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	Pica/VertexShader: Small optimization.
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					 1 changed files with 7 additions and 7 deletions
				
			
		|  | @ -118,9 +118,9 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|         const Instruction& instr = *(const Instruction*)state.program_counter; |         const Instruction& instr = *(const Instruction*)state.program_counter; | ||||||
|         const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id]; |         const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id]; | ||||||
| 
 | 
 | ||||||
|         auto call = [&](std::stack<VertexShaderState::CallStackElement>& stack, u32 offset, u32 num_instructions, u32 return_offset) { |         auto call = [&](VertexShaderState& state, u32 offset, u32 num_instructions, u32 return_offset) { | ||||||
|             state.program_counter = &shader_memory[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
 |             state.program_counter = &shader_memory[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
 | ||||||
|             stack.push({ offset + num_instructions, return_offset }); |             state.call_stack.push({ offset + num_instructions, return_offset }); | ||||||
|         }; |         }; | ||||||
|         u32 binary_offset = state.program_counter - shader_memory.data(); |         u32 binary_offset = state.program_counter - shader_memory.data(); | ||||||
| 
 | 
 | ||||||
|  | @ -356,7 +356,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|                 break; |                 break; | ||||||
| 
 | 
 | ||||||
|             case Instruction::OpCode::CALL: |             case Instruction::OpCode::CALL: | ||||||
|                 call(state.call_stack, |                 call(state, | ||||||
|                      instr.flow_control.dest_offset, |                      instr.flow_control.dest_offset, | ||||||
|                      instr.flow_control.num_instructions, |                      instr.flow_control.num_instructions, | ||||||
|                      binary_offset + 1); |                      binary_offset + 1); | ||||||
|  | @ -367,12 +367,12 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
| 
 | 
 | ||||||
|             case Instruction::OpCode::IFU: |             case Instruction::OpCode::IFU: | ||||||
|                 if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) { |                 if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) { | ||||||
|                     call(state.call_stack, |                     call(state, | ||||||
|                          binary_offset + 1, |                          binary_offset + 1, | ||||||
|                          instr.flow_control.dest_offset - binary_offset - 1, |                          instr.flow_control.dest_offset - binary_offset - 1, | ||||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions); |                          instr.flow_control.dest_offset + instr.flow_control.num_instructions); | ||||||
|                 } else { |                 } else { | ||||||
|                     call(state.call_stack, |                     call(state, | ||||||
|                          instr.flow_control.dest_offset, |                          instr.flow_control.dest_offset, | ||||||
|                          instr.flow_control.num_instructions, |                          instr.flow_control.num_instructions, | ||||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions); |                          instr.flow_control.dest_offset + instr.flow_control.num_instructions); | ||||||
|  | @ -407,12 +407,12 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|                 if (results[2]) { |                 if (results[2]) { | ||||||
|                     call(state.call_stack, |                     call(state, | ||||||
|                          binary_offset + 1, |                          binary_offset + 1, | ||||||
|                          instr.flow_control.dest_offset - binary_offset - 1, |                          instr.flow_control.dest_offset - binary_offset - 1, | ||||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions); |                          instr.flow_control.dest_offset + instr.flow_control.num_instructions); | ||||||
|                 } else { |                 } else { | ||||||
|                     call(state.call_stack, |                     call(state, | ||||||
|                          instr.flow_control.dest_offset, |                          instr.flow_control.dest_offset, | ||||||
|                          instr.flow_control.num_instructions, |                          instr.flow_control.num_instructions, | ||||||
|                          instr.flow_control.dest_offset + instr.flow_control.num_instructions); |                          instr.flow_control.dest_offset + instr.flow_control.num_instructions); | ||||||
|  |  | ||||||
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