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	Use the citra user path for the sdmc directory
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					 4 changed files with 5 additions and 2 deletions
				
			
		|  | @ -52,6 +52,7 @@ | |||
| #define GAMECONFIG_DIR        "game_config" | ||||
| #define MAPS_DIR            "maps" | ||||
| #define CACHE_DIR            "cache" | ||||
| #define SDMC_DIR          "sdmc" | ||||
| #define SHADERCACHE_DIR        "shader_cache" | ||||
| #define STATESAVES_DIR        "state_saves" | ||||
| #define SCREENSHOTS_DIR        "screenShots" | ||||
|  |  | |||
|  | @ -672,6 +672,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new | |||
|         paths[D_GAMECONFIG_IDX]        = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; | ||||
|         paths[D_MAPS_IDX]            = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; | ||||
|         paths[D_CACHE_IDX]            = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; | ||||
|         paths[D_SDMC_IDX]           = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; | ||||
|         paths[D_SHADERCACHE_IDX]    = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; | ||||
|         paths[D_SHADERS_IDX]        = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; | ||||
|         paths[D_STATESAVES_IDX]        = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; | ||||
|  | @ -712,6 +713,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new | |||
|             paths[D_GAMECONFIG_IDX]        = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP; | ||||
|             paths[D_MAPS_IDX]            = paths[D_USER_IDX] + MAPS_DIR DIR_SEP; | ||||
|             paths[D_CACHE_IDX]            = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; | ||||
|             paths[D_SDMC_IDX]           = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; | ||||
|             paths[D_SHADERCACHE_IDX]    = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; | ||||
|             paths[D_SHADERS_IDX]        = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; | ||||
|             paths[D_STATESAVES_IDX]        = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; | ||||
|  |  | |||
|  | @ -25,6 +25,7 @@ enum { | |||
| 	D_SHADERS_IDX, | ||||
| 	D_STATESAVES_IDX, | ||||
| 	D_SCREENSHOTS_IDX, | ||||
| 	D_SDMC_IDX, | ||||
| 	D_HIRESTEXTURES_IDX, | ||||
| 	D_DUMP_IDX, | ||||
| 	D_DUMPFRAMES_IDX, | ||||
|  |  | |||
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