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	Rename LCD to GPU.
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					 11 changed files with 41 additions and 41 deletions
				
			
		|  | @ -60,7 +60,7 @@ enum LOG_TYPE { | |||
|     NDMA, | ||||
|     HLE, | ||||
|     RENDER, | ||||
|     LCD, | ||||
|     GPU, | ||||
|     HW, | ||||
|     TIME, | ||||
|     NETPLAY, | ||||
|  |  | |||
|  | @ -65,7 +65,7 @@ LogManager::LogManager() | |||
|     m_Log[LogTypes::WII_IPC_ES]         = new LogContainer("WII_IPC_ES",        "WII IPC ES"); | ||||
|     m_Log[LogTypes::WII_IPC_FILEIO]     = new LogContainer("WII_IPC_FILEIO",    "WII IPC FILEIO"); | ||||
|     m_Log[LogTypes::RENDER]             = new LogContainer("RENDER",            "RENDER"); | ||||
|     m_Log[LogTypes::LCD]                = new LogContainer("LCD",               "LCD"); | ||||
|     m_Log[LogTypes::GPU]                = new LogContainer("GPU",               "GPU"); | ||||
|     m_Log[LogTypes::SVC]                = new LogContainer("SVC",               "Supervisor Call HLE"); | ||||
|     m_Log[LogTypes::NDMA]               = new LogContainer("NDMA",              "NDMA"); | ||||
|     m_Log[LogTypes::HLE]                = new LogContainer("HLE",               "High Level Emulation"); | ||||
|  |  | |||
|  | @ -42,8 +42,8 @@ set(SRCS    core.cpp | |||
|             hle/service/hid.cpp | ||||
|             hle/service/service.cpp | ||||
|             hle/service/srv.cpp | ||||
|             hw/gpu.cpp | ||||
|             hw/hw.cpp | ||||
|             hw/lcd.cpp | ||||
|             hw/ndma.cpp) | ||||
| 
 | ||||
| set(HEADERS core.h | ||||
|  | @ -88,8 +88,8 @@ set(HEADERS core.h | |||
|             hle/service/hid.h | ||||
|             hle/service/service.h | ||||
|             hle/service/srv.h | ||||
|             hw/gpu.h | ||||
|             hw/hw.h | ||||
|             hw/lcd.h | ||||
|             hw/ndma.h) | ||||
| 
 | ||||
| add_library(core STATIC ${SRCS} ${HEADERS}) | ||||
|  |  | |||
|  | @ -177,8 +177,8 @@ | |||
|     <ClCompile Include="hle\service\service.cpp" /> | ||||
|     <ClCompile Include="hle\service\srv.cpp" /> | ||||
|     <ClCompile Include="hle\svc.cpp" /> | ||||
|     <ClCompile Include="hw\gpu.cpp" /> | ||||
|     <ClCompile Include="hw\hw.cpp" /> | ||||
|     <ClCompile Include="hw\lcd.cpp" /> | ||||
|     <ClCompile Include="hw\ndma.cpp" /> | ||||
|     <ClCompile Include="loader.cpp" /> | ||||
|     <ClCompile Include="mem_map.cpp" /> | ||||
|  | @ -226,8 +226,8 @@ | |||
|     <ClInclude Include="hle\service\service.h" /> | ||||
|     <ClInclude Include="hle\service\srv.h" /> | ||||
|     <ClInclude Include="hle\svc.h" /> | ||||
|     <ClInclude Include="hw\gpu.h" /> | ||||
|     <ClInclude Include="hw\hw.h" /> | ||||
|     <ClInclude Include="hw\lcd.h" /> | ||||
|     <ClInclude Include="hw\ndma.h" /> | ||||
|     <ClInclude Include="loader.h" /> | ||||
|     <ClInclude Include="mem_map.h" /> | ||||
|  |  | |||
|  | @ -102,7 +102,7 @@ | |||
|     <ClCompile Include="hw\ndma.cpp"> | ||||
|       <Filter>hw</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="hw\lcd.cpp"> | ||||
|     <ClCompile Include="hw\gpu.cpp"> | ||||
|       <Filter>hw</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="arm\disassembler\load_symbol_map.cpp"> | ||||
|  | @ -244,7 +244,7 @@ | |||
|     <ClInclude Include="hw\ndma.h"> | ||||
|       <Filter>hw</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="hw\lcd.h"> | ||||
|     <ClInclude Include="hw\gpu.h"> | ||||
|       <Filter>hw</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="arm\disassembler\load_symbol_map.h"> | ||||
|  |  | |||
|  | @ -10,7 +10,7 @@ | |||
| #include "core/hle/hle.h" | ||||
| #include "core/hle/service/gsp.h" | ||||
| 
 | ||||
| #include "core/hw/lcd.h" | ||||
| #include "core/hw/gpu.h" | ||||
| 
 | ||||
| #include "video_core/gpu_debugger.h" | ||||
| 
 | ||||
|  | @ -69,8 +69,8 @@ enum { | |||
| 
 | ||||
| /// Read a GSP GPU hardware register
 | ||||
| void ReadHWRegs(Service::Interface* self) { | ||||
