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	Memory: Add GetPhysicalPointer helper function
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					 7 changed files with 28 additions and 19 deletions
				
			
		|  | @ -102,7 +102,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|             bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); | ||||
| 
 | ||||
|             const auto& index_info = registers.index_array; | ||||
|             const u8* index_address_8 = Memory::GetPointer(Memory::PhysicalToVirtualAddress(base_address + index_info.offset)); | ||||
|             const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset); | ||||
|             const u16* index_address_16 = (u16*)index_address_8; | ||||
|             bool index_u16 = index_info.format != 0; | ||||
| 
 | ||||
|  | @ -135,7 +135,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                                   input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||||
|                     } else { | ||||
|                         for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||||
|                             const u8* srcdata = Memory::GetPointer(Memory::PhysicalToVirtualAddress(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i])); | ||||
|                             const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]); | ||||
| 
 | ||||
|                             const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata : | ||||
|                                 (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata : | ||||
|  |  | |||
|  | @ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | |||
|     const u32 coarse_y = y & ~7; | ||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); | ||||
|     u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; | ||||
|     u8* dst_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + dst_offset; | ||||
|     u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; | ||||
| 
 | ||||
|     switch (registers.framebuffer.color_format) { | ||||
|     case registers.framebuffer.RGBA8: | ||||
|  | @ -67,7 +67,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { | |||
|     const u32 coarse_y = y & ~7; | ||||
|     u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); | ||||
|     u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; | ||||
|     u8* src_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + src_offset; | ||||
|     u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; | ||||
| 
 | ||||
|     switch (registers.framebuffer.color_format) { | ||||
|     case registers.framebuffer.RGBA8: | ||||
|  | @ -95,7 +95,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { | |||
| 
 | ||||
| static u32 GetDepth(int x, int y) { | ||||
|     const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)); | ||||
|     u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||||
| 
 | ||||
|     y = (registers.framebuffer.height - y); | ||||
|      | ||||
|  | @ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) { | |||
| 
 | ||||
| static void SetDepth(int x, int y, u32 value) { | ||||
|     const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)); | ||||
|     u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||||
| 
 | ||||
|     y = (registers.framebuffer.height - y); | ||||
| 
 | ||||
|  | @ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, | |||
|                 s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width); | ||||
|                 t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); | ||||
| 
 | ||||
|                 u8* texture_data = Memory::GetPointer(Memory::PhysicalToVirtualAddress(texture.config.GetPhysicalAddress())); | ||||
|                 u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); | ||||
|                 auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); | ||||
| 
 | ||||
|                 texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); | ||||
|  |  | |||
|  | @ -119,15 +119,15 @@ void RendererOpenGL::SwapBuffers() { | |||
| void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, | ||||
|                                              const TextureInfo& texture) { | ||||
| 
 | ||||
|     const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress( | ||||
|         framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2); | ||||
|     const PAddr framebuffer_addr = framebuffer.active_fb == 0 ? | ||||
|             framebuffer.address_left1 : framebuffer.address_left2; | ||||
| 
 | ||||
|     LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", | ||||
|         framebuffer.stride * framebuffer.height, | ||||
|         framebuffer_vaddr, (int)framebuffer.width, | ||||
|         framebuffer_addr, (int)framebuffer.width, | ||||
|         (int)framebuffer.height, (int)framebuffer.format); | ||||
| 
 | ||||
|     const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr); | ||||
|     const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr); | ||||
| 
 | ||||
|     int bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format); | ||||
|     size_t pixel_stride = framebuffer.stride / bpp; | ||||
|  |  | |||
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