rasterizer_cache: Introduce TextureRuntime and separate CachedSurface

* This commit aims to both continue the rasterizer cache cleanup by
  separating CachedSurface into a dedicated header and to start weeding
  out the raw OpenGL code from the cache.

* The latter is achieved by abstracting most texture operations in a new
  class called TextureRuntime. This has many benefits such as making it easier
  to port the functionality to other graphics APIs and the removal of the need
  to pass (read/draw) framebuffer handles everywhere. The filterer and
  reinterpreter get their own sets of FBOs due to this, something that
  might be a performance win since it reduces the state switching
  overhead on the runtime FBOs.
This commit is contained in:
emufan4568 2022-08-21 00:50:20 +03:00
parent 199671301d
commit 17ad594a62
23 changed files with 1176 additions and 1012 deletions

View file

@ -1,14 +1,12 @@
// Copyright 2020 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/scope_exit.h"
#include "video_core/renderer_opengl/gl_format_reinterpreter.h"
#include "video_core/rasterizer_cache/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_vars.h"
#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
namespace OpenGL {
@ -64,15 +62,18 @@ void main() {
vao.Create();
}
void Reinterpret(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint read_fb_handle,
GLuint dst_tex, const Common::Rectangle<u32>& dst_rect,
GLuint draw_fb_handle) override {
PixelFormat GetSourceFormat() const override {
return PixelFormat::RGBA4;
}
void Reinterpret(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.texture_units[0].texture_2d = src_tex;
state.draw.draw_framebuffer = draw_fb_handle;
state.texture_units[0].texture_2d = src_tex.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.draw.shader_program = program.handle;
state.draw.vertex_array = vao.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
@ -80,10 +81,10 @@ void main() {
static_cast<GLsizei>(dst_rect.GetHeight())};
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_tex.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0);
glUniform2i(dst_size_loc, dst_rect.GetWidth(), dst_rect.GetHeight());
glUniform2i(src_size_loc, src_rect.GetWidth(), src_rect.GetHeight());
@ -148,15 +149,18 @@ void main() {
~PixelBufferD24S8toABGR() {}
void Reinterpret(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint read_fb_handle,
GLuint dst_tex, const Common::Rectangle<u32>& dst_rect,
GLuint draw_fb_handle) override {
PixelFormat GetSourceFormat() const override {
return PixelFormat::D24S8;
}
void Reinterpret(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.draw.read_framebuffer = read_fb_handle;
state.draw.draw_framebuffer = draw_fb_handle;
state.draw.read_framebuffer = read_fbo.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.Apply();
glBindBuffer(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer.handle);
@ -170,7 +174,8 @@ void main() {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
src_tex, 0);
src_tex.handle, 0);
glReadPixels(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.bottom),
static_cast<GLsizei>(src_rect.GetWidth()),
static_cast<GLsizei>(src_rect.GetHeight()), GL_DEPTH_STENCIL,
@ -200,12 +205,11 @@ void main() {
static_cast<GLfloat>(state.viewport.width),
static_cast<GLfloat>(state.viewport.height));
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_tex.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindTexture(GL_TEXTURE_BUFFER, 0);
}
@ -292,19 +296,22 @@ void main() {
}
}
void Reinterpret(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint read_fb_handle,
GLuint dst_tex, const Common::Rectangle<u32>& dst_rect,
GLuint draw_fb_handle) override {
PixelFormat GetSourceFormat() const override {
return PixelFormat::D24S8;
}
void Reinterpret(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.texture_units[0].texture_2d = src_tex;
state.texture_units[0].texture_2d = src_tex.handle;
if (use_texture_view) {
temp_tex.Create();
glActiveTexture(GL_TEXTURE1);
glTextureView(temp_tex.handle, GL_TEXTURE_2D, src_tex, GL_DEPTH24_STENCIL8, 0, 1, 0, 1);
glTextureView(temp_tex.handle, GL_TEXTURE_2D, src_tex.handle, GL_DEPTH24_STENCIL8, 0, 1, 0, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
} else if (src_rect.top > temp_rect.top || src_rect.right > temp_rect.right) {
@ -320,7 +327,7 @@ void main() {
}
state.texture_units[1].texture_2d = temp_tex.handle;
state.draw.draw_framebuffer = draw_fb_handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.draw.shader_program = program.handle;
state.draw.vertex_array = vao.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
@ -330,16 +337,16 @@ void main() {
glActiveTexture(GL_TEXTURE1);
if (!use_texture_view) {
glCopyImageSubData(src_tex, GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0,
glCopyImageSubData(src_tex.handle, GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0,
temp_tex.handle, GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0,
src_rect.GetWidth(), src_rect.GetHeight(), 1);
}
glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_tex.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0);
glUniform2i(dst_size_loc, dst_rect.GetWidth(), dst_rect.GetHeight());
glUniform2i(src_size_loc, src_rect.GetWidth(), src_rect.GetHeight());
@ -363,32 +370,32 @@ private:
FormatReinterpreterOpenGL::FormatReinterpreterOpenGL() {
const std::string_view vendor{reinterpret_cast<const char*>(glGetString(GL_VENDOR))};
const std::string_view version{reinterpret_cast<const char*>(glGetString(GL_VERSION))};
// Fallback to PBO path on obsolete intel drivers
// intel`s GL_VERSION string - `3.3.0 - Build 25.20.100.6373`
const bool intel_broken_drivers =
vendor.find("Intel") != vendor.npos && (std::atoi(version.substr(14, 2).data()) < 30);
if ((!intel_broken_drivers && GLAD_GL_ARB_stencil_texturing && GLAD_GL_ARB_texture_storage &&
GLAD_GL_ARB_copy_image) ||
GLES) {
reinterpreters.emplace(PixelFormatPair{PixelFormat::RGBA8, PixelFormat::D24S8},
std::make_unique<ShaderD24S8toRGBA8>());
auto Register = [this](PixelFormat dest, std::unique_ptr<FormatReinterpreterBase>&& obj) {
const u32 dst_index = static_cast<u32>(dest);
return reinterpreters[dst_index].push_back(std::move(obj));
};
if ((!intel_broken_drivers && GLAD_GL_ARB_stencil_texturing &&
GLAD_GL_ARB_texture_storage && GLAD_GL_ARB_copy_image) || GLES) {
Register(PixelFormat::RGBA8, std::make_unique<ShaderD24S8toRGBA8>());
LOG_INFO(Render_OpenGL, "Using shader for D24S8 to RGBA8 reinterpretation");
} else {
reinterpreters.emplace(PixelFormatPair{PixelFormat::RGBA8, PixelFormat::D24S8},
std::make_unique<PixelBufferD24S8toABGR>());
LOG_INFO(Render_OpenGL, "Using pbo for D24S8 to RGBA8 reinterpretation");
Register(PixelFormat::RGBA8, std::make_unique<PixelBufferD24S8toABGR>());
LOG_INFO(Render_OpenGL, "Using PBO for D24S8 to RGBA8 reinterpretation");
}
reinterpreters.emplace(PixelFormatPair{PixelFormat::RGB5A1, PixelFormat::RGBA4},
std::make_unique<RGBA4toRGB5A1>());
Register(PixelFormat::RGB5A1, std::make_unique<RGBA4toRGB5A1>());
}
FormatReinterpreterOpenGL::~FormatReinterpreterOpenGL() = default;
std::pair<FormatReinterpreterOpenGL::ReinterpreterMap::iterator,
FormatReinterpreterOpenGL::ReinterpreterMap::iterator>
FormatReinterpreterOpenGL::GetPossibleReinterpretations(PixelFormat dst_format) {
return reinterpreters.equal_range(dst_format);
auto FormatReinterpreterOpenGL::GetPossibleReinterpretations(PixelFormat dst_format)
-> const ReinterpreterList& {
return reinterpreters[static_cast<u32>(dst_format)];
}
} // namespace OpenGL

