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	Shader: Don't read ShaderSetup from global state
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -75,9 +75,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | |||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     const auto& uniforms = g_state.vs.uniforms; | ||||
|     const auto& swizzle_data = g_state.vs.swizzle_data; | ||||
|     const auto& program_code = g_state.vs.program_code; | ||||
|     const auto& uniforms = setup.uniforms; | ||||
|     const auto& swizzle_data = setup.swizzle_data; | ||||
|     const auto& program_code = setup.program_code; | ||||
| 
 | ||||
|     // Placeholder for invalid inputs
 | ||||
|     static float24 dummy_vec4_float24[4]; | ||||
|  |  | |||
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