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	Mutex: Locks should be recursive.
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					 2 changed files with 19 additions and 15 deletions
				
			
		|  | @ -21,7 +21,7 @@ namespace Kernel { | |||
|  */ | ||||
| static void ResumeWaitingThread(Mutex* mutex) { | ||||
|     // Reset mutex lock thread handle, nothing is waiting
 | ||||
|     mutex->locked = false; | ||||
|     mutex->lock_count = 0; | ||||
|     mutex->holding_thread = nullptr; | ||||
| 
 | ||||
|     // Find the next waiting thread for the mutex...
 | ||||
|  | @ -44,8 +44,7 @@ Mutex::~Mutex() {} | |||
| SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) { | ||||
|     SharedPtr<Mutex> mutex(new Mutex); | ||||
| 
 | ||||
|     mutex->initial_locked = initial_locked; | ||||
|     mutex->locked = false; | ||||
|     mutex->lock_count = 0; | ||||
|     mutex->name = std::move(name); | ||||
|     mutex->holding_thread = nullptr; | ||||
| 
 | ||||
|  | @ -57,7 +56,7 @@ SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) { | |||
| } | ||||
| 
 | ||||
| bool Mutex::ShouldWait() { | ||||
|     return locked && holding_thread != GetCurrentThread(); | ||||
|     return lock_count > 0 && holding_thread != GetCurrentThread();; | ||||
| } | ||||
| 
 | ||||
| void Mutex::Acquire() { | ||||
|  | @ -66,21 +65,27 @@ void Mutex::Acquire() { | |||
| 
 | ||||
| void Mutex::Acquire(SharedPtr<Thread> thread) { | ||||
|     _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); | ||||
|     if (locked) | ||||
|         return; | ||||
| 
 | ||||
|     locked = true; | ||||
| 
 | ||||
|     // Actually "acquire" the mutex only if we don't already have it...
 | ||||
|     if (lock_count == 0) { | ||||
|         thread->held_mutexes.insert(this); | ||||
|         holding_thread = std::move(thread); | ||||
|     } | ||||
| 
 | ||||
|     lock_count++; | ||||
| } | ||||
| 
 | ||||
| void Mutex::Release() { | ||||
|     if (!locked) | ||||
|         return; | ||||
|     // Only release if the mutex is held...
 | ||||
|     if (lock_count > 0) { | ||||
|         lock_count--; | ||||
| 
 | ||||
|         // Yield to the next thread only if we've fully released the mutex...
 | ||||
|         if (lock_count == 0) { | ||||
|             holding_thread->held_mutexes.erase(this); | ||||
|             ResumeWaitingThread(this); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -30,8 +30,7 @@ public: | |||
|     static const HandleType HANDLE_TYPE = HandleType::Mutex; | ||||
|     HandleType GetHandleType() const override { return HANDLE_TYPE; } | ||||
| 
 | ||||
|     bool initial_locked;                        ///< Initial lock state when mutex was created
 | ||||
|     bool locked;                                ///< Current locked state
 | ||||
|     int lock_count;                             ///< Number of times the mutex has been acquired
 | ||||
|     std::string name;                           ///< Name of mutex (optional)
 | ||||
|     SharedPtr<Thread> holding_thread;           ///< Thread that has acquired the mutex
 | ||||
| 
 | ||||
|  |  | |||
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