View file

@ -1,62 +1,46 @@
// Copyright 2020 Citra Emulator Project
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <type_traits>
#include <glad/glad.h>
#include "common/common_types.h"
#include <unordered_map>
#include "common/math_util.h"
#include "video_core/rasterizer_cache/pixel_format.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class RasterizerCacheOpenGL;
struct PixelFormatPair {
const PixelFormat dst_format, src_format;
struct less {
using is_transparent = void;
constexpr bool operator()(PixelFormatPair lhs, PixelFormatPair rhs) const {
return std::tie(lhs.dst_format, lhs.src_format) <
std::tie(rhs.dst_format, rhs.src_format);
}
constexpr bool operator()(PixelFormat lhs, PixelFormatPair rhs) const {
return lhs < rhs.dst_format;
}
constexpr bool operator()(PixelFormatPair lhs, PixelFormat rhs) const {
return lhs.dst_format < rhs;
}
};
};
class FormatReinterpreterBase {
public:
FormatReinterpreterBase() {
read_fbo.Create();
draw_fbo.Create();
}
virtual ~FormatReinterpreterBase() = default;
virtual void Reinterpret(GLuint src_tex, const Common::Rectangle<u32>& src_rect,
GLuint read_fb_handle, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint draw_fb_handle) = 0;
virtual PixelFormat GetSourceFormat() const = 0;
virtual void Reinterpret(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) = 0;
protected:
OGLFramebuffer read_fbo, draw_fbo;
};
using ReinterpreterList = std::vector<std::unique_ptr<FormatReinterpreterBase>>;
class FormatReinterpreterOpenGL : NonCopyable {
using ReinterpreterMap =
std::map<PixelFormatPair, std::unique_ptr<FormatReinterpreterBase>, PixelFormatPair::less>;
public:
explicit FormatReinterpreterOpenGL();
~FormatReinterpreterOpenGL();
FormatReinterpreterOpenGL();
~FormatReinterpreterOpenGL() = default;
auto GetPossibleReinterpretations(PixelFormat dst_format) ->
std::pair<ReinterpreterMap::iterator, ReinterpreterMap::iterator>;
const ReinterpreterList& GetPossibleReinterpretations(PixelFormat dst_format);
private:
ReinterpreterMap reinterpreters;
std::array<ReinterpreterList, PIXEL_FORMAT_COUNT> reinterpreters;
};
} // namespace OpenGL

