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network, web_service: Add Verification backend and use new lobby API
Added verify_backend to load user_data for members. and removed method to generate UID as this is now done server-side. Added GetUsername function and a "token" param to room_member. Also added a username to ChatEntry, so that the username can be shown (along with nicknames) in the chat dialog.
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12 changed files with 262 additions and 45 deletions
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@ -9,6 +9,7 @@
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "network/verify_user.h"
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namespace Network {
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@ -27,7 +28,6 @@ struct RoomInformation {
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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std::string uid; ///< The unique ID of the room
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u16 port; ///< The port of this room
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std::string preferred_game; ///< Game to advertise that you want to play
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u64 preferred_game_id; ///< Title ID for the advertised game
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@ -72,9 +72,12 @@ public:
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};
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struct Member {
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std::string nickname; ///< The nickname of the member.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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std::string nickname; ///< The nickname of the member.
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std::string username; ///< The web services username of the member. Can be empty.
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std::string display_name; ///< The web services display name of the member. Can be empty.
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std::string avatar_url; ///< Url to the member's avatar. Can be empty.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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};
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Room();
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@ -90,6 +93,11 @@ public:
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*/
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const RoomInformation& GetRoomInformation() const;
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/**
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* Gets the verify UID of this room.
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*/
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std::string GetVerifyUID() const;
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/**
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* Gets a list of the mbmers connected to the room.
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*/
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@ -108,7 +116,13 @@ public:
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const std::string& server = "", u16 server_port = DefaultRoomPort,
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const std::string& password = "",
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const u32 max_connections = MaxConcurrentConnections,
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const std::string& preferred_game = "", u64 preferred_game_id = 0);
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const std::string& preferred_game = "", u64 preferred_game_id = 0,
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std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr);
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/**
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* Sets the verification GUID of the room.
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*/
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void SetVerifyUID(const std::string& uid);
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/**
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* Destroys the socket
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