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	Memory: Add GetPhysicalPointer helper function
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					 7 changed files with 28 additions and 19 deletions
				
			
		|  | @ -159,7 +159,7 @@ void TextureInfoDockWidget::OnStrideChanged(int value) { | |||
| } | ||||
| 
 | ||||
| QPixmap TextureInfoDockWidget::ReloadPixmap() const { | ||||
|     u8* src = Memory::GetPointer(Memory::PhysicalToVirtualAddress(info.physical_address)); | ||||
|     u8* src = Memory::GetPhysicalPointer(info.physical_address); | ||||
|     return QPixmap::fromImage(LoadTexture(src, info)); | ||||
| } | ||||
| 
 | ||||
|  | @ -274,7 +274,7 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) { | |||
|         auto format = Pica::registers.GetTextures()[index].format; | ||||
| 
 | ||||
|         auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format); | ||||
|         u8* src = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress())); | ||||
|         u8* src = Memory::GetPhysicalPointer(config.GetPhysicalAddress()); | ||||
|         new_info_widget = new TextureInfoWidget(src, info); | ||||
|     } else { | ||||
|         new_info_widget = new QWidget; | ||||
|  |  | |||
|  | @ -215,7 +215,7 @@ void GraphicsFramebufferWidget::OnUpdate() | |||
|     u32 bytes_per_pixel = GraphicsFramebufferWidget::BytesPerPixel(framebuffer_format); | ||||
| 
 | ||||
|     QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); | ||||
|     u8* buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(framebuffer_address)); | ||||
|     u8* buffer = Memory::GetPhysicalPointer(framebuffer_address); | ||||
| 
 | ||||
|     for (unsigned int y = 0; y < framebuffer_height; ++y) { | ||||
|         for (unsigned int x = 0; x < framebuffer_width; ++x) { | ||||
|  |  | |||
|  | @ -76,8 +76,8 @@ inline void Write(u32 addr, const T data) { | |||
|         auto& config = g_regs.memory_fill_config[is_second_filler]; | ||||
| 
 | ||||
|         if (config.address_start && config.trigger) { | ||||
|             u8* start = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress())); | ||||
|             u8* end = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress())); | ||||
|             u8* start = Memory::GetPhysicalPointer(config.GetStartAddress()); | ||||
|             u8* end = Memory::GetPhysicalPointer(config.GetEndAddress()); | ||||
| 
 | ||||
|             if (config.fill_24bit) { | ||||
|                 // fill with 24-bit values
 | ||||
|  | @ -114,8 +114,8 @@ inline void Write(u32 addr, const T data) { | |||
|     { | ||||
|         const auto& config = g_regs.display_transfer_config; | ||||
|         if (config.trigger & 1) { | ||||
|             u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress())); | ||||
|             u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress())); | ||||
|             u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress()); | ||||
|             u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress()); | ||||
| 
 | ||||
|             if (config.scaling > config.ScaleXY) { | ||||
|                 LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value()); | ||||
|  | @ -257,7 +257,7 @@ inline void Write(u32 addr, const T data) { | |||
|         const auto& config = g_regs.command_processor_config; | ||||
|         if (config.trigger & 1) | ||||
|         { | ||||
|             u32* buffer = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress())); | ||||
|             u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress()); | ||||
|             Pica::CommandProcessor::ProcessCommandList(buffer, config.size); | ||||
|         } | ||||
|         break; | ||||
|  |  | |||
|  | @ -192,4 +192,13 @@ PAddr VirtualToPhysicalAddress(VAddr addr); | |||
|  */ | ||||
| VAddr PhysicalToVirtualAddress(PAddr addr); | ||||
| 
 | ||||
| /**
 | ||||
|  * Gets a pointer to the memory region beginning at the specified physical address. | ||||
|  * | ||||
|  * @note This is currently implemented using PhysicalToVirtualAddress(). | ||||
|  */ | ||||
| inline u8* GetPhysicalPointer(PAddr address) { | ||||
|     return GetPointer(PhysicalToVirtualAddress(address)); | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -102,7 +102,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|             bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); | ||||
| 
 | ||||
|             const auto& index_info = registers.index_array; | ||||
|             const u8* index_address_8 = Memory::GetPointer(Memory::PhysicalToVirtualAddress(base_address + index_info.offset)); | ||||
|             const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset); | ||||
|             const u16* index_address_16 = (u16*)index_address_8; | ||||
|             bool index_u16 = index_info.format != 0; | ||||
| 
 | ||||
|  | @ -135,7 +135,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                                   input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||||
|                     } else { | ||||
|                         for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||||
|                             const u8* srcdata = Memory::GetPointer(Memory::PhysicalToVirtualAddress(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i])); | ||||
|                             const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]); | ||||
| 
 | ||||
|                             const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata : | ||||
|                                 (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata : | ||||
|  |  | |||
|  | @ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | |||
|     const u32 coarse_y = y & ~7; | ||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); | ||||
|     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; | ||||
|     u8* dst_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + dst_offset; | ||||
|     u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; | ||||
| 
 | ||||
|     switch (registers.framebuffer.color_format) { | ||||
|     case registers.framebuffer.RGBA8: | ||||
|  | @ -67,7 +67,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { | |||
|     const u32 coarse_y = y & ~7; | ||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); | ||||
|     u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; | ||||
|     u8* src_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + src_offset; | ||||
|     u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; | ||||
| 
 | ||||
|     switch (registers.framebuffer.color_format) { | ||||
|     case registers.framebuffer.RGBA8: | ||||
|  | @ -95,7 +95,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { | |||
| 
 | ||||
| static u32 GetDepth(int x, int y) { | ||||
|     const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)); | ||||
|     u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||||
| 
 | ||||
|     y = (registers.framebuffer.height - y); | ||||
|      | ||||
|  | @ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) { | |||
| 
 | ||||
| static void SetDepth(int x, int y, u32 value) { | ||||
|     const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)); | ||||
|     u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||||
| 
 | ||||
|     y = (registers.framebuffer.height - y); | ||||
| 
 | ||||
|  | @ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, | |||
|                 s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width); | ||||
|                 t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); | ||||
| 
 | ||||
|                 u8* texture_data = Memory::GetPointer(Memory::PhysicalToVirtualAddress(texture.config.GetPhysicalAddress())); | ||||
|                 u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); | ||||
|                 auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); | ||||
| 
 | ||||
|                 texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); | ||||
|  |  | |||
|  | @ -119,15 +119,15 @@ void RendererOpenGL::SwapBuffers() { | |||
| void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, | ||||
|                                              const TextureInfo& texture) { | ||||
| 
 | ||||
|     const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress( | ||||
|         framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2); | ||||
|     const PAddr framebuffer_addr = framebuffer.active_fb == 0 ? | ||||
|             framebuffer.address_left1 : framebuffer.address_left2; | ||||
| 
 | ||||
|     LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", | ||||
|         framebuffer.stride * framebuffer.height, | ||||
|         framebuffer_vaddr, (int)framebuffer.width, | ||||
|         framebuffer_addr, (int)framebuffer.width, | ||||
|         (int)framebuffer.height, (int)framebuffer.format); | ||||
| 
 | ||||
|     const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr); | ||||
|     const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr); | ||||
| 
 | ||||
|     int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format); | ||||
|     size_t pixel_stride = framebuffer.stride / bpp; | ||||
|  |  | |||
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