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	Merge pull request #4917 from vitor-k/long-title
Allow displaying the long_title of the game
This commit is contained in:
		
						commit
						176b8b4a0b
					
				
					 7 changed files with 60 additions and 18 deletions
				
			
		|  | @ -308,17 +308,19 @@ void Config::ReadValues() { | |||
|     } | ||||
|     UISettings::values.game_list_icon_size = icon_size; | ||||
| 
 | ||||
|     int row_1 = ReadSetting("row1", 2).toInt(); | ||||
|     if (row_1 < 0 || row_1 > 3) { | ||||
|         row_1 = 2; | ||||
|     UISettings::GameListText row_1 = UISettings::GameListText{ | ||||
|         ReadSetting("row1", static_cast<int>(UISettings::GameListText::TitleName)).toInt()}; | ||||
|     if (row_1 <= UISettings::GameListText::NoText || row_1 >= UISettings::GameListText::ListEnd) { | ||||
|         row_1 = UISettings::GameListText::TitleName; | ||||
|     } | ||||
|     UISettings::values.game_list_row_1 = UISettings::GameListText{row_1}; | ||||
|     UISettings::values.game_list_row_1 = row_1; | ||||
| 
 | ||||
|     int row_2 = ReadSetting("row2", 0).toInt(); | ||||
|     if (row_2 < -1 || row_2 > 3) { | ||||
|         row_2 = 0; | ||||
|     UISettings::GameListText row_2 = UISettings::GameListText{ | ||||
|         ReadSetting("row2", static_cast<int>(UISettings::GameListText::FileName)).toInt()}; | ||||
|     if (row_2 < UISettings::GameListText::NoText || row_2 >= UISettings::GameListText::ListEnd) { | ||||
|         row_2 = UISettings::GameListText::FileName; | ||||
|     } | ||||
|     UISettings::values.game_list_row_2 = UISettings::GameListText{row_2}; | ||||
|     UISettings::values.game_list_row_2 = row_2; | ||||
| 
 | ||||
|     UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool(); | ||||
|     UISettings::values.game_list_single_line_mode = ReadSetting("singleLineMode", false).toBool(); | ||||
|  |  | |||
|  | @ -126,7 +126,7 @@ | |||
|             </item> | ||||
|             <item> | ||||
|              <property name="text"> | ||||
|               <string>Title Name</string> | ||||
|               <string>Title Name (short)</string> | ||||
|              </property> | ||||
|             </item> | ||||
|             <item> | ||||
|  | @ -134,6 +134,11 @@ | |||
|               <string>Title ID</string> | ||||
|              </property> | ||||
|             </item> | ||||
|             <item> | ||||
|              <property name="text"> | ||||
|               <string>Title Name (long)</string> | ||||
|              </property> | ||||
|             </item> | ||||
|            </widget> | ||||
|           </item> | ||||
|          </layout> | ||||
|  | @ -166,7 +171,7 @@ | |||
|             </item> | ||||
|             <item> | ||||
|              <property name="text"> | ||||
|               <string>Title Name</string> | ||||
|               <string>Title Name (short)</string> | ||||
|              </property> | ||||
|             </item> | ||||
|             <item> | ||||
|  | @ -174,6 +179,11 @@ | |||
|               <string>Title ID</string> | ||||
|              </property> | ||||
|             </item> | ||||
|             <item> | ||||
|              <property name="text"> | ||||
|               <string>Title Name (long)</string> | ||||
|              </property> | ||||
|             </item> | ||||
|            </widget> | ||||
|           </item> | ||||
|          </layout> | ||||
|  |  | |||
|  | @ -215,7 +215,7 @@ void GameList::onTextChanged(const QString& newText) { | |||
|                     child->data(GameListItemPath::FullPathRole).toString().toLower(); | ||||
|                 QString file_name = file_path.mid(file_path.lastIndexOf("/") + 1); | ||||
|                 const QString file_title = | ||||
|                     child->data(GameListItemPath::TitleRole).toString().toLower(); | ||||
|                     child->data(GameListItemPath::LongTitleRole).toString().toLower(); | ||||
|                 const QString file_programmid = | ||||
|                     child->data(GameListItemPath::ProgramIdRole).toString().toLower(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -70,6 +70,17 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, | |||
|     return QString::fromUtf16(smdh.GetShortTitle(language).data()); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Gets the long game title from SMDH data. | ||||
