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	pica: Cleanup lighting register definitions and documentation.
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					 2 changed files with 51 additions and 48 deletions
				
			
		|  | @ -762,7 +762,7 @@ struct Regs { | |||
| 
 | ||||
|                 union { | ||||
|                     BitField<0, 1, u32> directional; | ||||
|                     BitField<1, 1, u32> two_sided_diffuse; // 1: GL_TRUE, 0: GL_FALSE; when disabled, clamp dot-product to 0
 | ||||
|                     BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
 | ||||
|                 }; | ||||
|             }; | ||||
| 
 | ||||
|  | @ -774,46 +774,46 @@ struct Regs { | |||
|         static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words"); | ||||
| 
 | ||||
|         LightSrc light[8]; | ||||
|         LightColor global_ambient; // emission + (material.ambient * lighting.ambient)
 | ||||
|         LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
 | ||||
|         INSERT_PADDING_WORDS(0x1); | ||||
|         BitField<0, 3, u32> src_num; // number of enabled lights - 1
 | ||||
|         BitField<0, 3, u32> num_lights; // Number of enabled lights - 1
 | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 2, 2, LightingFresnelSelector> fresnel_selector; | ||||
|             BitField< 4, 4, LightingConfig> config; | ||||
|             BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
 | ||||
|             BitField<27, 1, u32> clamp_highlights; // 1: GL_TRUE, 0: GL_FALSE
 | ||||
|             BitField<28, 2, LightingBumpMode> bump_mode; // 1: GL_TRUE, 0: GL_FALSE
 | ||||
|             BitField<30, 1, u32> bump_renorm; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<27, 1, u32> clamp_highlights; | ||||
|             BitField<28, 2, LightingBumpMode> bump_mode; | ||||
|             BitField<30, 1, u32> disable_bump_renorm; | ||||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             BitField<16, 1, u32> lut_enable_d0; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<17, 1, u32> lut_enable_d1; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<19, 1, u32> lut_enable_fr; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<20, 1, u32> lut_enable_rr; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<21, 1, u32> lut_enable_rg; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<22, 1, u32> lut_enable_rb; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<16, 1, u32> disable_lut_d0; | ||||
|             BitField<17, 1, u32> disable_lut_d1; | ||||
|             BitField<19, 1, u32> disable_lut_fr; | ||||
|             BitField<20, 1, u32> disable_lut_rr; | ||||
|             BitField<21, 1, u32> disable_lut_rg; | ||||
|             BitField<22, 1, u32> disable_lut_rb; | ||||
| 
 | ||||
|             // Each bit specifies whether distance attenuation should be applied for the
 | ||||
|             // corresponding light
 | ||||
| 
 | ||||
|             BitField<24, 1, u32> dist_atten_enable_light_0; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<25, 1, u32> dist_atten_enable_light_1; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<26, 1, u32> dist_atten_enable_light_2; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<27, 1, u32> dist_atten_enable_light_3; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<28, 1, u32> dist_atten_enable_light_4; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<29, 1, u32> dist_atten_enable_light_5; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<30, 1, u32> dist_atten_enable_light_6; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<31, 1, u32> dist_atten_enable_light_7; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<24, 1, u32> disable_dist_atten_light_0; | ||||
|             BitField<25, 1, u32> disable_dist_atten_light_1; | ||||
|             BitField<26, 1, u32> disable_dist_atten_light_2; | ||||
|             BitField<27, 1, u32> disable_dist_atten_light_3; | ||||
|             BitField<28, 1, u32> disable_dist_atten_light_4; | ||||
|             BitField<29, 1, u32> disable_dist_atten_light_5; | ||||
|             BitField<30, 1, u32> disable_dist_atten_light_6; | ||||
|             BitField<31, 1, u32> disable_dist_atten_light_7; | ||||
|         }; | ||||
| 
 | ||||
|         bool IsDistAttenEnabled(unsigned index) const { | ||||
|             const unsigned enable[] = { dist_atten_enable_light_0, dist_atten_enable_light_1, | ||||
|                                         dist_atten_enable_light_2, dist_atten_enable_light_3, | ||||
|                                         dist_atten_enable_light_4, dist_atten_enable_light_5, | ||||
|                                         dist_atten_enable_light_6, dist_atten_enable_light_7 }; | ||||
|             return enable[index] == 0; | ||||
|         bool IsDistAttenDisabled(unsigned index) const { | ||||
|             const unsigned disable[] = { disable_dist_atten_light_0, disable_dist_atten_light_1, | ||||
|                                          disable_dist_atten_light_2, disable_dist_atten_light_3, | ||||
|                                          disable_dist_atten_light_4, disable_dist_atten_light_5, | ||||
|                                          disable_dist_atten_light_6, disable_dist_atten_light_7 }; | ||||
|             return disable[index] != 0; | ||||
|         } | ||||
| 
 | ||||
|         union { | ||||
|  | @ -830,14 +830,17 @@ struct Regs { | |||
|         // registers is written to, the behavior will be the same.