|     static const u32 framebuffer_1[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME1, LCD::PADDR_VRAM_TOP_RIGHT_FRAME1}; | ||||
|     static const u32 framebuffer_2[] = {LCD::PADDR_VRAM_TOP_LEFT_FRAME2, LCD::PADDR_VRAM_TOP_RIGHT_FRAME2}; | ||||
|     static const u32 framebuffer_1[] = {GPU::PADDR_VRAM_TOP_LEFT_FRAME1, GPU::PADDR_VRAM_TOP_RIGHT_FRAME1}; | ||||
|     static const u32 framebuffer_2[] = {GPU::PADDR_VRAM_TOP_LEFT_FRAME2, GPU::PADDR_VRAM_TOP_RIGHT_FRAME2}; | ||||
| 
 | ||||
|     u32* cmd_buff = Service::GetCommandBuffer(); | ||||
|     u32 reg_addr = cmd_buff[1]; | ||||
|  | @ -85,13 +85,13 @@ void ReadHWRegs(Service::Interface* self) { | |||
| 
 | ||||
|     // Top framebuffer 1 addresses
 | ||||
|     case REG_FRAMEBUFFER_1: | ||||
|         LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM); | ||||
|         GPU::SetFramebufferLocation(GPU::FRAMEBUFFER_LOCATION_VRAM); | ||||
|         memcpy(dst, framebuffer_1, size); | ||||
|         break; | ||||
| 
 | ||||
|     // Top framebuffer 2 addresses
 | ||||
|     case REG_FRAMEBUFFER_2: | ||||
|         LCD::SetFramebufferLocation(LCD::FRAMEBUFFER_LOCATION_VRAM); | ||||
|         GPU::SetFramebufferLocation(GPU::FRAMEBUFFER_LOCATION_VRAM); | ||||
|         memcpy(dst, framebuffer_2, size); | ||||
|         break; | ||||
| 
 | ||||
|  | @ -123,9 +123,9 @@ void TriggerCmdReqQueue(Service::Interface* self) { | |||
|         break; | ||||
| 
 | ||||
|     case GXCommandId::SET_COMMAND_LIST_LAST: | ||||
|         LCD::Write<u32>(LCD::CommandListAddress, cmd_buff[1] >> 3); | ||||
|         LCD::Write<u32>(LCD::CommandListSize, cmd_buff[2] >> 3); | ||||
|         LCD::Write<u32>(LCD::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this
 | ||||
|         GPU::Write<u32>(GPU::CommandListAddress, cmd_buff[1] >> 3); | ||||
|         GPU::Write<u32>(GPU::CommandListSize, cmd_buff[2] >> 3); | ||||
|         GPU::Write<u32>(GPU::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this
 | ||||
|         break; | ||||
| 
 | ||||
|     case GXCommandId::SET_MEMORY_FILL: | ||||
|  |  | |||
|  | @ -8,12 +8,12 @@ | |||
| #include "core/core.h" | ||||
| #include "core/mem_map.h" | ||||
| #include "core/hle/kernel/thread.h" | ||||
| #include "core/hw/lcd.h" | ||||
| #include "core/hw/gpu.h" | ||||
| 
 | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| 
 | ||||
| namespace LCD { | ||||
| namespace GPU { | ||||
| 
 | ||||
| Registers g_regs; | ||||
| 
 | ||||
|  | @ -61,7 +61,7 @@ const FramebufferLocation GetFramebufferLocation() { | |||
|     } else if ((g_regs.framebuffer_top_right_1 & ~Memory::FCRAM_MASK) == Memory::FCRAM_PADDR) { | ||||
|         return FRAMEBUFFER_LOCATION_FCRAM; | ||||
|     } else { | ||||
|         ERROR_LOG(LCD, "unknown framebuffer location!"); | ||||
|         ERROR_LOG(GPU, "unknown framebuffer location!"); | ||||
|     } | ||||
|     return FRAMEBUFFER_LOCATION_UNKNOWN; | ||||
| } | ||||
|  | @ -78,7 +78,7 @@ const u8* GetFramebufferPointer(const u32 address) { | |||
|     case FRAMEBUFFER_LOCATION_VRAM: | ||||
|         return (const u8*)Memory::GetPointer(Memory::VirtualAddressFromPhysical_VRAM(address)); | ||||
|     default: | ||||
|         ERROR_LOG(LCD, "unknown framebuffer location"); | ||||
|         ERROR_LOG(GPU, "unknown framebuffer location"); | ||||
|     } | ||||
|     return NULL; | ||||
| } | ||||
|  | @ -123,7 +123,7 @@ inline void Read(T &var, const u32 addr) { | |||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|         ERROR_LOG(LCD, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr); | ||||
|         ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | @ -144,13 +144,13 @@ inline void Write(u32 addr, const T data) { | |||
|         if (g_regs.command_processing_enabled & 1) | ||||
|         { | ||||
|             // u32* buffer = (u32*)Memory::GetPointer(g_regs.command_list_address << 3);
 | ||||
|             ERROR_LOG(LCD, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3); | ||||
|             ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3); | ||||
|             // TODO: Process command list!