|  * @param smdh SMDH data | ||||
|  * @param language title language | ||||
|  * @return QString long title | ||||
|  */ | ||||
| static QString GetQStringLongTitleFromSMDH(const Loader::SMDH& smdh, | ||||
|                                            Loader::SMDH::TitleLanguage language) { | ||||
|     return QString::fromUtf16(smdh.GetLongTitle(language).data()); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Gets the game region from SMDH data. | ||||
|  * @param smdh SMDH data | ||||
|  | @ -139,6 +150,7 @@ public: | |||
|     static const int FullPathRole = SortRole + 1; | ||||
|     static const int ProgramIdRole = SortRole + 2; | ||||
|     static const int ExtdataIdRole = SortRole + 3; | ||||
|     static const int LongTitleRole = SortRole + 4; | ||||
| 
 | ||||
|     GameListItemPath() = default; | ||||
|     GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id, | ||||
|  | @ -173,6 +185,10 @@ public: | |||
|         // Get title from SMDH
 | ||||
|         setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), | ||||
|                 TitleRole); | ||||
| 
 | ||||
|         // Get long title from SMDH
 | ||||
|         setData(GetQStringLongTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), | ||||
|                 LongTitleRole); | ||||
|     } | ||||
| 
 | ||||
|     int type() const override { | ||||
|  | @ -189,11 +205,12 @@ public: | |||
|                 {UISettings::GameListText::FileName, QString::fromStdString(filename + extension)}, | ||||
|                 {UISettings::GameListText::FullPath, data(FullPathRole).toString()}, | ||||
|                 {UISettings::GameListText::TitleName, data(TitleRole).toString()}, | ||||
|                 {UISettings::GameListText::LongTitleName, data(LongTitleRole).toString()}, | ||||
|                 {UISettings::GameListText::TitleID, | ||||
|                  QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))}, | ||||
|             }; | ||||
| 
 | ||||
|             const QString& row1 = display_texts.at(UISettings::values.game_list_row_1); | ||||
|             const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified(); | ||||
| 
 | ||||
|             QString row2; | ||||
|             auto row_2_id = UISettings::values.game_list_row_2; | ||||
|  | @ -203,7 +220,7 @@ public: | |||
|                                ? QStringLiteral("     ") | ||||
|                                : QStringLiteral("\n     "); | ||||
|                 } | ||||
|                 row2 += display_texts.at(row_2_id); | ||||
|                 row2 += display_texts.at(row_2_id).simplified(); | ||||
|             } | ||||
|             return QString(row1 + row2); | ||||
|         } else { | ||||
|  |  | |||
|  | @ -51,6 +51,8 @@ enum class GameListText { | |||
|     FullPath,      ///< Display the full path of the entry
 | ||||
|     TitleName,     ///< Display the name of the title
 | ||||
|     TitleID,       ///< Display the title ID
 | ||||
|     LongTitleName, ///< Display the long name of the title
 | ||||
|     ListEnd,       ///< Keep this at the end of the enum.
 | ||||
| }; | ||||
| 
 | ||||
| struct Values { | ||||
|  |  | |||
|  | @ -48,6 +48,10 @@ std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) | |||
|     return titles[static_cast<int>(language)].short_title; | ||||
| } | ||||
| 
 | ||||
| std::array<u16, 0x80> SMDH::GetLongTitle(Loader::SMDH::TitleLanguage language) const { | ||||
|     return titles[static_cast<int>(language)].long_title; | ||||
| } | ||||
| 
 | ||||
| std::vector<SMDH::GameRegion> SMDH::GetRegions() const { | ||||
|     constexpr u32 REGION_COUNT = 7; | ||||
|     std::vector<GameRegion> result; | ||||
|  |  | |||
|  | @ -86,6 +86,13 @@ struct SMDH { | |||
|      */ | ||||
|     std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Gets the long game title from SMDH | ||||
|      * @param language title language | ||||
|      * @return UTF-16 array of the long title | ||||
|      */ | ||||
|     std::array<u16, 0x80> GetLongTitle(Loader::SMDH::TitleLanguage language) const; | ||||
| 
 | ||||
|     std::vector<GameRegion> GetRegions() const; | ||||
| }; | ||||
| static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); | ||||
|  |  | |||
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