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	Merge pull request #5291 from lioncash/trunc
renderer_opengl: Resolve compiler truncation warnings
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						commit
						1bb9a71a01
					
				
					 1 changed files with 26 additions and 24 deletions
				
			
		|  | @ -485,14 +485,14 @@ void RendererOpenGL::RenderToMailbox(const Layout::FramebufferLayout& layout, | |||
|         // delete the draw fence if the frame wasn't presented
 | ||||
|         if (frame->render_fence) { | ||||
|             glDeleteSync(frame->render_fence); | ||||
|             frame->render_fence = 0; | ||||
|             frame->render_fence = nullptr; | ||||
|         } | ||||
| 
 | ||||
|         // wait for the presentation to be done
 | ||||
|         if (frame->present_fence) { | ||||
|             glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED); | ||||
|             glDeleteSync(frame->present_fence); | ||||
|             frame->present_fence = 0; | ||||
|             frame->present_fence = nullptr; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | @ -530,8 +530,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram | |||
|             : (!right_eye ? framebuffer.address_left2 : framebuffer.address_right2); | ||||
| 
 | ||||
|     LOG_TRACE(Render_OpenGL, "0x{:08x} bytes from 0x{:08x}({}x{}), fmt {:x}", | ||||
|               framebuffer.stride * framebuffer.height, framebuffer_addr, (int)framebuffer.width, | ||||
|               (int)framebuffer.height, (int)framebuffer.format); | ||||
|               framebuffer.stride * framebuffer.height, framebuffer_addr, framebuffer.width.Value(), | ||||
|               framebuffer.height.Value(), framebuffer.format); | ||||
| 
 | ||||
|     int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format); | ||||
|     std::size_t pixel_stride = framebuffer.stride / bpp; | ||||
|  | @ -800,11 +800,11 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa | |||
|     // As this is the "DrawSingleScreenRotated" function, the output resolution dimensions have been
 | ||||
|     // swapped. If a non-rotated draw-screen function were to be added for book-mode games, those
 | ||||
|     // should probably be set to the standard (w, h, 1.0 / w, 1.0 / h) ordering.
 | ||||
|     u16 scale_factor = VideoCore::GetResolutionScaleFactor(); | ||||
|     glUniform4f(uniform_i_resolution, screen_info.texture.width * scale_factor, | ||||
|                 screen_info.texture.height * scale_factor, | ||||
|                 1.0 / (screen_info.texture.width * scale_factor), | ||||
|                 1.0 / (screen_info.texture.height * scale_factor)); | ||||
|     const u16 scale_factor = VideoCore::GetResolutionScaleFactor(); | ||||
|     glUniform4f(uniform_i_resolution, static_cast<float>(screen_info.texture.width * scale_factor), | ||||
|                 static_cast<float>(screen_info.texture.height * scale_factor), | ||||
|                 1.0f / static_cast<float>(screen_info.texture.width * scale_factor), | ||||
|                 1.0f / static_cast<float>(screen_info.texture.height * scale_factor)); | ||||
|     glUniform4f(uniform_o_resolution, h, w, 1.0f / h, 1.0f / w); | ||||
|     state.texture_units[0].texture_2d = screen_info.display_texture; | ||||
|     state.texture_units[0].sampler = filter_sampler.handle; | ||||
|  | @ -829,11 +829,11 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl | |||
|         ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.left), | ||||
|     }}; | ||||
| 
 | ||||
|     u16 scale_factor = VideoCore::GetResolutionScaleFactor(); | ||||
|     glUniform4f(uniform_i_resolution, screen_info.texture.width * scale_factor, | ||||
|                 screen_info.texture.height * scale_factor, | ||||
|                 1.0 / (screen_info.texture.width * scale_factor), | ||||
|                 1.0 / (screen_info.texture.height * scale_factor)); | ||||
|     const u16 scale_factor = VideoCore::GetResolutionScaleFactor(); | ||||
|     glUniform4f(uniform_i_resolution, static_cast<float>(screen_info.texture.width * scale_factor), | ||||
|                 static_cast<float>(screen_info.texture.height * scale_factor), | ||||
|                 1.0f / static_cast<float>(screen_info.texture.width * scale_factor), | ||||
|                 1.0f / static_cast<float>(screen_info.texture.height * scale_factor)); | ||||
|     glUniform4f(uniform_o_resolution, w, h, 1.0f / w, 1.0f / h); | ||||
|     state.texture_units[0].texture_2d = screen_info.display_texture; | ||||
|     state.texture_units[0].sampler = filter_sampler.handle; | ||||
|  | @ -863,11 +863,12 @@ void RendererOpenGL::DrawSingleScreenStereoRotated(const ScreenInfo& screen_info | |||
|         ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.right), | ||||
|     }}; | ||||
| 
 | ||||
|     u16 scale_factor = VideoCore::GetResolutionScaleFactor(); | ||||
|     glUniform4f(uniform_i_resolution, screen_info_l.texture.width * scale_factor, | ||||
|                 screen_info_l.texture.height * scale_factor, | ||||
|                 1.0 / (screen_info_l.texture.width * scale_factor), | ||||
|                 1.0 / (screen_info_l.texture.height * scale_factor)); | ||||
|     const u16 scale_factor = VideoCore::GetResolutionScaleFactor(); | ||||
|     glUniform4f(uniform_i_resolution, | ||||
|                 static_cast<float>(screen_info_l.texture.width * scale_factor), | ||||
|                 static_cast<float>(screen_info_l.texture.height * scale_factor), | ||||
|                 1.0f / static_cast<float>(screen_info_l.texture.width * scale_factor), | ||||
|                 1.0f / static_cast<float>(screen_info_l.texture.height * scale_factor)); | ||||
|     glUniform4f(uniform_o_resolution, h, w, 1.0f / h, 1.0f / w); | ||||
|     state.texture_units[0].texture_2d = screen_info_l.display_texture; | ||||
|     state.texture_units[1].texture_2d = screen_info_r.display_texture; | ||||
|  | @ -897,11 +898,12 @@ void RendererOpenGL::DrawSingleScreenStereo(const ScreenInfo& screen_info_l, | |||
|         ScreenRectVertex(x + w, y + h, texcoords.top, texcoords.left), | ||||
|     }}; | ||||
| 
 | ||||
|     u16 scale_factor = VideoCore::GetResolutionScaleFactor(); | ||||
|     glUniform4f(uniform_i_resolution, screen_info_l.texture.width * scale_factor, | ||||
|                 screen_info_l.texture.height * scale_factor, | ||||
|                 1.0 / (screen_info_l.texture.width * scale_factor), | ||||
|                 1.0 / (screen_info_l.texture.height * scale_factor)); | ||||
|     const u16 scale_factor = VideoCore::GetResolutionScaleFactor(); | ||||
|     glUniform4f(uniform_i_resolution, | ||||
|                 static_cast<float>(screen_info_l.texture.width * scale_factor), | ||||
|                 static_cast<float>(screen_info_l.texture.height * scale_factor), | ||||
|                 1.0f / static_cast<float>(screen_info_l.texture.width * scale_factor), | ||||
|                 1.0f / static_cast<float>(screen_info_l.texture.height * scale_factor)); | ||||
|     glUniform4f(uniform_o_resolution, w, h, 1.0f / w, 1.0f / h); | ||||
|     state.texture_units[0].texture_2d = screen_info_l.display_texture; | ||||
|     state.texture_units[1].texture_2d = screen_info_r.display_texture; | ||||
|  |  | |||
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