View file

@ -30,7 +30,6 @@
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "video_core/rasterizer_cache/rasterizer_cache.h"
#include "video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h"
#include "shaders/refine.frag"
@ -72,9 +71,8 @@ Anime4kUltrafast::Anime4kUltrafast(u16 scale_factor) : TextureFilterBase(scale_f
cur_state.Apply();
}
void Anime4kUltrafast::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect,
GLuint dst_tex, const Common::Rectangle<u32>& dst_rect,
GLuint read_fb_handle, GLuint draw_fb_handle) {
void Anime4kUltrafast::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) {
const OpenGLState cur_state = OpenGLState::GetCurState();
// These will have handles from the previous texture that was filtered, reset them to avoid
@ -112,7 +110,7 @@ void Anime4kUltrafast::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_
static_cast<GLint>(src_rect.bottom * internal_scale_factor),
static_cast<GLsizei>(src_rect.GetWidth() * internal_scale_factor),
static_cast<GLsizei>(src_rect.GetHeight() * internal_scale_factor)};
state.texture_units[0].texture_2d = src_tex;
state.texture_units[0].texture_2d = src_tex.handle;
state.texture_units[1].texture_2d = LUMAD.tex.handle;
state.texture_units[2].texture_2d = XY.tex.handle;
state.draw.draw_framebuffer = XY.fbo.handle;
@ -131,11 +129,12 @@ void Anime4kUltrafast::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
static_cast<GLsizei>(dst_rect.GetWidth()),
static_cast<GLsizei>(dst_rect.GetHeight())};
state.draw.draw_framebuffer = draw_fb_handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.draw.shader_program = refine_program.handle;
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_tex.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

View file

@ -15,9 +15,8 @@ public:
static constexpr std::string_view NAME = "Anime4K Ultrafast";
explicit Anime4kUltrafast(u16 scale_factor);
void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) override;
void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override;
private:
static constexpr u8 internal_scale_factor = 2;

View file

@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/rasterizer_cache/rasterizer_cache.h"
#include "video_core/renderer_opengl/texture_filters/bicubic/bicubic.h"
#include "shaders/bicubic.frag"
@ -26,18 +25,18 @@ Bicubic::Bicubic(u16 scale_factor) : TextureFilterBase(scale_factor) {
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} // namespace OpenGL
void Bicubic::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
void Bicubic::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) {
const OpenGLState cur_state = OpenGLState::GetCurState();
state.texture_units[0].texture_2d = src_tex;
state.draw.draw_framebuffer = draw_fb_handle;
state.texture_units[0].texture_2d = src_tex.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
static_cast<GLsizei>(dst_rect.GetWidth()),
static_cast<GLsizei>(dst_rect.GetHeight())};
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_tex.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

View file

@ -15,9 +15,8 @@ public:
static constexpr std::string_view NAME = "Bicubic";
explicit Bicubic(u16 scale_factor);
void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) override;
void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override;
private:
OpenGLState state{};

View file

@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/rasterizer_cache/rasterizer_cache.h"
#include "video_core/renderer_opengl/texture_filters/scale_force/scale_force.h"
#include "shaders/scale_force.frag"
@ -26,18 +25,18 @@ ScaleForce::ScaleForce(u16 scale_factor) : TextureFilterBase(scale_factor) {
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
void ScaleForce::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
void ScaleForce::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) {
const OpenGLState cur_state = OpenGLState::GetCurState();
state.texture_units[0].texture_2d = src_tex;
state.draw.draw_framebuffer = draw_fb_handle;
state.texture_units[0].texture_2d = src_tex.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
static_cast<GLsizei>(dst_rect.GetWidth()),
static_cast<GLsizei>(dst_rect.GetHeight())};
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_tex.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

