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte"); | ||||
| 
 | ||||
| /**
 | ||||
|  * Reads a block with the specified id and flag from the Config savegame buffer | ||||
|  * and writes the output to output. | ||||
|  |  | |||
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