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	opengl: disable ClearTexture on Intel drivers (#6879)
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					 3 changed files with 7 additions and 1 deletions
				
			
		|  | @ -188,6 +188,10 @@ void Driver::FindBugs() { | |||
|     if (vendor == Vendor::AMD || (vendor == Vendor::Intel && !is_linux)) { | ||||
|         bugs |= DriverBug::BrokenTextureView; | ||||
|     } | ||||
| 
 | ||||
|     if (vendor == Vendor::Intel && !is_linux) { | ||||
|         bugs |= DriverBug::BrokenClearTexture; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace OpenGL
 | ||||
|  |  | |||
|  | @ -38,6 +38,8 @@ enum class DriverBug { | |||
|     VertexArrayOutOfBound = 1 << 1, | ||||
|     // On AMD and Intel drivers on Windows glTextureView produces incorrect results
 | ||||
|     BrokenTextureView = 1 << 2, | ||||
|     // On Haswell and Broadwell Intel drivers glClearTexSubImage produces a black screen
 | ||||
|     BrokenClearTexture = 1 << 3, | ||||
| }; | ||||
| 
 | ||||
| /**
 | ||||
|  |  | |||
|  | @ -189,7 +189,7 @@ bool TextureRuntime::Reinterpret(Surface& source, Surface& dest, | |||
| 
 | ||||
| bool TextureRuntime::ClearTextureWithoutFbo(Surface& surface, | ||||
|                                             const VideoCore::TextureClear& clear) { | ||||
|     if (!driver.HasArbClearTexture()) { | ||||
|     if (!driver.HasArbClearTexture() || driver.HasBug(DriverBug::BrokenClearTexture)) { | ||||
|         return false; | ||||
|     } | ||||
|     GLenum format{}; | ||||
|  |  | |||
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