View file

@ -15,9 +15,8 @@ public:
static constexpr std::string_view NAME = "ScaleForce";
explicit ScaleForce(u16 scale_factor);
void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) override;
void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override;
private:
OpenGLState state{};

View file

@ -3,23 +3,31 @@
// Refer to the license.txt file included.
#pragma once
#include <glad/glad.h>
#include <string_view>
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class TextureRuntime;
class OGLTexture;
class TextureFilterBase {
friend class TextureFilterer;
virtual void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) = 0;
public:
explicit TextureFilterBase(u16 scale_factor) : scale_factor{scale_factor} {};
explicit TextureFilterBase(u16 scale_factor) : scale_factor(scale_factor) {
draw_fbo.Create();
};
virtual ~TextureFilterBase() = default;
private:
virtual void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) = 0;
protected:
OGLFramebuffer draw_fbo;
const u16 scale_factor{};
};

View file

@ -58,16 +58,16 @@ bool TextureFilterer::IsNull() const {
return !filter;
}
bool TextureFilterer::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect,
SurfaceType type, GLuint read_fb_handle,
GLuint draw_fb_handle) {
// depth / stencil texture filtering is not supported for now
bool TextureFilterer::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect,
SurfaceType type) {
// Depth/Stencil texture filtering is not supported for now
if (IsNull() || (type != SurfaceType::Color && type != SurfaceType::Texture)) {
return false;
}
filter->Filter(src_tex, src_rect, dst_tex, dst_rect, read_fb_handle, draw_fb_handle);
filter->Filter(src_tex, src_rect, dst_tex, dst_rect);
return true;
}
@ -83,6 +83,7 @@ std::vector<std::string_view> TextureFilterer::GetFilterNames() {
return lhs_is_none && !rhs_is_none;
return lhs < rhs;
});
return ret;
}

View file

@ -16,15 +16,19 @@ class TextureFilterer {
public:
static constexpr std::string_view NONE = "none";
public:
explicit TextureFilterer(std::string_view filter_name, u16 scale_factor);
// returns true if the filter actually changed
// Returns true if the filter actually changed
bool Reset(std::string_view new_filter_name, u16 new_scale_factor);
// returns true if there is no active filter
// Returns true if there is no active filter
bool IsNull() const;
// returns true if the texture was able to be filtered
bool Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, SurfaceType type,
GLuint read_fb_handle, GLuint draw_fb_handle);
// Returns true if the texture was able to be filtered
bool Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect,
SurfaceType type);
static std::vector<std::string_view> GetFilterNames();

View file

@ -40,7 +40,6 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "video_core/rasterizer_cache/rasterizer_cache.h"
#include "video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.h"
#include "shaders/xbrz_freescale.frag"
@ -48,7 +47,9 @@
namespace OpenGL {
XbrzFreescale::XbrzFreescale(u16 scale_factor) : TextureFilterBase(scale_factor) {
XbrzFreescale::XbrzFreescale(u16 scale_factor) :
TextureFilterBase(scale_factor) {
const OpenGLState cur_state = OpenGLState::GetCurState();
program.Create(xbrz_freescale_vert.data(), xbrz_freescale_frag.data());
@ -62,7 +63,9 @@ XbrzFreescale::XbrzFreescale(u16 scale_factor) : TextureFilterBase(scale_factor)
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glUniform1f(glGetUniformLocation(program.handle, "scale"), static_cast<GLfloat>(scale_factor));
const GLint scale_loc = glGetUniformLocation(program.handle, "scale");
glUniform1f(scale_loc, static_cast<GLfloat>(scale_factor));
cur_state.Apply();
state.draw.vertex_array = vao.handle;
@ -70,19 +73,19 @@ XbrzFreescale::XbrzFreescale(u16 scale_factor) : TextureFilterBase(scale_factor)
state.texture_units[0].sampler = src_sampler.handle;
}
void XbrzFreescale::Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
void XbrzFreescale::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) {
const OpenGLState cur_state = OpenGLState::GetCurState();
state.texture_units[0].texture_2d = src_tex;
state.draw.draw_framebuffer = draw_fb_handle;
state.texture_units[0].texture_2d = src_tex.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
static_cast<GLsizei>(dst_rect.GetWidth()),
static_cast<GLsizei>(dst_rect.GetHeight())};
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
dst_tex.handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

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@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#pragma once
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/texture_filters/texture_filter_base.h"
@ -15,9 +14,8 @@ public:
static constexpr std::string_view NAME = "xBRZ freescale";
explicit XbrzFreescale(u16 scale_factor);
void Filter(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
GLuint draw_fb_handle) override;
void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override;
private:
OpenGLState state{};