 | ||||
|         } | ||||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|         ERROR_LOG(LCD, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); | ||||
|         ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | @ -183,12 +183,12 @@ void Update() { | |||
| void Init() { | ||||
|     g_last_ticks = Core::g_app_core->GetTicks(); | ||||
|     SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM); | ||||
|     NOTICE_LOG(LCD, "initialized OK"); | ||||
|     NOTICE_LOG(GPU, "initialized OK"); | ||||
| } | ||||
| 
 | ||||
| /// Shutdown hardware
 | ||||
| void Shutdown() { | ||||
|     NOTICE_LOG(LCD, "shutdown OK"); | ||||
|     NOTICE_LOG(GPU, "shutdown OK"); | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  | @ -6,7 +6,7 @@ | |||
| 
 | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace LCD { | ||||
| namespace GPU { | ||||
| 
 | ||||
| struct Registers { | ||||
|     u32 framebuffer_top_left_1; | ||||
|  | @ -6,7 +6,7 @@ | |||
| #include "common/log.h" | ||||
| 
 | ||||
| #include "core/hw/hw.h" | ||||
| #include "core/hw/lcd.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/hw/ndma.h" | ||||
| 
 | ||||
| namespace HW { | ||||
|  | @ -34,7 +34,7 @@ enum { | |||
|     VADDR_CDMA      = 0xFFFDA000,   // CoreLink DMA-330? Info
 | ||||
|     VADDR_DSP_2     = 0x1ED03000, | ||||
|     VADDR_HASH_2    = 0x1EE01000, | ||||
|     VADDR_LCD       = 0x1EF00000, | ||||
|     VADDR_GPU       = 0x1EF00000, | ||||
| }; | ||||
| 
 | ||||
| template <typename T> | ||||
|  | @ -46,8 +46,8 @@ inline void Read(T &var, const u32 addr) { | |||
|     //     NDMA::Read(var, addr);
 | ||||
|     //     break;
 | ||||
| 
 | ||||
|     case VADDR_LCD: | ||||
|         LCD::Read(var, addr); | ||||
|     case VADDR_GPU: | ||||
|         GPU::Read(var, addr); | ||||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|  | @ -64,8 +64,8 @@ inline void Write(u32 addr, const T data) { | |||
|     //     NDMA::Write(addr, data);
 | ||||
|     //     break;
 | ||||
| 
 | ||||
|     case VADDR_LCD: | ||||
|         LCD::Write(addr, data); | ||||
|     case VADDR_GPU: | ||||
|         GPU::Write(addr, data); | ||||
|         break; | ||||
| 
 | ||||
|     default: | ||||
|  | @ -87,13 +87,13 @@ template void Write<u8>(u32 addr, const u8 data); | |||
| 
 | ||||
| /// Update hardware
 | ||||
| void Update() { | ||||
|     LCD::Update(); | ||||
|     GPU::Update(); | ||||
|     NDMA::Update(); | ||||
| } | ||||
| 
 | ||||
| /// Initialize hardware
 | ||||
| void Init() { | ||||
|     LCD::Init(); | ||||
|     GPU::Init(); | ||||
|     NDMA::Init(); | ||||
|     NOTICE_LOG(HW, "initialized OK"); | ||||
| } | ||||
|  |  | |||
|  | @ -37,12 +37,12 @@ void Update() { | |||
| 
 | ||||
| /// Initialize hardware
 | ||||
| void Init() { | ||||
|     NOTICE_LOG(LCD, "initialized OK"); | ||||
|     NOTICE_LOG(GPU, "initialized OK"); | ||||
| } | ||||
| 
 | ||||
| /// Shutdown hardware
 | ||||
| void Shutdown() { | ||||
|     NOTICE_LOG(LCD, "shutdown OK"); | ||||
|     NOTICE_LOG(GPU, "shutdown OK"); | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -2,7 +2,7 @@ | |||
| // Licensed under GPLv2
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "core/hw/lcd.h" | ||||
| #include "core/hw/gpu.h" | ||||
| 
 | ||||
| #include "video_core/video_core.h" | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
|  | @ -77,8 +77,8 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { | |||
|  */ | ||||
| void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) { | ||||
| 
 | ||||
|     FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped); | ||||
|     FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped); | ||||
|     FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_top_left_1), m_xfb_top_flipped); | ||||
|     FlipFramebuffer(GPU::GetFramebufferPointer(GPU::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped); | ||||
| 
 | ||||
|     // Blit the top framebuffer
 | ||||
|     // ------------------------
 | ||||
|  |  | |||
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