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	Merge pull request #2408 from Subv/priority_boosting
Kernel: Removed the priority boost code for starved threads.
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					 1 changed files with 0 additions and 27 deletions
				
			
		|  | @ -141,28 +141,6 @@ void ArbitrateAllThreads(u32 address) { | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// Boost low priority threads (temporarily) that have been starved
 |  | ||||||
| static void PriorityBoostStarvedThreads() { |  | ||||||
|     u64 current_ticks = CoreTiming::GetTicks(); |  | ||||||
| 
 |  | ||||||
|     for (auto& thread : thread_list) { |  | ||||||
|         // TODO(bunnei): Threads that have been waiting to be scheduled for `boost_ticks` (or
 |  | ||||||
|         // longer) will have their priority temporarily adjusted to 1 higher than the highest
 |  | ||||||
|         // priority thread to prevent thread starvation. This general behavior has been verified
 |  | ||||||
|         // on hardware. However, this is almost certainly not perfect, and the real CTR OS scheduler
 |  | ||||||
|         // should probably be reversed to verify this.
 |  | ||||||
| 
 |  | ||||||
|         const u64 boost_timeout = 2000000; // Boost threads that have been ready for > this long
 |  | ||||||
| 
 |  | ||||||
|         u64 delta = current_ticks - thread->last_running_ticks; |  | ||||||
| 
 |  | ||||||
|         if (thread->status == THREADSTATUS_READY && delta > boost_timeout) { |  | ||||||
|             const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0); |  | ||||||
|             thread->BoostPriority(priority); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| /**
 | /**
 | ||||||
|  * Switches the CPU's active thread context to that of the specified thread |  * Switches the CPU's active thread context to that of the specified thread | ||||||
|  * @param new_thread The thread to switch to |  * @param new_thread The thread to switch to | ||||||
|  | @ -196,9 +174,6 @@ static void SwitchContext(Thread* new_thread) { | ||||||
|         ready_queue.remove(new_thread->current_priority, new_thread); |         ready_queue.remove(new_thread->current_priority, new_thread); | ||||||
|         new_thread->status = THREADSTATUS_RUNNING; |         new_thread->status = THREADSTATUS_RUNNING; | ||||||
| 
 | 
 | ||||||
|         // Restores thread to its nominal priority if it has been temporarily changed
 |  | ||||||
|         new_thread->current_priority = new_thread->nominal_priority; |  | ||||||
| 
 |  | ||||||
|         Core::CPU().LoadContext(new_thread->context); |         Core::CPU().LoadContext(new_thread->context); | ||||||
|         Core::CPU().SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress()); |         Core::CPU().SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress()); | ||||||
|     } else { |     } else { | ||||||
|  | @ -534,8 +509,6 @@ SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Reschedule() { | void Reschedule() { | ||||||
|     PriorityBoostStarvedThreads(); |  | ||||||
| 
 |  | ||||||
|     Thread* cur = GetCurrentThread(); |     Thread* cur = GetCurrentThread(); | ||||||
|     Thread* next = PopNextReadyThread(); |     Thread* next = PopNextReadyThread(); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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