misc: Improve defaults for macOS and handling of missing audio backends. (#7273)

* misc: Improve backend defaults for macOS.

* audio_core: Improve handling of missing audio backends.
This commit is contained in:
Steveice10 2023-12-22 11:38:06 -08:00 committed by GitHub
parent dccb8f6b17
commit 178e602589
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 109 additions and 107 deletions

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@ -21,7 +21,7 @@ void DspInterface::SetSink(AudioCore::SinkType sink_type, std::string_view audio
// Dispose of the current sink first to avoid contention.
sink.reset();
sink = CreateSinkFromID(sink_type, audio_device);
sink = AudioCore::GetSinkDetails(sink_type).create_sink(audio_device);
sink->SetCallback(
[this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); });
time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());

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@ -20,24 +20,10 @@
namespace AudioCore {
namespace {
struct InputDetails {
using FactoryFn = std::unique_ptr<Input> (*)(std::string_view);
using ListDevicesFn = std::vector<std::string> (*)();
/// Type of this input.
InputType type;
/// Name for this input.
std::string_view name;
/// A method to call to construct an instance of this type of input.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
// input_details is ordered in terms of desirability, with the best choice at the top.
constexpr std::array input_details = {
#ifdef HAVE_CUBEB
InputDetails{InputType::Cubeb, "Real Device (Cubeb)",
InputDetails{InputType::Cubeb, "Real Device (Cubeb)", true,
[](std::string_view device_id) -> std::unique_ptr<Input> {
if (!Core::System::GetInstance().HasMicPermission()) {
LOG_WARNING(Audio,
@ -49,7 +35,7 @@ constexpr std::array input_details = {
&ListCubebInputDevices},
#endif
#ifdef HAVE_OPENAL
InputDetails{InputType::OpenAL, "Real Device (OpenAL)",
InputDetails{InputType::OpenAL, "Real Device (OpenAL)", true,
[](std::string_view device_id) -> std::unique_ptr<Input> {
if (!Core::System::GetInstance().HasMicPermission()) {
LOG_WARNING(Audio,
@ -60,17 +46,22 @@ constexpr std::array input_details = {
},
&ListOpenALInputDevices},
#endif
InputDetails{InputType::Static, "Static Noise",
InputDetails{InputType::Static, "Static Noise", false,
[](std::string_view device_id) -> std::unique_ptr<Input> {
return std::make_unique<StaticInput>();
},
[] { return std::vector<std::string>{"Static Noise"}; }},
InputDetails{InputType::Null, "None",
InputDetails{InputType::Null, "None", false,
[](std::string_view device_id) -> std::unique_ptr<Input> {
return std::make_unique<NullInput>();
},
[] { return std::vector<std::string>{"None"}; }},
};
} // Anonymous namespace
std::vector<InputDetails> ListInputs() {
return {input_details.begin(), input_details.end()};
}
const InputDetails& GetInputDetails(InputType input_type) {
auto iter = std::find_if(
@ -88,21 +79,5 @@ const InputDetails& GetInputDetails(InputType input_type) {
return *iter;
}
} // Anonymous namespace
std::string_view GetInputName(InputType input_type) {
if (input_type == InputType::Auto) {
return "Auto";
}
return GetInputDetails(input_type).name;
}
std::vector<std::string> GetDeviceListForInput(InputType input_type) {
return GetInputDetails(input_type).list_devices();
}
std::unique_ptr<Input> CreateInputFromID(InputType input_type, std::string_view device_id) {
return GetInputDetails(input_type).factory(device_id);
}
} // namespace AudioCore

View file

@ -20,17 +20,28 @@ enum class InputType : u32 {
Static = 2,
Cubeb = 3,
OpenAL = 4,
NumInputTypes,
};
/// Gets the name of a input type.
std::string_view GetInputName(InputType input_type);
struct InputDetails {
using FactoryFn = std::unique_ptr<Input> (*)(std::string_view device_id);
using ListDevicesFn = std::vector<std::string> (*)();
/// Gets the list of devices for a particular input identified by the given ID.
std::vector<std::string> GetDeviceListForInput(InputType input_type);
/// Type of this input.
InputType type;
/// Name for this input.
std::string_view name;
/// Whether the input is backed by real devices.
bool real;
/// A method to call to construct an instance of this type of input.
FactoryFn create_input;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
/// Creates an audio input identified by the given device ID.
std::unique_ptr<Input> CreateInputFromID(InputType input_type, std::string_view device_id);
/// Lists all available input types.
std::vector<InputDetails> ListInputs();
/// Gets the details of an input type.
const InputDetails& GetInputDetails(InputType input_type);
} // namespace AudioCore

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@ -21,20 +21,6 @@
namespace AudioCore {
namespace {
struct SinkDetails {
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
using ListDevicesFn = std::vector<std::string> (*)();
/// Type of this sink.
SinkType type;
/// Name for this sink.
std::string_view name;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
// sink_details is ordered in terms of desirability, with the best choice at the top.
constexpr std::array sink_details = {
#ifdef HAVE_CUBEB
@ -64,6 +50,11 @@ constexpr std::array sink_details = {
},
[] { return std::vector<std::string>{"None"}; }},
};
} // Anonymous namespace
std::vector<SinkDetails> ListSinks() {
return {sink_details.begin(), sink_details.end()};
}
const SinkDetails& GetSinkDetails(SinkType sink_type) {
auto iter = std::find_if(
@ -81,21 +72,5 @@ const SinkDetails& GetSinkDetails(SinkType sink_type) {
return *iter;
}
} // Anonymous namespace
std::string_view GetSinkName(SinkType sink_type) {
if (sink_type == SinkType::Auto) {
return "Auto";
}
return GetSinkDetails(sink_type).name;
}
std::vector<std::string> GetDeviceListForSink(SinkType sink_type) {
return GetSinkDetails(sink_type).list_devices();
}
std::unique_ptr<Sink> CreateSinkFromID(SinkType sink_type, std::string_view device_id) {
return GetSinkDetails(sink_type).factory(device_id);
}
} // namespace AudioCore

View file

@ -20,17 +20,26 @@ enum class SinkType : u32 {
Cubeb = 2,
OpenAL = 3,
SDL2 = 4,
NumSinkTypes,
};
/// Gets the name of a sink type.
std::string_view GetSinkName(SinkType sink_type);
struct SinkDetails {
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
using ListDevicesFn = std::vector<std::string> (*)();
/// Gets the list of devices for a particular sink identified by the given ID.
std::vector<std::string> GetDeviceListForSink(SinkType sink_type);
/// Type of this sink.
SinkType type;
/// Name for this sink.
std::string_view name;
/// A method to call to construct an instance of this type of sink.
FactoryFn create_sink;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
/// Creates an audio sink identified by the given device ID.
std::unique_ptr<Sink> CreateSinkFromID(SinkType sink_type, std::string_view device_id);
/// Lists all available sink types.
std::vector<SinkDetails> ListSinks();
/// Gets the details of an sink type.
const SinkDetails& GetSinkDetails(SinkType input_type);
} // namespace AudioCore