 | ||||
|         u32 lut_data[8]; | ||||
| 
 | ||||
|         // These are used to specify if absolute (abs) value should be used for each LUT index. When
 | ||||
|         // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
 | ||||
|         // the range of (0.0, 1.0).
 | ||||
|         union { | ||||
|             BitField< 1, 1, u32> d0; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField< 5, 1, u32> d1; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField< 9, 1, u32> sp; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<13, 1, u32> fr; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<17, 1, u32> rb; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<21, 1, u32> rg; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<25, 1, u32> rr; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField< 1, 1, u32> disable_d0; | ||||
|             BitField< 5, 1, u32> disable_d1; | ||||
|             BitField< 9, 1, u32> disable_sp; | ||||
|             BitField<13, 1, u32> disable_fr; | ||||
|             BitField<17, 1, u32> disable_rb; | ||||
|             BitField<21, 1, u32> disable_rg; | ||||
|             BitField<25, 1, u32> disable_rr; | ||||
|         } abs_lut_input; | ||||
| 
 | ||||
|         union { | ||||
|  |  | |||
|  | @ -75,7 +75,7 @@ struct PicaShaderConfig { | |||
|         // Fragment lighting
 | ||||
| 
 | ||||
|         res.lighting.enable = !regs.lighting.disable; | ||||
|         res.lighting.src_num = regs.lighting.src_num + 1; | ||||
|         res.lighting.src_num = regs.lighting.num_lights + 1; | ||||
| 
 | ||||
|         for (unsigned light_index = 0; light_index < res.lighting.src_num; ++light_index) { | ||||
|             unsigned num = regs.lighting.light_enable.GetNum(light_index); | ||||
|  | @ -83,38 +83,38 @@ struct PicaShaderConfig { | |||
|             res.lighting.light[light_index].num = num; | ||||
|             res.lighting.light[light_index].directional = light.directional != 0; | ||||
|             res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0; | ||||
|             res.lighting.light[light_index].dist_atten_enable = regs.lighting.IsDistAttenEnabled(num); | ||||
|             res.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); | ||||
|             res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32(); | ||||
|             res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32(); | ||||
|         } | ||||
| 
 | ||||
|         res.lighting.lut_d0.enable = regs.lighting.lut_enable_d0 == 0; | ||||
|         res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.d0 == 0; | ||||
|         res.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0; | ||||
|         res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; | ||||
|         res.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); | ||||
|         res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); | ||||
| 
 | ||||
|         res.lighting.lut_d1.enable = regs.lighting.lut_enable_d1 == 0; | ||||
|         res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.d1 == 0; | ||||
|         res.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0; | ||||
|         res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; | ||||
|         res.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); | ||||
|         res.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||||
| 
 | ||||
|         res.lighting.lut_fr.enable = regs.lighting.lut_enable_fr == 0; | ||||
|         res.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.fr == 0; | ||||
|         res.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0; | ||||
|         res.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; | ||||
|         res.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); | ||||
|         res.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); | ||||
| 
 | ||||
|         res.lighting.lut_rr.enable = regs.lighting.lut_enable_rr == 0; | ||||
|         res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.rr == 0; | ||||
|         res.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0; | ||||
|         res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; | ||||
|         res.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); | ||||
|         res.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); | ||||
| 
 | ||||
|         res.lighting.lut_rg.enable = regs.lighting.lut_enable_rg == 0; | ||||
|         res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.rg == 0; | ||||
|         res.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0; | ||||
|         res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; | ||||
|         res.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); | ||||
|         res.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); | ||||
| 
 | ||||
|         res.lighting.lut_rb.enable = regs.lighting.lut_enable_rb == 0; | ||||
|         res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.rb == 0; | ||||
|         res.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0; | ||||
|         res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; | ||||
|         res.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); | ||||
|         res.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); | ||||
| 
 | ||||
|  | @ -122,7 +122,7 @@ struct PicaShaderConfig { | |||
|         res.lighting.fresnel_selector = regs.lighting.fresnel_selector; | ||||
|         res.lighting.bump_mode = regs.lighting.bump_mode; | ||||
|         res.lighting.bump_selector = regs.lighting.bump_selector; | ||||
|         res.lighting.bump_renorm = regs.lighting.bump_renorm == 0; | ||||
|         res.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0; | ||||
|         res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0; | ||||
| 
 | ||||
|         return res; | ||||
|  |  | |||
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