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	Pica: Create 'State' structure and move state memory there.
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					 15 changed files with 461 additions and 438 deletions
				
			
		|  | @ -228,7 +228,7 @@ void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace& | |||
| 
 | ||||
| #define COMMAND_IN_RANGE(cmd_id, reg_name)   \ | ||||
|     (cmd_id >= PICA_REG_INDEX(reg_name) &&   \ | ||||
|      cmd_id < PICA_REG_INDEX(reg_name) + sizeof(decltype(Pica::registers.reg_name)) / 4) | ||||
|      cmd_id < PICA_REG_INDEX(reg_name) + sizeof(decltype(Pica::g_state.regs.reg_name)) / 4) | ||||
| 
 | ||||
| void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) { | ||||
|     const unsigned int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt(); | ||||
|  | @ -244,8 +244,8 @@ void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) { | |||
|         } else { | ||||
|             index = 2; | ||||
|         } | ||||
|         auto config = Pica::registers.GetTextures()[index].config; | ||||
|         auto format = Pica::registers.GetTextures()[index].format; | ||||
|         auto config = Pica::g_state.regs.GetTextures()[index].config; | ||||
|         auto format = Pica::g_state.regs.GetTextures()[index].format; | ||||
|         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format); | ||||
| 
 | ||||
|         // TODO: Instead, emit a signal here to be caught by the main window widget.
 | ||||
|  | @ -270,8 +270,8 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) { | |||
|         } else { | ||||
|             index = 2; | ||||
|         } | ||||
|         auto config = Pica::registers.GetTextures()[index].config; | ||||
|         auto format = Pica::registers.GetTextures()[index].format; | ||||
|         auto config = Pica::g_state.regs.GetTextures()[index].config; | ||||
|         auto format = Pica::g_state.regs.GetTextures()[index].format; | ||||
| 
 | ||||
|         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format); | ||||
|         u8* src = Memory::GetPhysicalPointer(config.GetPhysicalAddress()); | ||||
|  |  | |||
|  | @ -178,7 +178,7 @@ void GraphicsFramebufferWidget::OnUpdate() | |||
|     { | ||||
|         // TODO: Store a reference to the registers in the debug context instead of accessing them directly...
 | ||||
| 
 | ||||
|         const auto& framebuffer = Pica::registers.framebuffer; | ||||
|         const auto& framebuffer = Pica::g_state.regs.framebuffer; | ||||
| 
 | ||||
|         framebuffer_address = framebuffer.GetColorBufferPhysicalAddress(); | ||||
|         framebuffer_width = framebuffer.GetWidth(); | ||||
|  | @ -191,7 +191,7 @@ void GraphicsFramebufferWidget::OnUpdate() | |||
| 
 | ||||
|     case Source::DepthBuffer: | ||||
|     { | ||||
|         const auto& framebuffer = Pica::registers.framebuffer; | ||||
|         const auto& framebuffer = Pica::g_state.regs.framebuffer; | ||||
| 
 | ||||
|         framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|         framebuffer_width = framebuffer.GetWidth(); | ||||
|  |  | |||
|  | @ -253,13 +253,13 @@ void GraphicsVertexShaderModel::OnUpdate() | |||
| 
 | ||||
|     info.Clear(); | ||||
| 
 | ||||
|     for (auto instr : Pica::VertexShader::GetShaderBinary()) | ||||
|     for (auto instr : Pica::g_state.vs.program_code) | ||||
|         info.code.push_back({instr}); | ||||
| 
 | ||||
|     for (auto pattern : Pica::VertexShader::GetSwizzlePatterns()) | ||||
|     for (auto pattern : Pica::g_state.vs.swizzle_data) | ||||
|         info.swizzle_info.push_back({pattern}); | ||||
| 
 | ||||
|     info.labels.insert({Pica::registers.vs_main_offset, "main"}); | ||||
|     info.labels.insert({ Pica::g_state.regs.vs_main_offset, "main" }); | ||||
| 
 | ||||
|     endResetModel(); | ||||
| } | ||||
|  |  | |||
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